Key Features:

  •  A single master material featuring parallax occlusion mapping with distance based fade, sub-surface scattering, and tessellated displacement
  •  Advanced lighting techniques such as Static Mesh Emissive Lighting, Modulated Lighting and Volumetric Lighting

 Modular design to keep resource overhead low

General Info:

  • All textures are 2K (2048)
  • Collision: Yes
  • Meshes ranged between 30 and 6,000 polys
  • LODs: No
  • 41 Meshes
  • 6 Materials and 44 instances
  • 107 Channel packed textures
  • Supported Development and Build Platform(s): Windows PC

Notes:

  • There are two Planar Reflection actors in the scene which you can enable to improve reflection quality by selecting them then under their Details pane checking Rendering > Visible but this will dramatically reduce performance.
  • The door above the stairs uses modulated lighting, to use this swap the glass material with the modulated version then build lighting. I replace this with an emissive material after i build to improve the visual quality.

主要特点:

  •  具有视差遮挡映射、基于距离的淡入淡出、次表面散射和镶嵌位移的单一主材料
  •  高级照明技术,如静态网格体发射照明、调制照明和体积照明

 模块化设计,降低资源开销

一般资料:

  • 所有纹理都是2K(2048)
  • 碰撞:是的
  • 网格在30到6,000个之间
  • Lod:不
  • 41目
  • 6个材料和44个实例
  • 107通道包装纹理
  • 支持的开发和构建平台:Windows PC

注意事项:

  • 场景中有两个平面反射actor,您可以通过选择它们来提高反射质量,然后在其详细信息窗格下检查渲染>可见,但这会显着降低性能。
  • 楼梯上方的门使用调制照明,使用这个交换玻璃材料与调制版本,然后建立照明。 在构建后,我将其替换为自发光材质,以提高视觉质量。










Fly-Through video: https://www.youtube.com/watch?v=ttzbu8kqsDY 

A Pirate Ship Cabin utilizing many of the advanced features available in Unreal Engine 4 including a single master material featuring Parallax Occlusion Mapping with distance based fade, sub-surface scattering, and tessellated displacement. The environment also utilizes advanced lighting techniques such as Static Mesh Emissive Lighting, Modulated Lighting and Volumetric Lighting.

This environment is designed to be dissected to learn various techniques available within Unreal Engine 4 and the assets are designed to be re-used in other projects.

飞行视频: https://www.youtube.com/watch?v=ttzbu8kqsDY 

海盗船舱利用虚幻引擎4中提供的许多高级功能,包括具有视差遮挡映射和基于距离的淡入淡出、次表面散射和镶嵌位移的单一主材质。 环境还采用了先进的照明技术,如静态网格体发射照明、调制照明和体积照明。

该环境旨在进行剖析,以学习虚幻引擎4中可用的各种技术,资源旨在用于其他项目。

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