what’s Inside:

2 Blueprints, 6 Master Materials, 29 Material Instances, 1 Material Function, 26 Static Meshes, 4 Textures, 1 Demo Map.

Features:

– Animates based on movement and has Physics Capability

– Full appearance customization via Material Instance

– Fill amount customization via Blueprint. Can be used in another blueprint or animation

– Masked material support for optimized

– Translucent material support (Uses Inner and Outer Mesh for liquid)

Important/Additional Notes:

There is a bit of a trade-off on how the liquid animates where the animation can be canceled out based on the direction of movement especially when moving between negative and positive values in a direction that can produce weird results when physics is enabled. Alternatively, clamping the values produces better results but may not animate accurately in certain directions. I’ve added a boolean/switch as a workaround on the blueprint for your preference.

Having multiple instances of the asset in one area is not recommended as it can become expensive when translucent materials are overlapping/stacking. Especially on the translucent bottle bp as the inner and outer liquid models are already using translucent materials which already have overlapping translucency. 

里面是什么:

2个蓝图,6个主材质,29个材质实例,1个材质函数,26个静态网格体,4个纹理,1个演示地图。

特征:

-基于运动的动画,并具有物理能力

-通过材质实例进行全外观定制

-通过蓝图填写金额定制。 可用于其他蓝图或动画

-优化的屏蔽材料支持

-半透明材料支撑(使用内部和外部网格用于液体)

重要/附加注意事项:

对于液体如何动画,可以根据移动方向取消动画,特别是在启用物理时,在负值和正值之间移动时,可以产生奇怪的结果。 或者,夹紧值会产生更好的结果,但在某些方向上可能无法准确地动画。 我在蓝图上添加了一个布尔/开关作为解决方法,以供您选择。

不建议在一个区域中拥有多个资源实例,因为当半透明材料重叠/堆叠时,它会变得昂贵。 特别是在半透明瓶bp作为内部和外部液体模型已经使用半透明材料已经有重叠半透明。 










Demo:

https://www.artstation.com/artwork/mqkrg9

https://youtu.be/RxPer18RAXs?t=12

Documentation: 

https://drive.google.com/file/d/1BP2Rs7qEIFN_tNNZho1rZzJzhAr7O3ot/view?usp=sharing

Simulates liquid in bottles based on movement/Velocity (can also be used with physics ). The appearance of the liquid customizable by tweaking the values in material instances and exposed Blueprint variables. The asset is easily be implemented to custom models by simply applying the material on the object(Documentation/Tutorial will be coming soon).

Important Info: Currently works in Unreal Engine 4.25. Will be improved and updated to newer engine versions. The Asset can also be updated manually by importing to an existing 4.25 project and opening the project in a newer engine.

示范:

https://www.artstation.com/artwork/mqkrg9

https://youtu.be/RxPer18RAXs?t=12

文件: 

https://drive.google.com/file/d/1BP2Rs7qEIFN_tNNZho1rZzJzhAr7O3ot/view?usp=sharing

基于移动/速度模拟瓶子中的液体(也可与物理一起使用)。 通过调整材质实例和公开的蓝图变量中的值,可自定义液体的外观。 只需在对象上应用材质即可轻松地将资源实现为自定义模型(文档/教程即将推出)。

重要信息:目前工作在虚幻引擎4.25. 将被改进并更新到较新的引擎版本。 还可以通过导入到现有的4.25项目并在较新的引擎中打开该项目来手动更新资源。

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