




Chaos Vehicle Plugin must be enabled in your project.
Each mesh feature:
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High quality geometry and UVs
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Nanite or efficient LODs applied
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Correct lightmap UVs
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Ready for Baked lighting, Lumen, Mobile, Path Tracing
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Game-ready collision
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Materials are customizable
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Real world scale
Number of Unique Meshes: 170
Collision: Yes, game ready
LODs: Yes, where Nanite is not applied
Number of LODs: various, 2 to 4
Number of Materials: 32
Number of Material Instances: 90
Number of Textures: 124
Texture Resolutions: 128 to 4096
Project size is about 280 Mb.
Update 2025/06a: Yellow registration plates texture added; Fixes for UE5.5
Update 2025/06b: Better random car distribution on road, minor performance improvement, fixes for UE5.6, minor fixes
混沌车辆插件必须在您的项目中启用.
每个网格特征:
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高质量的几何和Uv
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纳米或高效Lod应用
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正确的光照贴图Uv
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准备好烘焙照明,流明,移动,路径跟踪
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游戏准备碰撞
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材料可定制
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真实世界规模
唯一网格数:170
碰撞:是的,游戏准备就绪
Lod:是的,不应用纳米石的地方
Lod数量:各种,2至4
材料数量:32
材质实例数:90
纹理数量:124
纹理分辨率:128至4096
项目大小约为280Mb。
更新2025/06a: 添加黄色注册板纹理;修复UE5.5
更新2025/06b: 道路上更好的随机汽车分布,轻微的性能改进,UE5.6的修复,轻微的修复
City Traffic Pro is a complete, flexible, and performance-optimized traffic AI system for Unreal Engine 5. Simulate realistic vehicle movement on roads, intersections, and highways with dynamic behavior like lane switching, parking, and obstacle avoidance. Whether you’re making open-world games, cinematic sequences, or traffic simulations, City Traffic Pro gives you fine-grained control over car AI, flow density, and vehicle management.
▶️ Self-Driving Car Experience with City Traffic Pro
📃 City Traffic Pro Documentation
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Realistic, Scalable Traffic System – Populate any city, town, or highway with vehicles that follow spline-based roads. Supports lane changes, yielding, honking, intersections, and roundabouts. Vehicles maintain road speed while being cautious of vehicles ahead, red lights, and main road traffic.
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Multi-Lane Roads & Intersections – Easily build traffic on complex road networks using built-in blueprints for roads, intersections (signalized, mid-block, all-way stop, priority, roundabout). Traffic lights are fully customizable, with support for European and American styles and light sequences.
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Lane Switching & Traffic Flow Control – Blueprints like BP_Change_Lane and BP_Road_Switcher let you guide specific, random or all cars between lanes or roads, trigger lane merges, and handle highway entries/exits. Each control supports probability, delays, specific car support and directional rules for flexible setups.
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Drivable Cars & Vehicle Integration – Includes 12 fully drivable cars with brake lights, blinkers, engine/tires/horn sound, and damage, plus static versions for parking. System works with many drivable vehicles from Fab.
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Parking & Stop Control – Create roadside parking, parking lot, or dynamic parking where cars drive in, stop, and later leave. Use BP_Stop_Here to make vehicles pause temporarily or permanently. Static parking lots can be quickly populated using lightweight physics-enabled meshes.
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Dynamic Spawning & Density Management – BP_Vehicle_Manager spawns, teleports, and recycles vehicles around the player, keeping traffic flowing without performance drops. Set spawn density, night-time traffic levels, vehicle types per road, and define spawn/visibility radiuses.
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Obstacle Avoidance & Performance – Vehicles detect and avoid other cars and static objects using line traces. Features include configurable aggressiveness, lane-changing obstacle avoidance, and stuck vehicle recovery. Optional “Try to go around” and honking behavior included.
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Seamless Day-Night Integration – BP_Day_Night_Cycle rotates the sun, controls streetlights and car lights. Traffic density automatically drops at night.
