Epic only allows updates for the newest three engine versions. There might be features missing in older engine versions. Contact me if you are unsure.
- Import and Play WAV and OGG Files. Stream WAV Files*1
- Import PNG ,JPG and BMP Files as Texture2D (Optional with MipMaps)
- Import OBJ, FBX and STL Files*2
- Export TextureRenderTarget2D and Texture2D to Bytes (BMP,PNG,JPEG)*3
- Export Procedural Meshes in OBJ Files*3
- Different directory and file blueprint nodes
- Include C++ Source for C++ Projects
- Documentation
- Support: unrealmarketplace@virtualbird.de (ENG,GER)
*1 16 Bit wav only. Ogg Vorbis only.
*2 OBJ (min 4.22). FBX, STL (min 4.25 ). FBX binary in version 7.4, 7.5, 7.6, 7.7 possible. No skeleton import and therefore no animations.
*3 Texture2D Export works only with UE4. Tested on Windows. Other platforms may not work. Use as an alternative the TextureRenderTarget2D Export. OBJ export is in beta status.
Epic只允许更新最新的三个引擎版本。 旧版引擎可能缺少某些功能。 如果您不确定,请与我联系。
- 导入和播放WAV和OGG文件。 流WAV文件*1
- 导入PNG,JPG和BMP文件为Texture2D(可选与Mipmap)
- 导入OBJ、FBX和STL文件*2
- 将TextureRenderTarget2D和Texture2D导出为字节(BMP,PNG,JPEG)*3
- 在OBJ文件中导出过程网格*3
- 不同的目录和文件 蓝图节点
- 包括C++项目的C++源代码
- 文件
- 支援服务: unrealmarketplace@virtualbird.de (工程,GER)
*仅1 16位wav。 Ogg Vorbis只.
*2OBJ(最小4.22)。 FBX,STL(min4.25)。 FBX二进制在版本7.4,7.5,7.6,7.7可能。 没有骨架导入,因此没有动画。
*3Texture2D导出仅适用于UE4。 在Windows上测试。 其他平台可能无法正常工作。 使用TextureRenderTarget2D导出作为替代方法。 OBJ导出处于beta状态。
Documentation,Support thread, Old reviews and questions, unrealmarketplace@virtualbird.de
It is possible to import sound files (WAV, OGG) and image files (PNG,JPG,BMP) with this plugin. It is also possible to import meshes (OBJ, FBX, STL)*2. The import works in realtime and without the editor. So in a running game. Textures and sounds are cached in RAM. Export functions have also been added via updates. In the latest version it is possible to export TextureRenderTarget2d to bytes (BMP,PNG,JPEG) and procedural meshes in OBJ files. This plugin does not use a third party library. This means that there are no problems with installations or licenses. Android and IOS support since version 2.0.
No special deals. Buy the plugin if you need it. My prices are low all year round.
Nativization in UE4 may cause problems and should be disabled in BPs that use this plugin.
Demo Download (Windows 64 .exe. ~230MB) and Videos
Demo Project 4.18 , 4.24 or higher (Requires this and Webcommunication Plugin.)
Demo Project 4.23 , 4.24 or higher (Requires this Plugin in Version >=2.7), 4.25 or higher (Requires this Plugin in Version >=3.3), 4.26 or higher, 5.0 or higher , 5.1 or higher (Requires this Plugin in Version >=3.49)
I offer here many other plugins to download files in-game (Webserver, FTP, TCP).
Here you can see what has changed last in the plugin and the upload date. Usually Epic releases the updates within two days. But after a new engine release it can take weeks.
Changelog (4.27 – 5.4)
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(11/18/2024) Version 3.51: Fixed a bug during STL import that could lead to a crash. FBX and OBJ import now uses a more complex triangulation which increases compatibility.
Changelog (5.2, 5.3, 5.4)
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(09/08/2024) Version 3.49: The Load Mesh Async function now shows the loading progress.
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(08/28/2024) Version 3.48: Bugfix: Images with a bit depth greater than 32bit have led to a crash. A crash will no longer occur, but the textures are displayed incorrectly. Please use a maximum of 32 bit.
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(07/03/2024) Version 3.47: New function “cancelLoadMeshFile” added. FBX and OBJ import slightly improved.
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(05/13/2024) Version 3.46: Bugfix: FBX export from the latest Blender version has led to incorrect normals when importing via the plugin.
Changelog (5.1, 5.2, 5.3)
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(04/20/2024) Version 3.45: An FBX file with faulty UV values could lead to a crash.
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(04/19/2024) Version 3.44: OBJ files with vertex colors can now be imported.
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(04/11/2024) Version 3.43: OBJ compatibility increased.
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(04/07/2024) Version 3.42: Mesh export texture was missing.
