Rigged: Yes

Rigged to Epic skeleton: Yes (skeleton UE4_!)

Number of Animations(In-place): 2+6 demo animations

Number of characters: 1

Vertex counts of characters: ~12000

Texture Resolutions(UV):

4096×4096: Body, Dress,

2048ч2048: Dress/Armor, Hair, Weapon

512×512: Eyes, Jaw

Number of Textures: 33 (Base color, Roughness, Metallic, Normal)

Number of Materials: 15

Windows: (Yes)

操纵:是的

装备到史诗骨架:是的(骨架UE4_!)

动画数量(就地):2+6个演示动画

字符数:1

字符顶点数:~12000

纹理分辨率(UV):

4096×4096:身体,衣服,

2048ч2048:衣服/盔甲,头发,武器

512×512:眼睛,下巴

纹理数量:33(基色,粗糙度,金属,正常)

材料数量:15

视窗:(是)

Chinese Warrior Ming

Video (ALS-test): https://youtu.be/uKzB8fU7xEU

This video is a test, ALS is not included in the package!

This model is based on the historical armor of a Chinese warrior (mainly the Ming Dynasty)

Any item of clothing can be removed, replaced or changed in texture (8 colors of dress, 5 colors of weapons). 

The package contains:

1) Full mesh. Unused parts are hidden by transparent material, it is recommended to use as a template for creating drawings. Collected 6 variants of the character.

2) Modules of all elements separately (for creating drawings). The list of modules can be viewed in the screenshot.

Rigging is done on the epic skeleton version 4!!! But if you have made a general retarget from the skeleton of UE4 to UE5, you do not need to do any additional retargets.

Bones have been added to the main skeleton for attaching weapons and bags (see screenshot).

Weapons: sword + scabbard (separately), shield, bow bag, quiver.

Bag and bottle are added in two versions: 1) included in the main skeleton of the character, 2) as a separate mesh with his skeleton (can be hung on sockets)

9 colors for clothing, 3 colors of armor and weapons.

A set of demonstration animations (taken from the third-person UE5 project) + 2 idle animation

22996 faces (45279 tris) – fully model, all parts.

1612 faces (3098 tris) – weapon + bag + bottle

15000-20000 faces – assembled model (the number of polygons depends on the number of parts of clothing and armor)

8 colors for dresses;

5 colors of weapons;

2 helmets;

1 hairstyle +beard;

20 Facial BlendShapes (Morph Target)

42 PBR textures(Metallic Shader) for Unreal Engine

-Base color

-Normal

-OcclusionRoughnessMetallic

中国战士明

视频(ALS-测试): https://youtu.be/uKzB8fU7xEU

这个视频是一个测试,ALS不包括在包装!

这个模型是基于一个中国战士(主要是明朝)的历史盔甲

任何一件衣服都可以被移除,更换或改变纹理(8种颜色的衣服,5种颜色的武器)。 

该软件包包含:

1)全网。 未使用的部分由透明材料隐藏,建议用作创建图纸的模板。 收集了字符的6个变体。

2)单独的所有元素的模块(用于创建图纸)。 模块列表可以在屏幕截图中查看。

索具是在史诗骨架版本4上完成的!!! 但是,如果您已经从UE4的骨架到UE5进行了一般的重定位,则不需要进行任何额外的重定位。

骨骼已添加到主骨架中,用于附加武器和袋子(见截图)。

武器:剑+剑鞘(单独),盾牌,弓袋,箭袋。

袋和瓶被添加在两个版本:1)包括在人物的主要骨架,2)作为一个单独的网格与他的骨架(可以挂在插座)

服装的9种颜色,盔甲和武器的3种颜色。

一组演示动画(取自第三人称UE5项目)+2个空闲动画

22996面(45279三)-完全模型,所有部分。

1612张脸(3098三人)-武器+包+瓶

15000-20000面组装模型(多边形的数量取决于服装和盔甲的零件数量)

礼服的8种颜色;

5种颜色的武器;

2头盔;

1发型+胡子;

20面部BlendShapes(变形目标)

用于虚幻引擎的42个PBR纹理(金属着色器)

-基色

-正常

-OcclusionRoughnessMetallic

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