Features:

  • Realistic Flashlight with Lag

  • Interaction System

  • Footstep SFX Based on Physical Materials

  • Jump SFX Based on Height

  • Dashing

  • Camera Zoom

  • Dirty Lens Effect

  • Camera Tilt When Looking Around

  • Advanced Crouching with Smooth Transition

  • Smooth Interaction Dot

  • Grappling Hook

  • Double Jump

  • Realistic Camera Shakes

  • FOV Change When Sprinting

  • Radial Stamina System

  • Pause Menu

  • Tutorial System

  • Vault/Climb System

  • Health System with UI

  • Health Pickups

  • Timer System

  • Door System

  • Ladder System

  • Included SFX

  • Dynamic Sprinting SFX

  • Fall Damage System

Number of Blueprints: 23

Input: Keyboard

Network Replicated: No

Supported Development Platforms:

  • Windows: Yes

Documentation Link: Link

Important/Additional Notes:

特征:

  • 现实手电筒与滞后

  • 互动系统

  • 基于物理材料的脚步SFX

  • 基于高度跳SFX

  • 潇洒

  • 相机变焦

  • 脏镜头效果

  • 环顾四周时相机倾斜

  • 高级蹲伏平稳过渡

  • 平滑交互点

  • 抓钩,抓钩

  • 双跳

  • 现实的相机震动

  • 冲刺时FOV变化

  • 径向耐力系统

  • 暂停菜单

  • 辅导系统

  • 跳马/爬升系统

  • 带有UI的健康系统

  • 健康拾音器

  • 定时器系统

  • 门系统

  • 梯子系统

  • 包括SFX

  • 动态短跑SFX

  • 坠落损坏系统

蓝图数目:23

输入:键盘

网络复制:没有

支持的开发平台:

  • Windows:是的

文档链接: 连结

重要/附加注意事项:

Overview

The Enhanced Movement System is a versatile Unreal Engine toolkit designed to bring highly dynamic and realistic character movement to your project. Its intuitive design and extensive feature set allow you to create seamless, immersive gameplay experiences with ease.

More Engine Compatibility Coming Soon!!

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Resources

Documentation: Enhanced Movement System Documentation Find detailed setup guides.
Demo: Play The Demo Explore an interactive demo showcasing the asset in action.
YouTube Video: Watch the Overview Video See a complete walkthrough of the Enhanced Movement System’s features.
Discord Server: Join The Community Get super fast support and join the community with giveaways and lots of recourses
Third Party Assets: View The Assets Find the places I got things like SFX and Textures

**Important**

When you open the project it will be setup automatically for the sandbox level meaning the tutorial level won’t work properly. To make it so the tutorial level works right open the “BP_EnhancedMovementPlayer” and expand the “Tutorial” variables section and tick all the variables Default Value in there to FALSE

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Features

  • Realistic Flashlight with Lag: Simulates natural flashlight movement, adding realism to gameplay.

  • Interaction System: Smooth, responsive interactions with in-game objects.

  • Footstep SFX Based on Physical Materials: Dynamically changes footstep sounds depending on the surface.

  • Jump SFX Based on Height: Plays varied jump sound effects based on jump height.

  • Dashing: Fast-paced, responsive dash functionality.

  • Camera Zoom: Adjustable zoom for better framing and cinematic effects.

  • Dirty Lens Effect: Adds a subtle lens dirt effect for enhanced visual realism.

  • Camera Tilt When Looking Around: Provides natural, cinematic camera movement.

  • Advanced Crouching with Smooth Transition: Fluid transitions into and out of crouch mode.

  • Smooth Interaction Dot: Clear, dynamic UI indicator for interactions.

  • Grappling Hook: Adds a dynamic grappling mechanism for traversing vertical spaces and obstacles.

  • Double Jump: Allows for an additional mid-air jump for enhanced aerial mobility.

  • Realistic Camera Shakes: Provides dynamic, physics-based camera shake effects during collisions, impacts, and rapid movement transitions.

  • FOV Change When Sprinting: Automatically adjusts field-of-view to enhance the sense of speed.

  • Radial Stamina System: Features a stamina mechanic with a visually engaging radial UI that depletes and regenerates based on movement.

  • Pause Menu: Fully functional pause menu with resume, settings, and exit options, allowing players to pause the game at any time.

  • Tutorial System: Integrated tutorial system to guide players through movement mechanics with voice effects and ability blockers.

  • Vault/Climb System: Enables characters to vault over obstacles and perform wall climbs with realistic motion transitions.

  • Health System with UI: Integrated health system complete with a customizable UI to display player health status, damage feedback, and recovery.

