Features:

  • Batch export assets to the glTF format using Unreal Engine 5’s glTF export.

  • Optional automatic Path Preservation to mirror the project structure in the export.

  • Use & create custom presets for exporting assets.

Code Modules:

  •  glTFBatchExporter (Runtime)

Number of Blueprints: 8

Number of C++ Classes: 4

Network Replicated: N/A

Supported Development Platforms: Windows, macOS, Linux

Supported Target Build Platforms: N/A

Documentation: https://kia.dev/gltfbatchexporter-docs

Example Project: N/A

Important/Additional Notes:

特征:

  • 使用虚幻引擎5的glTF导出将资源批量导出为glTF格式。

  • 可选的自动路径保存,以镜像导出中的项目结构。

  • 使用和创建导出资产的自定义预设。

代码模块:

  •  glTFBatchExporter(运行时)

蓝图数目:8

C++类数:4

网络复制: N/A

支持的开发平台:Windows、macOS、Linux

支持的目标构建平台: N/A

文件: https://kia…dev/gltfbatchexporter-文档

示例项目: N/A

重要/附加注意事项:

Previous versions of this plugin (<= 5.4) have been deprecated. Please join the discord server to verify your purchase & download legacy versions.

📚 Documentation: Click here to open the Documentation!

💬 Discord: Click here to join the Discord!🌐 Orbital

____________________

Hey there! I designed the this plugin to simplify your creative process. Its goal is to make your workdays more rewarding and your creative journey smoother.

Here’s how it can help your workflow:

  • Bulk Asset Export: No more one-by-one exporting. With the glTF Batch Exporter, export all your Unreal assets for Blender at once, complete with baked textures and automatic material creation in Blender!

  • Asset Path Preservation: Manage your assets with ease. This feature helps you to export your assets in the same structure as in Unreal!

  • Automatic Detection of Texture Resolution: Say goodbye to manual checks. This feature detects and exports texture of all materials at their native resolutions automatically, saving precious memory and disk space.

Note: glTF is a registered trademark of the Khronos Group Inc.

此插件的早期版本(<=5.4)已被弃用。 请加入discord服务器以验证您的购买和下载旧版本.

📚文件: 点击这里打开文档!

💬不和谐: 点击这里加入不和!🌐 轨道,轨道

____________________

嘿,在那儿! 我设计了这个插件来简化你的创作过程。 它的目标是让你的工作日更有价值,你的创造性旅程更顺利。

以下是它如何帮助您的工作流程:

  • 大宗资产出口:没有更多的一个一个出口。 使用glTF批处理导出器,一次导出Blender的所有虚幻资源, 完成烘焙纹理和自动材料创建在搅拌机!

  • 资产路径保存: 轻松管理您的资产。 此功能可帮助您在 与虚幻引擎中的结构相同!

  • 自动检测纹理分辨率:告别手动检查。 此功能可自动检测并导出所有材质的纹理,使其具有原始分辨率, 节省宝贵的内存和磁盘空间.

注:glTF是Khronos Group Inc.的注册商标。

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