A C++ multipayer first person shooter template project which loadout customization and other modern FPS game features.
一个c++多层第一人称射击游戏模板项目,加载定制和其他现代FPS游戏功能.
Number of Materials: 31
Do Materials derive from a Master Material with instances as variations: No (Only a few)
Number of Textures: 62
Texture Resolutions:
1024×1024: Scopes, trash container, fuel tank
512×512: Suppressor
256×256: HUD icons, scope haircrosses, lens normal, lens roughness
64×64: Kill cause icons, firemode icons
32×32: Simple crosshair texture
4×16: Default crosshair texture
Intended Platform: Desktop
Platforms Tested: Desktop
Documentation Included: No
Important/Additional Notes:
This is a C++ project. In UE 4.10 and later, the binary download of the engine will require the Visual Studio 2015 redistributable components to be installed for the editor to run. The redistributable components are not the same as the full Visual Studio 2015 installation, but are just a handful of DLLs that any VS2015-compiled program needs. Microsoft typically installs these automatically with Windows Update, but Epic includes Microsoft’s standalone installer with the engine for anyone that has Windows Update disabled or isn’t up to date.
材料数量:31
材质是否从主材质派生,实例为变体:否(只有少数)
纹理数量:62
纹理分辨率:
1024×1024:示波器、垃圾桶、油箱
512×512:抑制器
256X256:HUD图标,范围haircrosses,镜头法线,镜头粗糙度
64×64:杀死原因图标,firemode图标
32×32:简单的十字线纹理
4×16:默认十字线纹理
预期平台:桌面
测试平台:桌面
文件包括:否
重要/附加注意事项:
这是一个C++项目。 在UE4.10及更高版本中,引擎的二进制下载将要求安装Visual Studio2015可再发行组件以使编辑器运行。 可再发行组件与完整的Visual Studio2015安装不同,但只是任何VS2015编译的程序所需的少数Dll。 Microsoft通常会使用Windows Update自动安装这些安装程序,但Epic为禁用Windows Update或不是最新版本的任何人提供了Microsoft的独立安装程序。
Demonstration video: youtube.com/watch?v=rWyi2_zh12o
The first person shooter template project can be used as the base for your own FPS project or simply to explore and reuse the C++ source code and important assets. It includes many essential features for modern multiplayer FPS games, such as:
• Loadout and customization
• Fast-paced gunplay
• Teams or all against all
• Optional third person view
• Medic kit, ammo box
• Scoreboard
• Killfeed
• Score notifications
• Chat
• Mini map (multiple floors supported)
• Main menu
• Main and in game menu options
• Host server menu
• Server browser
Note: The images and videos show the FPS Kit in combination with other marketplace projects, like the Agents Character Pack, the Subway Environment, and the FPS Weapons Pack. These assets are not included but can be easily integrated with these steps:
1. Create a new FPS Kit project or skip if you already have one and close it
2. Open the FPS Weapons Pack folder (usually at “C:\Program Files\Unreal Engine\Launcher\VaultCache\FPSWeaponsPack\data\Content”)
3. Copy the “FPS_Weapons_Pack” folder
4. Navigate to the “Content” directory of your FPS Kit project
5. Paste the folder from your clipboard and replace existing files
示范短片: youtube.com/watch?v=rWyi2_zh12o
第一人称射击游戏模板项目可以用作您自己的FPS项目的基础,也可以简单地探索和重用C++源代码和重要资产。 它包括现代多人FPS游戏的许多基本功能,例如:
*装载和定制
*快节奏的枪战
*团队或所有人对所有人
*可选的第三人称视图
*医疗箱、弹药箱
*记分牌
*Killfeed
*评分通知
*聊天
*迷你地图(支持多层)
*主菜单
*主和游戏菜单选项
*主机服务器菜单
*服务器浏览器
注意:图片和视频显示了FPS工具包与其他市场项目的结合,如 代理角色包,的 地铁环境,而 FPS武器包. 这些资产不包括在内,但可以很容易地与这些步骤集成:
1. 创建一个新的FPS套件项目或跳过,如果你已经有一个并关闭它
2. 打开FPS武器包文件夹(通常在”C:\Program Files\Unreal Engine\Launcher\VaultCache\FPSWeaponsPack\data\Content”)
3. 复制”FPS_Weapons_Pack”文件夹
4. 导航到FPS工具包项目的”内容”目录
5. 从剪贴板粘贴文件夹并替换现有文件
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