Features:

  • Easy setup and integration into your project Blueprints
  • Customizable and extendable
  • Morph any from any Skeletal or Static mesh to any Skeletal or Static mesh
  • Support for Animation Blueprints
  • Tweak parameters for the most spectacular morph effect
  • No limit to the amount of morphables or morphing Blueprints (limited only by end user hardware)
  • Quick start demonstration and documentation included
  • Two different methods for implementation depending on your use case

Texture Sizes:

  •  (demo 2048×2048)

UV Unwrapped:

  • (demo meshes – yes – auto unwrapped)

Scaled to Epic skeleton: Yes

Collision: Auto generated

Vertex (demo vehicles 4460 – 9380)

LODs: (demo vehicles none)

Number of Meshes: (demo +6)

Number of Materials and Instances: 2 Materials (demo +4 Materials and +18 Instances)

Number of Textures: (demo +7)

Supported Development Platforms: Windows, Mac, Linux

Supported Target Build Platforms: Steam VR / HTC Vive, Oculus, Gear VR, Linux, HTML5, Xbox, Android, iOS, Playstation, Windows, Mac

Plugins required: Editor Scripting (Documentation only)

Documentation: Included

特征:

  • 轻松设置和集成到项目蓝图中
  • 可定制和可扩展
  • 将任意骨架或静态网格体转换为任意骨架或静态网格体
  • 支持动画蓝图
  • 调整参数以获得最壮观的变形效果
  • 变形蓝图或变形蓝图的数量没有限制(仅受最终用户硬件的限制)
  • 包括快速入门演示和文档
  • 根据您的用例,两种不同的实现方法

纹理尺寸:

  •  (演示2048×2048)

紫外线展开:

  • (演示网格-是-自动展开)

缩放到史诗骨架:是的

碰撞:自动生成

顶点(示范车辆4460-9380)

Lod:(演示车辆无)

网格数:(演示+6)

材质和实例数量:2个材质(演示+4个材质和+18个实例)

纹理数量:(演示+7)

支持的开发平台:Windows、Mac、Linux

支持的目标构建平台:Steam VR/HTC Vive,Oculus,Gear VR,Linux,HTML5,Xbox,Android,iOS,Playstation,Windows,Mac

需要插件:编辑器脚本(仅文档)

文件:包括







An easy to integrate, shape shifting system

Morph to and from your custom Skeletal or Static mesh or combination with support for Anim Blueprints.

Easily integrate this shape shifting effect into your player Blueprint or any custom Blueprint.

Set parameters such as morph point, radius and tweak morph tint.

After creating your “Morphables” simply call the Morph event in-game to trigger the morph.

Flexible and extendible

Quick setup for Skeletal player meshes with added support for animation blueprints.

Perfectly suited to morphing vehicles, bi-pedal characters or static mesh inanimate objects.

Examples and documentation included

See the Demonstration level for an example of how to morph from a car into a helicopter into a boat

Take a look over the Quick Start guide and demonstration Blueprint to learn how to easily integrate the morphing system into your project

Introduction Video

https://youtu.be/rRW7OiBghtM

Discord Support: https://discord.gg/6qVCQeU

易于集成的换形系统

从你的 海关规定 骨架或静态网格体 或结合对动画蓝图的支持。

轻松将此形状转换效果集成到玩家蓝图或任何自定义蓝图中。

设置参数,如变形点,半径和调整变形色调。

创建”变形”后,只需在游戏中调用变形事件即可触发变形。

灵活可扩展

快速设置骨骼播放器网格体,增加了对动画蓝图的支持。

非常适合变形车辆,双踏板字符或静态网格无生命物体。

包括示例和文档

有关如何从汽车变成直升机变成船的示例,请参阅演示级别

查看快速入门指南和演示蓝图,了解如何将变形系统轻松集成到项目中

介绍短片

https://youtu.be/rRW7OiBghtM

不和谐支持: https://discord.gg/6qVCQeU

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