Features:
-
Rocky planet environment with buildings and props
-
Library of 470+ different assets for creating environments
-
Building blueprint system with over 160 variables to change
-
Interactable doors, furniture and items
-
Hi-quality sub layer based material system
-
PCG and Blueprint systems to speed up level creation process
-
Advanced materials for rocks, distant planets and landscapes
-
Environment controller with time of day and wetness control
-
First/third person example player to showcase various features
Number of Unique Meshes: 478
Collision: Yes, automatically and manually generated
Vertex Count: 1k – 1,5M depending on asset
LODs: Yes, 3-4 depending on asset
Number of Materials and Material Instances: 141
Number of Textures: 238
Texture Resolutions:
4K (71)
2K (78)
1K (24)
512 (65)
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: Documentation
Important/Additional Notes: Download free test build (link in the documentation). Enable PCG plugin in your Project Settings in order to use the example level.
特征:
-
岩石行星环境与建筑物和道具
-
用于创建环境的470多种不同资产库
-
构建包含超过160个变量的蓝图系统
-
可交互的门、家具和物品
-
高品质亚层材料系统
-
PCG和蓝图系统加快关卡创建过程
-
岩石、遥远行星和景观的先进材料
-
环境控制器与一天的时间和湿度控制
-
第一/第三人称示例播放器展示各种功能
唯一网格数: 478
碰撞: 是的,自动和手动生成
顶点计数: 1k-1,5M取决于资产
Lod: 是的,3-4取决于资产
材质和材质实例数: 141
纹理数量: 238
纹理分辨率:
4K(71)
2K(78)
1K(24)
512 (65)
支持的开发平台:
窗户: 是的
Mac电脑: 是的
文件: 文件
重要/附加注意事项: 下载免费的测试构建(文档中的链接)。 启用 PCG插件 在您的项目设置中,以便使用示例级别。
Everything you need for making complete sci-fi colony and outpost environments. With the help of various blueprints and PCG systems, you can automate, optimize and speed up the whole level creation process.
A library with almost 500 different sci-fi styled assets and natural meshes for the surrounding rocky planet environment.
Complete building blueprint system with interior generation and over 160+ variables to change for walls, roofs, windows, furniture, stairs, colors, etc. Spline blueprints with various systems that help to create air locks, hoses etc. Scattering systems for fast prop, item and debris placement. Interactable doors, lights, items, machines and furniture.
Hi-quality sub layer based material system fully supports and utilizes Nanite and offers very optimal rendering performance. Easy to change colors and values like damage and dirt for every actor. On top of that, separate mesh decals add final, hi-quality details. Material layers are turned into material functions for easier editing and assets are using material instances.
Example level contains an environment controller to drive dynamic time of day and weather effects like rain. Advanced landscape material is also included with different layers using hi-quality textures, distance and slope based details and virtual texturing support. Rocks can be automatically placed with PCG tools and with the landscape grass system. This colony pack can be easily used with other KK Design sci-fi environments.
Pack also comes with a 1st/3rd person example player that contains logic to interact with level objects and items. Scifi Containers pack is included in this product. More details, free test demo and tutorials for this pack are listed in the pack documentation.
This product supports and requires Nanite and Lumen for Unreal Engine
Lumen documentation Link
Nanite documentation Link
Procedural Content Generation documentation Link
Virtual Texturing documentation Link
Product documentation Link
Join the support Discord server 💬
🎬 预告片视频
🎬 概览短片
💾 可玩演示
制作完整的科幻殖民地和前哨环境所需的一切。 借助各种蓝图和PCG系统,您可以自动化、优化和加快整个关卡创建过程。
一个图书馆,有近500个不同的科幻风格的资产和自然网格周围的岩石行星环境。
完整的建筑蓝图系统与内部生成和超过160+变量改变墙壁,屋顶,窗户,家具,楼梯,颜色等。 样条蓝图与各种系统,帮助创建空气锁,软管等。 快速放置道具、物品和碎片的散射系统. 可交互的门,灯,物品,机器和家具。
高品质的基于子层的材料系统完全支持和利用纳米,并提供非常最佳的渲染性能。 易于更改颜色和值,如损坏和污垢为每个演员。 最重要的是,单独的网格贴花添加了最终的高品质细节。 材质图层被转换为材质函数,以便于编辑,资源正在使用材质实例。
示例级别包含一个环境控制器来驱动一天中的动态时间和天气效果,如雨。 高级地形材质还包含在不同的图层中,使用高质量的纹理、基于距离和坡度的细节以及虚拟纹理支持。 岩石可以自动放置与PCG工具和景观草系统. 这个殖民地包可以很容易地与其他KK设计科幻环境使用.
Pack还附带了一个第1/第3人称示例播放器,其中包含与关卡对象和物品进行交互的逻辑。 科幻容器 包装包含在本产品中。 更多细节,免费测试演示和教程这个包在包文档中列出。
该产品支持并要求虚幻引擎的Nanite和Lumen
流明文档 连结
纳米文件 连结
程序内容生成文档 连结
虚拟纹理文档 连结
产品文档 连结
加入支持 不和谐 服务器 💬
评论(0)