




Features:
The water lakes are uniquely designed and of high quality. You can choose from three ready-to-use lakes that can be customized in terms of changing the exterior color of the lake, transparency, changing the tide, the brightness of the caustic substance and its appearance, and controlling the size of the lake and height that suits you. It also interacts with things such as rain, boats, aquatic plants, characters, and anything you want. Water waves interact in time The real thing is that the caustic substance is multiplied and reflected at the bottom of the lake, and when the character walks on the edge of the lake, it interacts with him and the water splashes appear. You can control the speed of the water movement and the intensity of the moving wave.
Water can be rippled virtually
You can make an object that floats on water
Reacts with water without floating
Selecting the location of the wave generation
Create a moving object in the water that produces a wave effect.
material instance.
It includes rain. You can control the number of raindrops and change the area of rain depending on your level. The number of raindrops reacts when they collide in the lake and the rain wave appears and changes according to the amount of raindrops.
The Niagara system includes mist
Number of Blueprints:
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21
Input:
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( Keyboard, Mouse)
Network Replicated:
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(Not done testing)
Supported Development Platforms:Windows:
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(Yes)
Mac:
-
(Not done testing )
Documentation :
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see the video above.
特征:
水湖设计独特,质量上乘. 您可以从三个即用型湖泊中进行选择,这些湖泊可以在改变湖泊的外部颜色,透明度,改变潮汐,苛性物质的亮度及其外观以及控制适合您的湖泊大小和高 它还与诸如雨,船,水生植物,人物和任何你想要的东西相互作用。 水波在时间上相互作用真实的是,苛性物质在湖底繁殖并反射,当角色在湖的边缘行走时,它与他相互作用并出现水花。 可以控制水运动的速度和运动波的强度。
水几乎可以荡漾
你可以做一个漂浮在水面上的物体
与水反应而不浮起
选择波产生的位置
在水中创建一个移动物体,产生波浪效果。
材料实例。
它包括雨。 你可以控制雨滴的数量,并根据你的水平改变雨的面积。 雨滴的数量在湖中碰撞时发生反应,雨波出现并根据雨滴的数量而变化。
尼亚加拉系统包括雾
蓝图数目:
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21
输入:
-
(键盘,鼠标)
网络复制:
-
(未做测试)
支持的开发平台:Windows:
-
(是)
Mac电脑:
-
(未做测试)
文件 :
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请参阅上面的视频。
For support : drvip1231@gmail.com
Update Wave effect Water Interact System setup Unreal Engine 5 : https://youtu.be/KqMNvO-y-A0
Demo game Unreal Engine 4 : https://drive.google.com/file/d/1E1e78-wpcTzdRqbl7RjFzq7wVxUzv1fj/view?usp=sharing
Demo game Unreal Engine 5 : https://drive.google.com/file/d/13CdVhF2nMPsHVqcPE0GP_14NenonkkF2/view?usp=sharing
New Update Splashing water Unreal Engine : https://youtu.be/iRKTcA7mkNY
Water Interact System Unreal Engine 5 Demo : https://youtu.be/DTRd2iZWRR8
New Update Water Interact System setup Unreal Engine 5 : https://youtu.be/M_swAS9RGYM
Cinematics sequenceWater Interact System Sequence using Movie Render Queue UE5 :https://youtu.be/oi53wfj1VtQ
New Update Water Interact System setup (ALS only) Unreal Engine 5 :https://youtu.be/QaueD9DHVC4
Prepare a new object that floats on water Unreal Engine 5 : https://youtu.be/WHqcQQIRBg4
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The water lakes are uniquely designed and of high quality. You can choose from three ready-to-use lakes that can be customized and interact with things such as rain, boats, water plants, characters, and anything you want, and it is also easy to use. No effort
DISCLAIMER :
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Although it is possible to have more lakes within a scene, it only reduces the number of frames in the engine.
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But if you encapsulate the project, you will notice that the number of frames has increased and there is no decrease in the number of frames in Unreal Engine 4
寻求支持 : drvip1231@gmail.com
更新波浪效应水交互系统设置虚幻引擎5 : https://youtu.be/KqMNvO-y-A0
演示游戏虚幻引擎4 : https://drive.google.com/file/d/1E1e78-wpcTzdRqbl7RjFzq7wVxUzv1fj/view?usp=sharing
演示游戏虚幻引擎5 : https://drive.google.com/file/d/13CdVhF2nMPsHVqcPE0GP_14NenonkkF2/view?usp=sharing
新更新泼水虚幻引擎 : https://youtu.be/iRKTcA7mkNY
水交互系统虚幻引擎5演示 : https://youtu.be/DTRd2iZWRR8
新更新水交互系统设置虚幻引擎5 : https://youtu.be/M_swAS9RGYM
Cinematics sequenceWater Interact System Sequence using Movie Render Queue UE5 :https://youtu.be/oi53wfj1VtQ
新更新水交互系统设置(仅限ALS)虚幻引擎5 :https://youtu.be/QaueD9DHVC4
准备一个漂浮在水上的新对象虚幻引擎5 : https://youtu.be/WHqcQQIRBg4
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水湖设计独特,质量上乘. 您可以从三个随时可用的湖泊中进行选择,这些湖泊可以自定义并与雨,船,水草,人物和任何您想要的东西进行交互,并且它也很容易使用。 不费吹灰之力
免责声明 :
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虽然可以在场景中有更多的湖泊,但它只会减少引擎中的帧数。
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但是如果封装项目,您会注意到帧数增加了,虚幻引擎4中的帧数没有减少

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