Features: (Please include a full, comprehensive list of the features of the product)
- can print virtually any static and skeletal mesh
- can print your own actor with a really fast setup
Network Replicated: No (will be in one of the next updates)
Supported Development Platforms:
Windows: Yes
Any other platform: Not tested, but should work (i'll update trhis list as I will have tested it on other platforms)
Documentation: raiogames.com/3dprinter
特点:(请包括一个完整的,全面的产品功能列表)
- 几乎可以打印任何静态和骨架网格体
- 可以打印自己的演员与一个非常快的设置
网络复制:没有(将在下一个更新中)
支持的开发平台:
Windows:是的
任何其他平台:未测试,但应该工作(我会更新trhis列表,因为我将在其他平台上进行测试)
Any skeletal or static mesh can be printed with this Scifi 3d Printer.
Instructions:
(see the video in the link below for a better explanation. You will find two video, the first with a simple mesh, and the second with a complex one with many materials)
- Create an actor, add your skeletal or static mesh, assign a pose to you skeletal mesh if you want
- Edit the mesh materials or make a copy
- Add the material function as shown in the video
- Create material instances of the used materials, enable 3d printable parameter.
- If the material is opaque, override it to masked in the instance
- In the actor, add the BP_3dPrintable component, call Init Printable on the Event Begin with the mesh you want to print
- Select the BP_3dPrintable component in the actor, and assign to the Materials variable the materials created befor, in the same order they appear in the original mesh.
- Done. To test it, drag into the scene the BP_3dPrinter and select your actor in the PrintTest variable
For support:
任何骨架或静态网格都可以用这个Scifi3d打印机打印。
指示说明:
(请参阅下面链接中的视频以获得更好的解释。 你会发现两个视频,第一个是一个简单的网格,第二个是一个复杂的与许多材料)
- 创建一个actor,添加骨架或静态网格体,根据需要为骨架网格体分配一个姿势
- 编辑网格材质或制作副本
- 添加素材功能,如视频所示
- 创建已用材质的材质实例,启用 3d可打印 参数。
- 如果材质是不透明的,请在实例中将其复盖为屏蔽
- 在actor中,添加BP_3dPrintable组件,在要打印的网格开始的事件上调用Init Printable
- 在actor中选择BP_3dPrintable组件,并将为其创建的材质分配给材质变量,其顺序与它们在原始网格中出现的顺序相同。
- 完成了。 要测试它,请将BP_3dPrinter拖入场景并在PrintTest变量中选择您的actor
寻求支持:
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