




Content:
- x22 Material Instance Fog Parameters
- x3 Blueprint Actors
- x1 Blueprint Actor Components
- x1 Function Libraries
- x1 Blueprint Utilities
- x1 Demo Scene
- x5 Textures
- x1 Mesh
- x1 Material Parameter Collection
- and numerous supporting classes
LODs: Yes
Supported Development Platforms:
Windows: Yes
Mac: Yes
内容:
- X22材质实例雾参数
- X3蓝图演员
- X1蓝图Actor组件
- x1函数库
- X1蓝图实用程序
- X1演示场景
- x5纹理
- x1目
- x1材质参数采集
- 和众多支持类
Lod:是的
支持的开发平台:
Windows:是的
Mac:是的
Features
The Reactive Fog tool provides you with a fast and effective way to introduce deeply ambient and dynamic atmosphere to your scene that reacts to actor movement and environmental conditions.
- Dynamic Fog Tool Blueprint
- Instant Fog with 20 Presents
- Natural: Humidity
- Natural: Dust
- Natural: Smoke
- Natural: Fire
- Natural: Toxins
- Fantasy: Eldritch
- Fantasy: Hellfire
- Fantasy: Miasma
- Fantasy: Restorative
- Fantasy: Spellcraft
- Sci-FI: Aurora
- Sci-FI: Cosmic
- Sci-FI: Eclipse
- Sci-FI: Nebula
- Sci-FI: Radiation
- Abstract: Clouds
- Abstract: Gradient
- Abstract: Solid
- Abstract: Distortion
- Abstract: Noise
- Reacts to Wind
- Reacts to actor movement
- Gameplay events
- Editor Utilities That allow you to customize the resolution of fog in editor and in game.
- Fog Instances are deeply customizable, but it is also intuitive to create your own!
FAQ
Q: Why do my actors not affect the Volumetric fog tool in the scene?
A: Ensure you have done the following things:
- Make sure “Reactive Fog” is set to TRUE on your BP_FogTool
- Make sure your actor has a BPC_FogReactor component
- Ensure you’re playing the game
Q: Can I use fog volumes with different visuals in the same scene?
A: Yes. An unlimited number of different presets and custom instances are supported.
Q: Why do my Fog volumes not contain any fog?
A: There are a couple of features you need to check to ensure they work:
- Ensure “Shadows” in “Engine Scalability Settings” (Top right hand corner of the editor) is set to “High” at a minimum.
- Ensure you scene contains an “Exponential Height Fog” Actor with “Volumetric Fog” set to TRUE.
Q: Why does my fog look blocky?
A: It is possible your Voxel resolution is set too low. Right Click and Run the “AAU_FogSettings” Utility, right click any asset and select “Scripted Asset Actions” > “Set Voxel Fog Resolution”
Q: How can I control fog quality with my in-game quality settings menu page?
A: Blueprint Functions have been readily created; use either: “SetFogVoxelResolution” or “SetFogResolutionCustom”
Q: Why does my fog fade away when it is in the distance?
A: This is level of detail at work. High detail volumetric fog can be very expensive, so it is culled at long distances. Luckily, at those distances, the small details aren’t visible, so the “Exponential Height Volume” actor can be used to maintain the continuity of your atmosphere.
Q: Does this work on lower end platforms or mobile?
A: Although platforms like Console and Mid-High end PCs support this feature well, I can’t in good conscience recommend this for platforms with greater performance restrictions. Volumetric fog can be expensive, and is generally aimed at higher end, high fidelity game projects.
Disclaimers:
The Environment used in the Demo Video and Gallery is not included within this pack. It is a free Quixel Megascans pack available on the asset store Here
This product supports Lumen for Unreal Engine 5.0+
特征
Reactive Fog工具为您提供了一种快速有效的方法,可以在场景中引入深度环境和动态氛围,从而对actor运动和环境条件做出反应。
- 动态雾工具蓝图
- 即时雾与20个礼物
- 自然:湿度
- 天然:灰尘
- 自然:烟雾
- 自然:火
- 天然:毒素
- 幻想:Eldritch
- 幻想:地狱之火
- 幻想:瘴气
- 幻想:恢复性
- 幻想:法术
- 科幻:极光
- 科幻:宇宙
- 科幻:日食
- 科幻:星云
- 科幻:辐射
- 摘要:云
- 摘要:梯度
- 摘要:固体
- 摘要:失真
- 摘要:噪音
- 对风的反应
- 对演员动作的反应
- 游戏活动
- 编辑器实用程序 这允许您在编辑器和游戏中自定义雾的分辨率。
- 雾实例 是深度可定制的,但它也是直观的创建您自己的!
常见问题
问:为什么我的actor不会影响场景中的体积雾(Volumetric fog)工具?
答:确保你做了以下事情:
- 确保”反应雾”在BP_FogTool上设置为TRUE
- 确保你的actor有一个BPC_FogReactor组件
- 确保你在玩游戏
问:我可以在同一场景中使用具有不同视觉效果的雾体积吗?
答:是的。 支持无限数量的不同预设和自定义实例。
问:为什么我的雾卷不包含任何雾?
答:您需要检查一些功能以确保它们正常工作:
- 确保”引擎可伸缩性设置”(编辑器右上角)中的”阴影”至少设置为”高”。
- 确保场景包含”指数高度雾”Actor,”体积雾”设置为TRUE。
问:为什么我的雾看起来很块状?
答:可能您的体素分辨率设置得太低。 右键单击并运行”AAU_FogSettings”实用程序,右键单击任何资产并选择”脚本化资产操作”>”设置体素雾分辨率”
问:如何使用游戏内质量设置菜单页面控制雾质量?
答:蓝图函数已经很容易创建;使用”SetFogVoxelResolution”或”SetFogResolutionCustom”
问:为什么我的雾在远处会消失?
答:这是工作中的细节水平。 高细节体积雾可能非常昂贵,因此需要远距离剔除。 幸运的是,在这些距离处,小细节是不可见的,因此”指数高度体积”actor可用于保持大气的连续性。
问:这是否适用于低端平台或移动设备?
答:虽然像控制台和中高端Pc这样的平台很好地支持此功能,但我不能凭良心为具有更大性能限制的平台推荐此功能。 体积雾可能很昂贵,并且通常针对更高端,高保真的游戏项目。
免责声明:
演示视频和图库中使用的环境不包含在此包中。 它是资产商店提供的免费Quixel Megascans包 这里
本产品支持 管腔/管腔 对于虚幻引擎5.0+

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