Whistle to call a horse into your game to kick, bite and throw off the players. Riding, feeding, mounting.
吹口哨叫一匹马进入你的游戏踢,咬和甩开球员。 骑马,喂食,安装。
List of Features:
– Mounting/dismounting from both sides with smooth auto approaching to the horse (without teleporting the rider);
– Whistle to call the closest horse. Horse will auto follow the player;
– Whistle to get attention of the horse. Horse will keep direction of its head to the player;
– Mounting with throwing off the player;
– Dismounting on move;
– Animation Blueprint comprises ready states for the Jumping and Feeding cycles, and switching animations of footholds and reins with/without the rider;
– Two Character and Animation Blueprints for both the Horse and Horseman. Commented code with categorized functions;
– 8 Locomotion Blend Spaces with ready turning variations;
– Widget, Enumeration, FBX sources.
Number of Blueprints: 2
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes
Number of characters: 2
Vertex counts of characters: horse – 53000, fully equipped – 62000, simplified – 9000, stylized – 1500. Ready LODs
Texture Resolutions: 4096×4096
Number of Animations: 126
Animation types: Root Motion and In-place
Intended Platform: Windows, Linux, OSX
Platforms Tested: Windows, Linux.
Update 1:
— added new hair materials with textures;
— added a horse summoning adjustment function for the whistle.
Update 2:
— added two animations for turning in place;
— added code for turning in place (in “Event Graph” for the event “Move Right”).
Latest update:
— fixed bug with rotation after hitting an obstacle (BP_Horse → Event Graph → section “Turn in place”) .
功能一览表:
-从两侧安装/拆卸,平稳自动接近马(不传送骑手);
-吹口哨叫最近的马。 马会自动跟随球员;
-吹口哨以引起马的注意。 马将保持它的头向玩家的方向;
-安装与甩开播放器;
-移动时拆卸;
-动画蓝图包括跳跃和喂食周期的准备状态,以及有/没有骑手的立足点和缰绳的切换动画;
-马和骑手的两个角色和动画蓝图。 带有分类函数的注释代码;
-8运动混合空间与准备转弯变化;
-小部件,枚举,FBX源。
蓝图数目:2
缩放到史诗骨架:是的
操纵:是的
装备史诗骨架:是的
动画:是的
字符数:2
字符的顶点计数:马-53000,设备齐全-62000,简化-9000,程式化-1500。 准备好的Lod
纹理分辨率:4096×4096
动画数量:126
动画类型:根运动和就地
目标平台:Windows、Linux、OSX
测试平台:Windows,Linux。
更新1:
-增加了新的头发材料与纹理;
-为哨子增加了马召唤调整功能。
更新2:
-增加了两个动画原地转动;
-添加了原地转弯的代码(在”事件图”中为事件”向右移动”)。
最新更新:
-修正了击中障碍物后旋转的错误(BP_Horse→事件图→部分”原地转弯”)。
Preview: youtu.be/sq1YOkRk4M4
Pack comes with realistic mesh with clean topology and LODs, stylized mesh, 126 animations, high resolution textures and ready code for whistle, mounting, riding, feeding.
Rise, Ground scratching, Feeding, Shrugging head, Heavy breathing, Tail wave, Look around and different idle animations.
Kick attack, Bite attacks, Hits and Deaths. Hit and idle animations for each stand type. Transitions between every stand type. Additive animations with procedural look.
Bitten, Kicked and Get up animations with root motion for Unreal Skeleton.
Detailed mouth with tongue. Physics simulation: tail (animations are included), hair, footholds, reins.
Rider part uses the Epic Skeleton in this game ready kit. Thus, mannequin can be easily replaced by any character with a similar skeleton.
Forum Link: forums.unrealengine.com/showthread.php?123840-Horse-Riding-and-Taming-Kit
Support email: genmindo@gmail.com
预览: youtu.be/sq1YOkRk4M4
包配备了现实的网格与干净的拓扑和Lod,风格化的网格,126动画,高分辨率纹理和准备好的代码哨子,安装,骑,喂养。
上升,地面抓挠,喂食,耸头,沉重的呼吸,尾波,环顾四周和不同的空闲动画。
踢攻击,咬攻击,命中和死亡。 每个支架类型的命中和空闲动画。 每个支架类型之间的转换。 具有程序外观的附加动画。
咬,踢和起床动画与根运动的虚幻骨架.
详细的嘴与舌头。 物理模拟:尾巴(包括动画),头发,立足点,缰绳。
骑手部分使用史诗骨架在这个游戏准备工具包. 因此,人体模型可以很容易地被具有类似骨架的任何角色所取代。
论坛链接: forums.unrealengine.com/showthread.php?123840-Horse-Riding-and-Taming-Kit
支援电邮:genmindo@gmail.com
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