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(04/03/2024) Version 3.41: Bugfix in the function: stopAllSounds.
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(02/26/2024) Version 3.40: It is now also possible to export meshes in OBJ format. Textures can also be exported. Currently only diffuse and normal. This function may still be buggy and will be improved in the future.
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(01/23/2024) Version 3.33: “ModelID”, “Parent ModelID” and other parameters added with which it is possible to represent a model/mesh hierarchy stored in FBX files. This means that relative positions and sizes work better. “Groups” are now also output as “Model Struct”.
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(09/27/2023) Version 3.32: Epic’s “Calculate Tangents” function copied into the plugin and optimized. Minutes have become milliseconds.
Changelog (5.0, 5.1, 5.2)
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(07/10/2023) Version 3.30: Added color depth check for image import. Unreal 5 needs at least 8bit images otherwise it crashes.
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(06/10/2023) Version 3.29: Bugfix: SRGB is now only applied to Diffuse textures. Has led to errors with normal maps. Small demo update.
Changelog (4.27, 5.0, 5.1)
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(04/07/2023) Version 3.27: Bugfix: FBX Roation was read incorrectly.
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(04/03/2023) Version 3.26: New parameter “EventID” added to the Texture Async Node function. New parameter “Cache Texture” added to the texture and mesh import functions. Optimizations of the Asyn functions.
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(03/18/2023) Version 3.25: Optimized the flow of the async functions. They now work without problems behind loops. The delay when deleting textures can now be configured.
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(02/19/2023) Version 3.24: Ram consumption reduced on mipmap creation. Textures are now deleted with a 10 second delay for stability reasons.
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(02/13/2023) Version 3.23: Closed a memory leak.
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(02/06/2023) Version 3.22: New: FBX can be loaded with inverted UVs . Added a UTexture2D to UTexture2DDynamic function. The RGB format of the images can be chosen.
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(12/14/2022) Version 3.21: Bugfix: UV’s were read out incorrectly or not at all with certain FBX types.
Changelog (4.26, 4.27, 5.0)
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(11/07/2022) Version 3.20: Memory leaks closed. Mainly for the mesh import function.
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(09/26/2022) Version 3.16: Bugfix: Textures with transparency now create correct MipMaps. Cross compiling should work now.
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(09/12/2022) Version 3.15: Bugfix: FBX meshes without textures were not loaded. For right-handed FBX meshes, the local position and rotation were not adjusted.
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(09/10/2022) Version 3.14: When importing meshes, there is now the option “Left-hand, Right-hand”. Since depending on the export the meshes were horizontally mirrored. FBX textures are now searched in the FBX directory if they were exported incorrectly.
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(09/31/2022) Version 3.13: Many functions got an “asynchronous node” version. These are easier to implement asynchronous functions. There is also one for the meshes. Meshes are now divided into models in the first step. So you can load multiple models from one FBX file including location, scale and rotation.
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(07/17/2022) Version 3.12: Bugfix: The function “Load Mesh File” has always returned “false” for FBX files since version 3.9
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(07/14/2022) Version 3.11: OBJ Bugfix
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(07/08/2022) Version 3.10: OBJ optimizations
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(06/30/2022) Version 3.9: FBX import is now faster for very large files with many meshes.
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(06/28/2022) Version 3.8: FBX Import bug fixes: Model name, geometry name and material name are now read. For some FBX files the UV coordinates were read incorrectly.
文件,支持线程, 旧的评论和问题,unrealmarketplace@virtualbird.de
可以使用此插件导入声音文件(WAV,OGG)和图像文件(PNG,JPG,BMP)。 也可以导入网格(OBJ,FBX,STL)*2。 导入工作在实时和没有编辑器. 所以在一个正在运行的游戏中。 纹理和声音缓存在RAM中。 导出功能也通过更新添加。 在最新版本中,可以将TextureRenderTarget2d导出为OBJ文件中的字节(BMP,PNG,JPEG)和过程网格。 这个插件可以 不使用第三方库. 这意味着有no安装或许可的问题. Android和IOS的支持,因为版本2.0。
没有特别优惠。 购买插件,如果你需要它。 我的价格全年都很低.
