Features: (Please include a full, comprehensive list of the features of the product)

  •  can print virtually any static and skeletal mesh
  • can print your own actor with a really fast setup

Network Replicated: No (will be in one of the next updates)

Supported Development Platforms:

Windows: Yes

Any other platform: Not tested, but should work (i'll update trhis list as I will have tested it on other platforms)

Documentation: raiogames.com/3dprinter

特点:(请包括一个完整的,全面的产品功能列表)

  •  几乎可以打印任何静态和骨架网格体
  • 可以打印自己的演员与一个非常快的设置

网络复制:没有(将在下一个更新中)

支持的开发平台:

Windows:是的

任何其他平台:未测试,但应该工作(我会更新trhis列表,因为我将在其他平台上进行测试)

文件: raiogames.com/3dprinter








Any skeletal or static mesh can be printed with this Scifi 3d Printer.

Instructions:

(see the video in the link below for a better explanation. You will find two video, the first with a simple mesh, and the second with a complex one with many materials)

  1. Create an actor, add your skeletal or static mesh, assign a pose to you skeletal mesh if you want
  2. Edit the mesh materials or make a copy
  3. Add the material function as shown in the video
  4. Create material instances of the used materials, enable 3d printable parameter.
  5. If the material is opaque, override it to masked in the instance
  6. In the actor, add the BP_3dPrintable component, call Init Printable on the Event Begin with the mesh you want to print
  7. Select the BP_3dPrintable component in the actor, and assign to the Materials variable the materials created befor, in the same order they appear in the original mesh.
  8. Done. To test it, drag into the scene the BP_3dPrinter and select your actor in the PrintTest variable

For support:

任何骨架或静态网格都可以用这个Scifi3d打印机打印。

指示说明:

(请参阅下面链接中的视频以获得更好的解释。 你会发现两个视频,第一个是一个简单的网格,第二个是一个复杂的与许多材料)

  1. 创建一个actor,添加骨架或静态网格体,根据需要为骨架网格体分配一个姿势
  2. 编辑网格材质或制作副本
  3. 添加素材功能,如视频所示
  4. 创建已用材质的材质实例,启用 3d可打印 参数。
  5. 如果材质是不透明的,请在实例中将其复盖为屏蔽
  6. 在actor中,添加BP_3dPrintable组件,在要打印的网格开始的事件上调用Init Printable
  7. 在actor中选择BP_3dPrintable组件,并将为其创建的材质分配给材质变量,其顺序与它们在原始网格中出现的顺序相同。
  8. 完成了。 要测试它,请将BP_3dPrinter拖入场景并在PrintTest变量中选择您的actor

寻求支持:

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