




Please make sure the project setting is set to Directx12, and SM6 is enabled.
Features:
- Create voxel assets using various types of tools, such as Brush, Line, Region, Extrude, Bevel, Smooth, Clone, etc
- Voxelizes Meshes and Images
- Creates Voxel Volumes in multi patches, e.g 4×4, 16 Volumes
- Voxelizes Height Map to generate landscapes
- Imports MagicaVoxel’s (.vox) files
- Converts Voxel assets to StaticMesh and Nanite
- Integration with Unreal Engine’s lighting systems including Lumen
- Saves Multiple Volumes(VoxyAssets) in a Bundle (VoxyBundle)
- Provides some Voxel editing functions through Blueprint
Code Modules:
- Voxy (Runtime)
- VoxyEditor (Editor)
Number of Blueprints: 0
Number of C++ Classes: +70
Network Replicated: N/A
Supported Development Platforms: PC
Supported Target Build Platforms: PC
Documentation: YouTube PlayList / PDF Document
Example Project: N/A
Important/Additional Notes: IF ANYTHING GOES WRONG, DO NOT SAVE AND SEND ME AN EMAIL.
请确保项目设置设置为Directx12,并且SM6已启用。
特征:
- 使用各种类型的工具创建体素资源,如画笔、线条、区域、挤压、斜角、平滑、克隆等
- 体素化网格和图像
- 在多补丁中创建体素卷,例如4×4,16卷
- 体素化高度图以生成地形
- 进口MagicaVoxel的(。vox)文件
- 将体素资产转换为StaticMesh和Nanite
- 与虚幻引擎的照明系统集成,包括Lumen
- 将多个卷(VoxyAssets)保存在一个包中(VoxyBundle)
- 通过蓝图提供一些体素编辑功能
代码模块:
- Voxy(运行时)
- VoxyEditor(编辑)
蓝图数目:0
C++类数:+70
网络复制:N/A
支持的开发平台:PC
支持的目标构建平台:PC
文件: YouTube播放列表 / PDF文档
示例项目:N/A
重要/附加说明:如果出现任何问题,请不要保存并向我发送电子邮件。
Voxy is engineered to empower game developers, artists, and designers to quickly and easily create beautiful, immersive game worlds, leveraging Unreal Engine’s and voxel-based modeling capabilities.
It is designed to perform as fast as possible, and consume as low as possible.
You can have as many volumes (VoxyAsset) as you want and assemble them in a bundle (VoxyBundle).
Creating an Environment or a character is a matter of your imagination to create.
YouTube PlayList / PDF Document
Please make sure the project setting is set to Directx12, and SM6 is enabled.
Features:
-
Create voxel assets using various types of tools, such as Brush, Line, Region, Extrude, Bevel, Smooth, Clone, etc
-
Voxelizes Meshes and Images
-
Creates Voxel Volumes in multi patches, e.g 4×4, 16 Volumes
-
Voxelizes Height Map to generate landscapes
-
Imports MagicaVoxel’s (.vox) files
-
Converts Voxel assets to StaticMesh and Nanite
-
Integration with Unreal Engine’s lighting systems including Lumen
-
Saves Multiple Volumes(VoxyAssets) in a Bundle (VoxyBundle)
-
Provides Voxel editing functions through Blueprint
-
Frame Animation
-
Voxelizing skeletal mesh and animation into Voxel frame animation
Voxy旨在使游戏开发人员、美术师和设计师能够利用虚幻引擎和基于体素的建模功能,快速轻松地创建精美的沉浸式游戏世界。
它旨在尽可能快地执行,并尽可能低地消耗。
您可以拥有任意数量的卷(VoxyAsset),并将它们组装成一个包(VoxyBundle)。
创造一个环境或一个角色是你的想象力创造的问题。
请确保项目设置设置为Directx12,并且SM6已启用。
特征:
-
使用各种类型的工具创建体素资源,如画笔、线条、区域、挤压、斜角、平滑、克隆等
-
体素化网格和图像
-
在多补丁中创建体素卷,例如4×4,16卷
-
体素化高度图以生成地形
-
进口MagicaVoxel的(。vox)文件
-
将体素资产转换为StaticMesh和Nanite
-
与虚幻引擎的照明系统集成,包括Lumen
-
将多个卷(VoxyAssets)保存在一个包中(VoxyBundle)
-
通过蓝图提供体素编辑功能
-
帧动画
-
体素化骨架网格体和动画为体素帧动画

评论(0)