This kit allows you to add interactions and events to any game with extreme ease and customization. Equip with a Subtitle Display Trigger Volume, Objective Changer Trigger Volume, Actor Affect Trigger Volume, and much more.

这个工具包允许您添加交互和事件到任何游戏与极端容易和定制。 配备字幕显示触发音量,目标变换器触发音量,演员影响触发音量,等等。

Features:

  • Action Orientated Door (ACTION BASED)
  • Inspection Object Example (ACTION BASED)
  • Physics Carry Object Example (ACTION BASED)
  • Action Based Affect Object -BASE- (ACTION BASED)
  • Actor Affect Trigger (EVENT BASED)
  • Objective Changer Trigger (EVENT BASED)
  • Subtitle Display Trigger (EVENT BASED)
  • Subtitle Display Trigger On Button Press (EVENT BASED)
  • Door Trigger (EVENT BASED)
  • Trigger -BASE- (EVENT BASED)
  • Action Interaction (COMPONENT)
  • Event Holder (COMPONENT)
  • Object Interaction (COMPONENT)
  • First Person Character Example (CHARACTER)
  • Physics Handle Move Method (ENUMERATION)
  • Actor Affect Array (STRUCTURE)
  • Subtitle Display Array (STRUCTURE)
  • Grid Base (TEXTURE)
  • Object Symbol (TEXTURE)
  • Object Symbol Spin (TEXTURE)
  • Object Symbol Base Block (TEXTURE)
  • Debug Actor Affect (MATERIAL INSTANCE)
  • Debug Objective Changer (MATERIAL INSTANCE)
  • Debug Subtitle Display (MATERIAL INSTANCE)
  • Debug Trigger Base (MATERIAL INSTANCE)
  • Debug Material -BASE- (MATERIAL)
  • Door (MATERIAL)
  • Glass (MATERIAL)
  • Outline Good (MATERIAL INSTANCE)
  • Outline Bad (MATERIAL INSTANCE)
  • Outline Master -BASE- (MATERIAL)
  • Box (MESH)
  • Door (MESH)
  • Example Scene (MAP)
  • Key Display (WIDGET)
  • Objectives (WIDGET)
  • Subtitle Text (WIDGET)

Input: All

Supported Development Platforms: All

Supported Target Build Platforms: All

特征:

  • 动作导向门(ACTION BASED)
  • 检查对象示例(基于操作)
  • 物理携带对象示例(基于动作)
  • Action Based Impact Object-BASE-(基于动作)
  • Actor影响触发器(基于事件)
  • Objective Changer触发器(基于事件)
  • 字幕显示触发(基于事件)
  • 按钮按下时的字幕显示触发(基于事件)
  • 门触发器(基于事件)
  • Trigger-BASE-(基于事件)
  • 动作交互(组件)
  • 事件持有者(组件)
  • 对象交互(组件)
  • 第一人称字符示例(字符)
  • 物理句柄移动方法(枚举)
  • Actor影响数组(结构)
  • 字幕显示阵列(结构)
  • 网格基础(纹理)
  • 对象符号(纹理)
  • 对象符号旋转(纹理)
  • 对象符号基块(纹理)
  • 调试Actor影响(材质实例)
  • Debug Objective Changer(材质实例)
  • 调试字幕显示(材质实例)
  • 调试触发器基(材质实例)
  • 调试材料-基础-(材料)
  • 门(材料)
  • 玻璃(材料)
  • 大纲好(材料实例)
  • 大纲错误(材料实例)
  • 大纲-基础-(材料)
  • 箱(网)
  • 门(网)
  • 示例场景(地图)
  • 按键显示(小部件)
  • 目标(小部件)
  • 字幕文本(小部件)

输入:全部

支持的开发平台:全部

支持的目标构建平台:全部

Video: https://www.youtube.com/watch?v=YNk16aNl51Y&feature=youtu.be

WISHLIST MY UPCOMING GAME ON STEAM: https://store.steampowered.com/app/1839070/BARK/

PHYSICS CONSTRAINT IS NOT WORKING IN UE5. I AM CURRENTLY WAITING FOR A RESPONSE FROM EPIC TO FIND POSSIBLE SOLUTIONS OR EXPECTATIONS FOR A PATCH. THE ASSET WORKS PERFECTLY IN ALL VERSIONS LISTED BEFORE UE5 AS OF RIGHT NOW.

This kit allows you to add interactions and events to any game with extreme ease and customization; equip with a Subtitle Display Trigger Volume, Objective Changer Trigger Volume, Actor Affect Trigger Volume, and a Base Trigger Volume that you can change and customize to easily make your own event from. It is also equip with two different types of Door Volumes. A Door opened by a trigger and a Door opened by a mouse or key interaction. There is an Object Inspection System along with a Physics Interact/Carry System. Finally, there is an example Interaction/Action based actor that has been set with the basics so you can add mouse or key interaction to anything you want to! This is a mega Interaction Kit set up for any of your Interaction or Event needs!

Important/Additional Notes: This product can be added to any existing project.

短片: https://www.youtube.com/watch?v=YNk16aNl51Y&feature=youtu.be

希望列表我即将到来的游戏在蒸汽: https://store.steampowered.com/app/1839070/BARK/

物理约束在UE5中不起作用。 我目前正在等待EPIC的回复,以找到可能的解决方案或补丁的期望。 该资源目前在UE5之前列出的所有版本中都能完美运行。

这个工具包允许您添加交互和事件到任何游戏与极端的轻松和定制;配备字幕显示触发音量,目标改变触发音量,演员影响触发音量,和一个基本触发音量,您可以更改和定制轻松地使您自己的事件。 它还配备了两种不同类型的门卷。 由触发器打开的门和由鼠标或键交互打开的门。 有一个物体检查系统和一个物理交互/携带系统。 最后,还有一个基于交互/动作的actor示例,它已经设置了基础知识,因此您可以将鼠标或键交互添加到任何您想要的内容中! 这是一个大型互动套件设置为您的任何互动或活动需要!

重要/附加说明:本产品可以添加到任何现有项目中。

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