




The project includes:
18 buildings and structures – a dam, cargo and passenger berths, technical structures and dam structures, warehouses, a lighthouse, residential buildings, a bridge, a waiting room with a bar and more.
Number of unique grids: 303
Collision: Yes (automatic, individual)
LOD: NO
Number of materials and copies of materials:
– materials – 141;
– copy of the material – 309;
– decals – 64;
– blueprints – 14.
Number of textures: total – 1047 (base color, highlights, roughness, mask, normal, Ambient occlusion).
Base color – 378.
Supported development platform: Windows.
This product supports Nanite for Unreal Engine 5.0+
Documentation: https://www.dropbox.com/scl/fi/r6lsrbg1m7enumy1n4dpo/TECHNICAL-DOCUMENTATION-FOR-THE.docx?rlkey=tb216wuk7kyn7cwk66tggf615&dl=0
该项目包括:
18建筑物和结构-水坝,货物和乘客泊位,技术结构和水坝结构,仓库,灯塔,住宅建筑,桥梁,带酒吧的候车室等。
唯一网格数:303
碰撞:是(自动,个人)
LOD:没有
材料数量和材料副本:
-材料–141;
-材料的副本-309;
-贴花-64;
-蓝图-14
纹理数量:总计-1047(基色,高光,粗糙度,蒙版,法线,环境光遮蔽)。
基色-378。
支持的开发平台:Windows。
本产品支持Nanite for Unreal Engine5.0+
Video: https://youtu.be/Q9U5kkxdUCc
Using this link you can download a demo version of the project and go through and look at every corner yourself
https://drive.google.com/file/d/1NJGhKYwlNTMGhORjHnBCYin26YINWCJ8/view?usp=sharing
We often come across water bodies in our projects, but as a rule, our models come down to banal solutions: a bridge, a wooden pier, a pontoon, etc.
At the request of my subscribers, I created the first scene related to water objects.
This scene reflects a fictional world in which there is someone to protect from and something to protect. Barricades, fortifications, mines – all this is present in the project. These barriers are like the border between the open dangerous world and the zone of calm and comfort.
This project is aimed primarily at creating a creative atmosphere near the water, this includes a cargo pier, a passenger pier, technical premises of the station, a bar, a waiting room, a waterfall and much more.
The small village at the end of the road gives us the feeling that those who survived value their peace of mind and are trying to rebuild their lives from the fragments of civilization.
This project will also allow you (if necessary) to harmoniously change the height of the landscape in your project. These are not just mountains that are everywhere. This is a large man-made object, necessary for the life of the community, more than 50 meters high. The dam will become the center of a separate part of the territory and one of the main attractions of the open world. With its help, you can connect both story and game lines, diversifying the content in your project.
Animated seagulls flying over the water will greatly enliven your scene and create an atmosphere of tranquility.
You can also see my other projects. All projects are made in the same style, where I usually use seamless tile materials. This will allow you (if necessary) to easily replace them with your own and adjust all the presented geometry to your project style.
Happy projects everyone.
短片: https://youtu.be/Q9U5kkxdUCc
使用此链接,您可以下载该项目的演示版本,并亲自浏览并查看每个角落
https://drive.google.com/file/d/1NJGhKYwlNTMGhORjHnBCYin26YINWCJ8/view?usp=sharing
我们经常在我们的项目中遇到水体,但通常,我们的模型归结为平庸的解决方案:桥梁,木墩,浮桥等。
应订阅者的要求,我创建了与水对象相关的第一个场景。
这个场景反映了一个虚构的世界,在这个世界里有人要保护,有人要保护。 路障,防御工事,地雷-这一切都存在于项目中。 这些障碍就像是开放的危险世界和平静和舒适区域之间的边界。
这个项目的目的主要是在水边创造一个创造性的气氛,包括一个货运码头,一个客运码头,一个车站的技术场所,一个酒吧,一个候车室,一个瀑布等等。
路尽头的小村庄给我们的感觉是,那些幸存下来的人珍视他们的内心平静,并试图从文明的碎片中重建他们的生活。
该项目还将允许您(如有必要)和谐地更改项目中景观的高度。 这些不仅仅是无处不在的山脉。 这是一个大型人造物体,是社区生活所必需的,高50多米。 大坝将成为领土独立部分的中心,也是开放世界的主要景点之一。 在它的帮助下,您可以连接故事和游戏线,使项目中的内容多样化。
动画海鸥飞过水面将大大活跃你的场景,创造一个宁静的气氛。
你也可以看到我的其他项目。 所有项目都以相同的风格制作,我通常使用无缝瓷砖材料。 这将允许您(如有必要)轻松地将它们替换为您自己的几何体,并将所有呈现的几何体调整为您的项目样式。
快乐的项目每个人。

评论(0)