Asset Contents:

  • 12 blueprints, including Base and Child characters, AI and player blueprints
  • 2 Levels, one basic demonstration and an example swamp level
  • 15 Materials, including environment, character and decal materials
  • 5 Particle effects, for blood and weapon effects
  • 3 Skeletal meshes, Player weapon, player arms and example zombie
  • 102 static meshes, 77 gibs for example zombie and other environment meshes
  • 50 textures
  • 6 Wavs
  • 6 Audio cues

 

Follow this tutorial to prepare your own characters for dismemberment, or just use our zombie in your project.

 

Input: Keyboard/Mouse

Supported Development Platforms: Windows/Mac

Supported Target Build Platforms: Windows/Mac

Documentation: item42.com/dismemberment-tutorial

资产内容:

  • 12个蓝图,包括基础和子角色,AI和玩家蓝图
  • 2个级别,一个基本演示和一个示例沼泽级别
  • 15种材料,包括环境,人物和贴花材料
  • 5粒子效果,用于血液和武器效果
  • 3骨骼网格,玩家武器,玩家武器和示例僵尸
  • 102个静态网格体,77个gibs,例如僵尸和其他环境网格体
  • 50纹理
  • 6波
  • 6音频提示

 

跟我来 本教程 准备你自己的角色进行肢解,或者只是在你的项目中使用我们的僵尸。

 

输入:键盘/鼠标

支持的开发平台:Windows/Mac

支持的目标构建平台:Windows/Mac

文件:item42.com/dismemberment-tutorial










This comprehensive dismemberment system contains a huge swathe of content to allow your characters to gib and explode in showers of gore, turning lifeless ragdolls into ripe watermelons. Our scalable dismemberment system allows you to have as many dismemberable pieces (or gibs) as you desire. All you need is any 3D software (3DS Max, Maya, Blender etc.) to split up your character.

Download a demo build here!

 

To demonstrate the system’s capability, this project comes with:

 

  • Fully rigged and animated zombie with simple AI mechanics
  • 77 dismembering zombie parts, from skull fragments and brain matter to severed limbs
  • Rigged and animated triple-barrelled shotgun with reload shells
  • Simple FPS mechanics and zombie-spawning system to demonstrate the joy of de-limbing zombies
  • Smart character materials with dynamic blood masks and dissolving VFX
  • Particle effects and decals, from a muzzle-flashing shotgun to Substance-designed blood decals
  • Swampy marshland environment with handcrafted Substance textures, murky water and dense foliage

 

This Unreal Project is packed with enough content to simply plug our zombie gibbing system straight into your game or even start a new game with our template.

 

Watch this video to see this system in action.

 

Contact us at info@item42.com if you have any issues or questions about our Dismemberment System!

item42.com

这个全面的肢解系统包含了一大堆内容,让你的角色在血腥的阵雨中跳跃和爆炸,将毫无生气的布娃娃变成成熟的西瓜。 我们的可扩展的肢解系统允许您有尽可能多的肢解件(或吉布),你的愿望。 所有你需要的是任何3D软件(3ds Max,Maya,Blender等。)来分裂你的性格。

下载一个演示构建在这里!

 

为了展示系统的能力,这个项目附带了:

 

  • 完全装备和动画僵尸与简单的AI力学
  • 77肢解僵尸部分,从头骨碎片和脑物质到断肢
  • 装有装弹弹的三杆猎枪和动画猎枪
  • 简单的FPS机制和僵尸产卵系统来展示消灭僵尸的乐趣
  • 带有动态血面具和溶解特效的智能角色材料
  • 粒子效果和贴花,从枪口闪烁的猎枪到物质设计的血液贴花
  • 沼泽沼泽地环境与手工制作的物质纹理,浑浊的水和茂密的树叶

 

这个虚幻项目包含了足够的内容,可以简单地将我们的僵尸乱码系统直接插入您的游戏,甚至使用我们的模板开始一个新的游戏。

 

手表 这个视频 看到这个系统在起作用。

 

联络我们info@item42.com 如果您对我们的肢解系统有任何问题或疑问!

item42.com

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