Number of Blueprints:

Blueprints Total: 81

Enum: 8

Struct: 5

Interfaces: 7

Function Libraries: 3

Input: (Mouse/Keyboard/Touch)

Network Replicated: (No)

Intended Platforms: All (programmed to check and account for Windows/Android and Mac/iOS)

Tested Platforms: (Windows/Android)

Video Documentation: Video Docs

Written Documentation: Written Docs

Discord: Dev Enabled Discord

Important/Additional Notes: The structure of the spawning classes and movement setup does NOT account for turning and direction switching.

蓝图数目:

蓝图总数:81

枚举:8

结构:5

接口:7

函数库:3

输入:(鼠标/键盘/触摸)

网络复制:(否)

预期平台:所有(编程为检查和帐户的Windows/Android和Mac/iOS)

测试平台:(Windows/Android)

视频文档: 视频文档

书面文件: 书面文件

不和谐: 开发启用的不和谐

重要/附加说明:生成类的结构和移动设置不考虑转弯和方向切换。










Demonstration Video: Video

Playable Demo: https://mega.nz/folder/Sr5XnDJR#jYD4bJmFkJ6eA-PcCyZx2g

As used by Markiplier in a 2hr game challenge: https://www.youtube.com/watch?v=79mGLqt0BjE&t=1097s

The Endless Runner Engine is a flexible system that allows you to quickly and easily create optimised endless runner games. 

The Endless Runner Engine has 7 unique game type examples based on existing popular endless runner games. 

Whether you’re looking for a template specifically for your next endless runner project or a learning tool covering flexible extendable classes and cross-platform development then this is the system for you!

Features:

  • Build Anywhere: Mobile and Desktop controls and features accounted for to allow deploying on any platform without additional changes
  • Optimised: Object pooling, single shared texture and material for most assets for better performance all round
  • Examples: Several fully commented examples to demonstrate its many uses
  •  Easy to Use: Simple to customise structures and classes allow you to update UI colours, entire game colour schemes, spawner class visual representation in the editor and much more
  • Safe Class Structure: Interfaces have been used for most communication between classes to ensure you can easily add/remove content
  • Flexible Game Types: Support to include life systems, pickups and different types of scoring. Or don’t, that’s up to you
  • Flexible Control: Full support for vertical and horizontal game types

***Monthly Unreal Engine Sponsored Content product for May 2021***

示范短片: 短片

可玩演示:https://mega.nz/folder/Sr5XnDJR#jYD4bJmFkJ6eA-PcCyZx2g

正如Markiplier在2hr游戏挑战中使用的那样: https://www.youtube.com/watch?v=79mGLqt0BjE&t=1097s

Endless Runner引擎是一个灵活的系统,可让您快速轻松地创建优化的endless runner游戏。 

Endless Runner引擎有7个基于现有流行的endless runner游戏的独特游戏类型示例。 

无论您是在寻找一个模板专门为您的下一个无止境的跑步者项目或学习工具涵盖灵活的可扩展类和跨平台开发,那么这是一个系统为您!

特征:

  • 在任何地方建造: 移动和桌面控件和功能,允许在任何平台上进行部署,而无需额外更改
  • 优化: 对象池,单个共享纹理和大多数资产的材质,以获得更好的性能
  • 例子:: 几个完整注释的例子来演示它的许多用途
  •  易于使用: 简单的自定义结构和类允许您更新UI颜色,整个游戏配色方案,产卵类视觉表示在编辑器和更多
  • 安全类结构: 接口已用于类之间的大多数通信,以确保您可以轻松添加/删除内容
  • 灵活的游戏类型: 支持包括生命系统,拾音器和不同类型的评分。 还是不要,这取决于你
  • 灵活的控制: 全面支持垂直和水平游戏类型

***2021年5月虚幻引擎赞助的月度内容产品***

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