UE4中的原生化可能会导致问题,应该在使用此插件的BPs中禁用。
示范 下载 (Windows64。exe的。 ~230MB)和 短片
示范项目4.18 , 4.24以上 (需要这个和Webcommunication插件。)
示范项目4.23 , 4.24以上 (需要这个插件在版本>=2.7), 4.25以上 (需要这个插件在版本>=3.3), 4.26以上, 5.0以上 , 5.1以上 (需要这个插件版本>=3.49)
我提供 这里 许多其他插件下载游戏中的文件(Webserver,FTP,TCP)。
在这里,您可以看到插件中最后更改的内容和上传日期。 通常Epic会在两天内发布更新。 但新引擎发布后可能需要数周时间。
更新日志 (4.27 – 5.4)
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(11/18/2024)版本3.51: 修复了stl导入期间可能导致崩溃的错误。 FBX和OBJ导入现在使用更复杂的三角测量,这增加了兼容性。
更新日志 (5.2, 5.3, 5.4)
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(09/08/2024)版本3.49: Load Mesh Async函数现在显示加载进度。
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(08/28/2024)版本3.48: 修正:位深度大于32bit的图像导致崩溃。 将不再发生崩溃,但纹理显示不正确。 请使用最多32位.
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(07/03/2024)版本3.47: 添加了新功能”cancelLoadMeshFile”。 FBX和OBJ导入略有改善。
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(05/13/2024)版本3.46: 修正:FBX导出从最新的Blender版本导致不正确的法线导入时,通过插件。
更新日志 (5.1, 5.2, 5.3)
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(04/20/2024)版本3.45: 具有错误UV值的FBX文件可能会导致崩溃。
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(04/19/2024)版本3.44: 现在可以导入具有顶点颜色的OBJ文件。
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(04/11/2024)版本3.43: OBJ兼容性增加。
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(04/07/2024)版本3.42: 缺少网格导出纹理。
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(04/03/2024)版本3.41: 函数中的错误修复:stopAllSounds。
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(02/26/2024)版本3.40: 现在也可以以OBJ格式导出网格。 纹理也可以导出。 目前只有弥散和正常。 这个功能可能仍然是错误的,并将在未来改进。
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(01/23/2024)版本3.33: “ModelID”,”父ModelID”和添加的其他参数,可以表示存储在FBX文件中的模型/网格层次结构。 这意味着相对位置和尺寸效果更好。 “组”现在也输出为”模型结构”。
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(09/27/2023)版本3.32: Epic的”计算切线”功能复制到插件中并进行了优化。 分钟变成了毫秒。
更新日志 (5.0, 5.1, 5.2)
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(07/10/2023)版本3.30: 为图像导入添加颜色深度检查。 虚幻5至少需要8bit图像,否则崩溃。
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(06/10/2023)版本3.29: 修正:SRGB现在仅应用于漫反射纹理。 导致了法线贴图的错误。 小演示更新。
更新日志 (4.27, 5.0, 5.1)
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(04/07/2023)版本3.27: 修正:FBX Roation被错误地读取.
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(04/03/2023)版本3.26: 新参数”EventID”添加到纹理异步节点函数。 新参数”缓存纹理”添加到纹理和网格导入功能。 Asyn功能的优化。
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(03/18/2023)版本3.25: 优化了异步函数的流程。 他们现在在循环后面没有问题。 现在可以配置删除纹理时的延迟。
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(02/19/2023)版本3.24: 创建mipmap时减少了Ram消耗。 由于稳定性的原因,纹理现在被删除了10秒的延迟.
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(02/13/2023)版本3.23: 关闭了内存泄漏。
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(02/06/2023)版本3.22: 新:FBX可以装载倒置的Uv。 在UTexture2DDynamic函数中添加了一个UTexture2D。 可以选择图像的RGB格式。
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(12/14/2022)版本3.21: 修正:某些FBX类型的UV读出不正确或根本没有。
更新日志 (4.26, 4.27, 5.0)
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(11/07/2022)版本3.20: 内存泄漏关闭。 主要用于网格导入功能。
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(09/26/2022)版本3.16: 修正:具有透明度的纹理现在可以创建正确的Mipmap。 交叉编译现在应该可以工作了。
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(09/12/2022)版本3.15: 修正:没有纹理的FBX网格没有加载。 对于右手FBX网格,未调整局部位置和旋转。
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(09/10/2022)版本3.14: 导入网格时,现在有”左手,右手”选项。 由于取决于导出,网格是水平镜像的。 如果导出不正确,现在将在FBX目录中搜索FBX纹理。
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(09/31/2022)版本3.13: 许多函数都得到了”异步节点”版本。 这些更容易实现异步功能。 还有一个用于网格。 网格现在在第一步中被划分为模型。 因此,您可以从一个FBX文件加载多个模型,包括位置,缩放和旋转。
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(07/17/2022)版本3.12: 修正:自3.9版本以来,函数”加载网格文件”始终为FBX文件返回”false”
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(07/14/2022)版本3.11: 修正OBJ错误
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(07/08/2022)版本3.10: OBJ优化
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(06/30/2022)版本3.9: 对于具有许多网格的非常大的文件,FBX导入现在更快。
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(06/28/2022)版本3.8: FBX导入错误修复:模型名称,几何名称和材料名称现在读取. 对于某些FBX文件,UV坐标读取不正确。
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