  • Health Pickups: Interactable actors that will add health to your player.

  • Timer System: A simple but effective timer system that tracks how long you are in the level for.

  • Door System: Fully integrated door interactions for seamless level transitions.

  • Ladder System: Smooth climbing mechanics with realistic transitions and animations.

  • Included SFX: A comprehensive sound package featuring 15 different footstep sounds for various ground materials, along with other audio cues.

  • Dynamic Sprinting SFX: Includes realistic sprinting sound effects that reflect the character’s stamina levels—complete with out-of-breath audio cues when stamina is low.

  • Fall Damage System: Automatically calculates fall damage based on height and impact velocity, with accompanying visual and audio cues for a more immersive experience.

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Elevate your game’s movement mechanics with Enhanced Movement System—the definitive solution for advanced, realistic, and customizable movement in Unreal Engine.

概览

增强的运动系统 是一个多功能的虚幻引擎工具包,旨在为您的项目带来高度动态和逼真的角色移动。 其直观的设计和广泛的功能集允许您轻松创建无缝,身临其境的游戏体验。

更多的引擎兼容性即将到来!!

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资源

文件: 增强的运动系统文档 查找详细的设置指南。
示范: 播放演示 探索一个互动演示,展示资产的行动。
YouTube视频: 观看概述视频 请参阅增强运动系统功能的完整演练。
不和谐服务器: 加入社区 获得超快的支持,并加入社区与赠品和大量的资源
第三方资产: 查看资产 找到我得到的地方,如SFX和纹理

**重要事项**

当您打开项目时,它将自动为沙箱级别设置,这意味着教程级别将无法正常工作。 为了使它的教程水平工作正确打开 “BP_EnhancedMovementPlayer” 并扩大 “教程” 变量部分并勾选所有变量 违约情况 价值 在那里 错误

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特征

  • 现实手电筒与滞后: 模拟自然的手电筒运动,增加现实主义的游戏.

  • 互动系统: 与游戏内对象的平滑、响应式交互。

  • 基于物理材料的脚步SFX: 根据表面动态改变脚步声。

  • 基于高度跳SFX: 根据跳跃高度播放不同的跳跃音效。

  • 潇洒: 快节奏,响应短跑功能。

  • 相机变焦: 可调变焦更好的框架和电影效果.

  • 脏镜头效果: 添加微妙的镜头污垢效果,增强视觉真实感。

  • 环顾四周时相机倾斜: 提供自然的电影摄影机运动.

  • 高级蹲伏平稳过渡: 流体进入和退出蹲伏模式.

  • 平滑交互点: 清晰、动态的交互UI指示器.

  • 抓钩,抓钩: 增加了一个动态抓斗机制,用于穿越垂直空间和障碍物。

  • 双跳: 允许额外的空中跳跃以增强空中机动性.

  • 逼真的相机震动: 在碰撞、撞击和快速移动过渡期间提供基于物理的动态相机抖动效果。

  • 冲刺时FOV变化: 自动调整视野以增强速度感.

  • 径向耐力系统: 具有耐力机制,具有视觉上引人入胜的径向UI,可根据运动进行消耗和再生。

  • 暂停菜单: 功能齐全的暂停菜单,具有恢复,设置和退出选项,允许玩家随时暂停游戏。

  • 辅导系统: 集成的教程系统,引导玩家通过运动力学与语音效果和能力阻滞剂。

  • 跳马/爬升系统: 使角色能够跳过障碍和执行墙壁攀登与现实的运动过渡.

  • 带有UI的健康系统: 集成的健康系统与一个可定制的UI来显示玩家的健康状态,伤害反馈和恢复。

  • 健康拾音器: 可交互的actor将为您的播放器增加生命值。

  • 定时器系统: 一个简单而有效的计时器系统,跟踪你在关卡中的时间。

  • 门系统: 完全集成的门互动无缝水平转换.

  • 梯子系统: 平滑的攀登力学与现实的过渡和动画.

  • 包括SFX: 一个全面的声音包具有15个不同的脚步声的各种地面材料,以及其他音频线索。

  • 动态短跑SFX: 包括反映角色耐力水平的逼真冲刺音效—当耐力较低时,配有喘不过气来的音频提示。

  • 坠落损坏系统: 根据高度和撞击速度自动计算坠落伤害,并附带视觉和音频提示,以获得更身临其境的体验。

____________________________________________________

通过增强的运动系统提升游戏的运动机制–这是在虚幻引擎中实现高级、逼真和可自定义运动的最终解决方案。

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