Features:

  • Shooting, aiming, and reloading system

  • Recoil and bullet spread mechanics

  • Hit detection with damage handling

  • Customizable weapon settings

  • Optimized for Unreal Engine 5

Number of Blueprints: Includes 2 functional Blueprints + 2 Demo Blueprints for testing

Input: WASD to move, LeftClick to shoot, R to reload

Network Replicated: No (but you can edit it)

Supported Development Platforms:

  • Windows: Yes

  • Mac: Yes

📄 Documentation:🔹 How to Add This System to Your Project:

  • Download and extract the files.

  • Copy the First-Person_Shooter_Rifle_System folder into your project’s Content.

  • Open your project in Unreal Engine.

  • Drag the BP_Soldier into your level to test.

  • Set BP_Soldier as the default pawn in Edit → Project Settings → Maps & Modes.

  • Press Play to test the system.

🔹 How to Customize:

  • Change Weapon Mesh: Open BP_Weapone, modify the Weapon Mesh.

  • Modify Recoil: In BP_Weapone, adjust the Recoil variables in the blueprints.

🔹 Important Notes:

  • The weapon and character models in the demo are from Epic/Unreal and are for demonstration purposes only.

  • These assets are placed inside the Demo folder and are not part of the system you are purchasing.

  • This system focuses on mechanics (shooting, aiming, reloading “without animation in reloading”).

特征:

  • 射击、瞄准和重装系统

  • 反冲和子弹传播力学

  • 带有伤害处理的命中检测

  • 可自定义武器设置

  • 针对虚幻引擎5进行了优化

蓝图数量:包括2个功能蓝图+2个用于测试的演示蓝图

输入:WASD移动,LeftClick射击,R重新加载

网络复制:没有(但你可以编辑它)

支持的开发平台:

  • Windows:是的

  • Mac:是的

📄文件:🔹 如何将此系统添加到您的项目中:

  • 下载并解压缩文件。

  • 将First-Person_Shooter_Rifle_System文件夹复制到项目的内容中。

  • 在虚幻引擎中打开项目。

  • 将BP_Soldier拖到关卡中进行测试。

  • 将BP_Soldier设置为默认pawn 编辑→项目设置→地图和模式.

  • 新闻界 游戏 来测试系统。

🔹 如何自定义:

  • 改变武器网格: 打开BP_Weapone,修改武器网格。

  • 修改反冲: 在BP_Weapone中,调整蓝图中的反冲变量。

🔹 重要事项:

  • 演示中的武器和角色模型来自Epic/Unreal,并且是 只作示范用途.

  • 这些资产被放置在 示范 文件夹和是 不是您正在购买的系统的一部分.

  • 该系统专注于力学(射击,瞄准,重新加载”在重新加载中没有动画”)。

A complete first-person shooter rifle system for Unreal Engine. This system includes shooting and aiming functionality, with reloading and recoil mechanics (without animations or visual effects). It provides smooth and responsive gunplay, designed for easy integration into any FPS project. The system features customizable settings for weapon behavior, animations, and sound effects.

🚀 Features:

✔️ Shooting and aiming system

✔️ Reloading functionality (animation not included)

✔️ Recoil mechanics (no visual effect)

✔️ Customizable weapon settings in blueprints

✔️ Optimized for Unreal Engine 5

💡 Ideal for FPS projects, tactical shooters, or survival games.

Note : The character hands shown in the images are for demonstration purposes only and are not included in this product.

📄 Documentation:🔹 How to Add This System to Your Project:

  • Download and extract the files.

  • Copy the First-Person_Shooter_Rifle_System folder into your project’s Content.

  • Open your project in Unreal Engine.

  • Drag the BP_Soldier into your level to test.

  • Set BP_Soldier as the default pawn in Edit → Project Settings → Maps & Modes.

  • Press Play to test the system.

🔹 How to Customize:

  • Change Weapon Mesh: Open BP_Weapone, modify the Weapon Mesh.

  • Modify Recoil: In BP_Weapone, adjust the Recoil variables in the blueprints.

🔹 Important Notes:

  • The weapon and character models in the demo are from Epic/Unreal and are for demonstration purposes only.

  • These assets are placed inside the Demo folder and are not part of the system you are purchasing.

This system focuses on mechanics (shooting, aiming, reloading “without animation in reloading”).

📌 Key Features

Left Mouse Button (LMB): Fire Weapon 🔫

Right Mouse Button (RMB): Aim Down Sights 🎯

R Key: Reload Ammo 🔄

WASD: Move the Character

📌 Contact & Support

For support or inquiries, contact:

📩 michael0byte@gmail.com

一个完整的第一人称射击步枪系统的虚幻引擎. 该系统包括射击和瞄准功能,具有重新加载和反冲机制(没有动画或视觉效果)。 它提供了流畅和响应的枪战,设计容易集成到任何FPS项目. 该系统具有可自定义的武器行为,动画和声音效果设置。

🚀功能:

✔️射击和瞄准系统

✔️重新加载功能(不包括动画)

✔️反冲力学(无视觉效果)

✔️蓝图中的可自定义武器设置

✔️针对虚幻引擎5进行了优化

理想的FPS项目,战术射击,或生存游戏。

注 : 图片中显示的人物手仅用于演示目的,不包括在本产品中。

📄文件:🔹 如何将此系统添加到您的项目中:

  • 下载并解压缩文件。

  • 将First-Person_Shooter_Rifle_System文件夹复制到项目的内容中。

  • 在虚幻引擎中打开项目。

  • 将BP_Soldier拖到关卡中进行测试。

  • 将BP_Soldier设置为默认pawn 编辑→项目设置→地图和模式.

  • 新闻界 游戏 来测试系统。

🔹 如何自定义:

  • 改变武器网格: 打开BP_Weapone,修改武器网格。

  • 修改反冲: 在BP_Weapone中,调整蓝图中的反冲变量。

🔹 重要事项:

  • 演示中的武器和角色模型来自Epic/Unreal,并且是 只作示范用途.

  • 这些资产被放置在 示范 文件夹和是 不是您正在购买的系统的一部分.

该系统专注于力学(射击,瞄准,重新加载”在重新加载中没有动画”)。

▪主要特点

鼠标左键(LMB):火力武器!

鼠标右键(人民币):瞄准目标?

R键:重新装填弹药?

WASD:移动角色

▪联系与支持

如需支持或查询,请联系:

📩michael0byte@gmail.com

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