




Features:
- Fire & Reload animations for projectile-based engines.
- Attack animation for the Ram.
- The Ram, Mangonel, Siege Tower and Harpoon Ballista can move on wheels.
- Used Unreal Engine’s native Projectile Movement Component for all ranged engines.
- All assets have masks packed into a single texture, separating material types for easy customizability.
- 4k Textures for visual fidelity at any view angle and distance.
- Physics based interactions
Number of Unique Meshes: 12
Collision: Yes – Custom and Generated
Triangle Count: 314,610
LODs: No
Number of Materials and Material Instances: 6 Materials, 21 Material Instances, 2 Material Functions
Number of Textures: 76
Texture Resolutions: 4096×4096
Supported Development Platforms:
Windows: Yes
Mac: Not tested.
特征:
- 基于射弹的发动机的射击和重新加载动画。
- 攻击动画的Ram。
- 公羊,Mangonel,攻城塔和鱼叉Ballista可以在车轮上移动。
- 在所有远程引擎中使用虚幻引擎的原生弹丸运动组件。
- 所有资源都将蒙版打包到单个纹理中,分离材质类型,便于自定义。
- 4k纹理在任何视角和距离的视觉保真度。
- 基于物理的相互作用
唯一网格数:12
碰撞:是-自定义和生成
三角形计数:314,610
Lod:不
材质和材质实例数:6个材质,21个材质实例,2个材质函数
纹理数量:76
纹理分辨率:4096×4096
支持的开发平台:
Windows:是的
Mac:未测试。
A well-rounded pack of 7 Siege Engines and 5 Siege Camp props built to real world scale, based on historical data and replicas. The Siege Engines are animated. The projectiles are physics-based.
Siege Engines:
- 1x Ram
- 2x Normal Ballista (big/small)
- 1x Harpoon Ballista
- 1x Trebuchet
- 1x Mangonel
- 1x Siege Tower
Camp props:
- 4x Tents (2x Command Tent, 2x Soldier Tent)
- 1x Guard Tower
一个全面的包7个攻城引擎和5个攻城营地道具建立在现实世界的规模,基于历史数据和副本。 攻城引擎是动画。 射弹是基于物理的。
攻城引擎:
- 1x Ram
- 2x普通球手(大/小)
- 1x鱼叉球手
- 1x投石机
- 1x芒果
- 1x攻城塔
营地道具:
- 4x帐篷(2x指挥帐篷,2x士兵帐篷)
- 1x警卫塔
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