Features:
- Zooming (customizable)
- NVG Mode
- Thermal Mode
- Single object tracking
- Tag (tracking) object
Texture Sizes: Smallest is 64×64 and the largest is 1920×1080
Number of Materials and Material Instances: 4 Materials, 3 Post Process Materials and 7 Material Instances
Number of Textures: 5
Supported Development Platforms: PC
特征:
- 缩放(可自定义)
- NVG模式
- 热模式
- 单个对象跟踪
- 标签(跟踪)对象
纹理尺寸:最小的是64×64,最大的是1920×1080
材质和材质实例数:4个材料,3个后期处理材料和7个材料实例
纹理数量: 5
支持的开发平台:PC
For help and support, find me on Discord here: https://discord.gg/QxSKQ5B7jN
Electronic binoculars which can track objects with tags, zoom in and out, NVG mode and also a thermal imaging mode. The thermal imaging mode can be customized with the colour variations for hot and cold temperatures as well as the internal colours for hot and cold.
The HUD is basic so you can put any overlay on and alter the layout quite easily. It’s all done through a single UMG Widget. The tracking boxes are just images which can be replaced with textures. The HUD included at the moment is all done through materials so if you wish to keep it and change the colours, its possible with the instances that its currently using. The fade on / off effect for both NVG and thermal is done using a single image in the HUD which has the opacity value changed. You can easily alter this.
Most of the NVG effects is set through the Post Process and can easily be altered to suit your needs more. All 3 Post Process effects are located within the ThirdPersonCharacter blueprint along with most of the blueprint code for the binoculars. The tags can easily be changed in project settings along with the controls you use.
Tracking is done using a tag system which can easily be altered to suit your projects.
如果需要帮助和支持,请在这里找到我:https://discord.gg/QxSKQ5B7jN
电子双筒望远镜,可以用标签跟踪物体,放大和缩小,NVG模式和热成像模式。 热成像模式可以根据热和冷温度的颜色变化以及热和冷的内部颜色进行定制。
HUD是基本的,所以你可以把任何复盖和改变布局很容易。 这一切都是通过一个单一的UMG小部件完成的。 跟踪框只是可以用纹理替换的图像。 目前包含的HUD都是通过材料完成的,所以如果你想保留它并改变颜色,它可能与它目前使用的实例。 NVG和thermal的淡入淡出开/关效果是使用HUD中的单个图像完成的,该图像的不透明度值已更改。 你可以很容易地改变这一点。
大多数NVG效果是通过后处理设置的,可以很容易地改变,以适应您的需要更多。 所有3个后期处理效果都位于ThirdPersonCharacter蓝图中,以及双筒望远镜的大部分蓝图代码。 标签可以很容易地在项目设置中与您使用的控件一起更改。
跟踪是使用一个标签系统完成的,它可以很容易地改变,以适应您的项目。
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