




Core Features:
· Adaptive Background Color
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Grid Color Customization
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Grid Line Thickness Adjustment
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Grid Period Configuration
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Improved LOD Transition Effect
Version 1.1:· Fixed compilation errors for Unreal Engine 5.2
核心特征:
*自适应背景颜色
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网格颜色定制
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网格线厚度调整
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网格周期配置
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改进的LOD过渡效果
版本1.1·*修复了虚幻引擎5.2的编译错误
Custom Blueprint Grid System Plugin
Tired of the default blueprint background every time you open Unreal Engine? Has the dull graphics and unhelpful aids made you weary from aligning nodes by counting grid squares? Try this custom grid system plugin!
Revolutionize the blueprint grid system in Unreal Engine with our Custom Blueprint Grid System Plugin! This plugin provides developers with a brand-new blueprint grid system. We’ve replaced the smallest layer of crosslines with dot matrices – now horizontal lines only appear on larger grid squares, helping you quickly align nodes both horizontally and vertically.
We also offer options to modify the color of each grid structure and configure the proportions and spacing of each section. You can customize a grid exclusive to you by adjusting just one parameter in the settings, making your blueprint workflow more efficient than ever.
Core Features:
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Customizable Grid: Easily adjust grid colors, horizontal/vertical spacing, and layer order to match your preferences. Whether you want subtle reference lines or bold, high-contrast grids, every detail is under your control.
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Seamless Integration: Simple installation – just install the plugin and it’s ready to use. It only modifies the grid system in Unreal Engine, ensuring compatibility with almost all plugins (as long as they don’t affect the grid system).
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Visual Alignment Optimization: Through optimized graphic design, it serves as a highly practical guide, helping you easily and quickly align nodes and find precise positions – perfect for satisfying your heart that pursues perfection!
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Performance Optimization: Virtually no performance cost! We built this custom grid by bypassing Unreal’s native grid system, eliminating any performance burden.
Technical Details:
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Supported Engine Versions: UE 5.2-5.5
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Supported Platforms: Windows, macOS, Linux
Features:
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Grid Structure Customization
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Dot-matrix replacement for the smallest grid layer (replacing traditional crosslines)
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Adjustable horizontal/vertical spacing for different grid layers
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Configurable layer visibility (show/hide grid lines for specific scales)
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Customizable color scheme for each grid layer (background dots, major/minor lines)
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Alignment Assistant
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High-contrast major grid lines for quick horizontal/vertical node alignment
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Subtle dot-based minor grid for precise positioning without visual clutter
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Dynamic snap-to-grid feedback (configurable sensitivity)
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Workflow Optimization
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Single-parameter presets for quick theme switching (e.g., minimalistic, high-contrast)
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Per-project/session grid settings persistence
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No-code configuration via editor preferences (no scripting required)
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Technical Compatibility
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Native Unreal Engine grid system bypass for zero interference with existing workflows
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Safe integration with node-based plugins (compatible as long as they don’t modify grid rendering)
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Lightweight rendering pipeline (GPU-accelerated grid display)
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Code Modules:
Editor
Supported Development Platforms:
Win64, Mac, Linux
自定义蓝图网格系统插件
厌倦了每次打开虚幻引擎时默认的蓝图背景? 沉闷的图形和无益的辅助工具是否让您厌倦了通过计算网格方块来对齐节点? 试试这个自定义网格系统插件!
使用我们的自定义蓝图网格系统插件,彻底改变虚幻引擎中的蓝图网格系统! 该插件为开发人员提供了一个全新的蓝图网格系统。 我们已经用点阵取代了最小的交联层–现在水平线只出现在更大的网格方块上,帮助您快速对齐节点水平和垂直。
我们还提供修改每个网格结构的颜色和配置每个部分的比例和间距的选项。 您只需在设置中调整一个参数即可自定义专属于您的网格,从而使蓝图工作流比以往更加高效。
核心特征:
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可定制网格:轻松调整网格颜色,水平/垂直间距和图层顺序,以符合您的喜好。 无论您想要细微的参考线还是粗体的高对比度网格,每个细节都在您的控制之下。
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无缝集成:简单的安装-只需安装插件,它就可以使用了。 它只修改虚幻引擎中的网格系统,确保与几乎所有插件的兼容性(只要它们不影响网格系统)。
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视觉对齐优化:通过优化的平面设计,它作为一个高度实用的指南,帮助您轻松快速地对齐节点并找到精确的位置-非常适合满足您追求完美的心!
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性能优化:几乎没有性能成本! 我们绕过虚幻的原生网格系统构建了这个自定义网格,消除了任何性能负担。
技术细节:
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支持的引擎版本:UE5.2-5.5
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支持的平台:Windows,macOS,Linux
特征:
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网格结构定制
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点阵替代最小网格层(取代传统交联)
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不同网格层的水平/垂直间距可调
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可配置图层可见性(针对特定比例显示/隐藏网格线)
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每个网格层的自定义配色方案(背景点,主要/次要线)
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对齐助理
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高对比度的主要网格线,用于快速水平/垂直节点对齐
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微妙的基于点的小网格精确定位,没有视觉混乱
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动态捕捉到网格反馈(可配置灵敏度)
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工作流程优化
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用于快速切换主题的单参数预设(例如,简约,高对比度)
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每个项目/会话网格设置持久性
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通过编辑器首选项进行无代码配置(无需脚本)
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技术兼容性
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原生虚幻引擎网格系统旁路,实现对现有工作流的零干扰
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与基于节点的插件安全集成(只要它们不修改网格渲染即可兼容)
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轻量级渲染管道(GPU加速网格显示)
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代码模块:
编辑
支持的开发平台:
Win64,Mac,Linux

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