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Designed for Performance – City Traffic Pro is optimized to support hundreds of vehicles simultaneously. Every blueprint and function is profiled and optimized.
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Extensive Debug Tools – Visualize spline speeds, vehicle steering targets, avoidance traces, spawn traces, teleport arrows, and vehicle counts.
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Demo Cities & Road Creator Integration – Includes a demo level with three pre-built cities showcasing different traffic layouts (European, American, British). Seamlessly integrates with Road Creator Pro and other spline-based or landscape roads.
Pack included: Basic EU & US Road Signs (Road Signs documentation)
Pack includes everything you need to create traffic system:
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12 drivable cars, which can be used separately from traffic system
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12 static car meshes
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BP_Parking to distribute static car meshes on big parking lot or roadside
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BP_Road to create multi-lane road spline for cars to follow
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BP_Intersection to create various types of intersections: signalized, all-way stop, priority
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BP_Vehicle_Manager to spawn vehicles and keep them around player location
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BP_Change_Lane, BP_Do_Not_Change_Lane, BP_Road_Switcher, BP_Stop_Here for traffic flow control
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BP_Roadside_Parking to enable vehicles to drive in and out of parking
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BP_Day_Night_Cycle to control traffic amount and lights throughout the day
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Road Creator Minimal – set of blueprints and assets to build various roads. This is very simplified version of Road Creator Pro (less props, road parts, simpler materials) and is used for demonstration purposes.
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Basic EU & US Road Signs – 74 most popular signs from North America and Europe
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Demo level with working traffic in three cities
Discord support server
城市交通专业 是适用于虚幻引擎5的完整、灵活且性能优化的流量AI系统。 通过车道切换、停车和避障等动态行为,模拟道路、交叉路口和高速公路上真实的车辆运动。 无论您是制作开放世界游戏、电影序列还是交通模拟,City Traffic Pro都能为您提供对汽车AI、流量密度和车辆管理的细粒度控制。
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现实的、可扩展的交通系统 -使用遵循基于样条曲线的道路的车辆填充任何城市,城镇或高速公路。 支持车道变化,屈服,鸣喇叭,十字路口,和回旋处. 车辆在保持道路速度的同时,对前方车辆、红灯和主要道路交通保持谨慎。
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多车道道路及交叉路口 -使用道路,交叉路口(信号,中间街区,全程停车,优先,环岛)的内置蓝图,轻松在复杂的道路网络上构建交通。 交通灯是完全可定制的,支持欧洲和美国的风格和灯光序列。
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车道切换及交通流量控制 -Bp_change_lane和BP_Road_Switcher等蓝图可让您在车道或道路之间引导特定,随机或所有车辆,触发车道合并并处理高速公路入口/出口。 每个控制支持概率,延迟,特定的汽车支持和方向规则灵活的设置。
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可驾驶汽车&汽车集成 -包括12辆完全可驾驶的汽车,配有刹车灯,眼罩,发动机/轮胎/喇叭声和损坏,以及用于停车的静态版本。 系统与许多可驾驶的车辆从Fab。
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停车及停车控制 -创建路边停车场,停车场或动态停车场,汽车驶入,停车,然后离开。 使用BP_Stop_Here使车辆暂时或永久暂停。 静态停车场可以使用支持物理的轻量级网格体快速填充。
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动态产卵和密度管理 -BP_Vehicle_Manager生成、传送和回收玩家周围的车辆,保持流量流动而不会降低性能。 设置产卵密度,夜间交通水平,每条道路的车辆类型,并定义产卵/能见度辐射。
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避障及表现 -车辆使用线迹检测和避免其他汽车和静态物体。 功能包括可配置的攻击性、变道避障和卡住的车辆恢复。 可选的”尝试四处走动”和鸣喇叭行为包括在内。
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无缝日夜集成 -BP_Day_Night_Cycle旋转太阳,控制路灯和汽车灯。 夜间交通密度自动下降.
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专为性能而设计 -City Traffic Pro经过优化,可同时支持数百辆车辆。 每个蓝图和函数都经过了分析和优化。
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广泛的调试工具 -可视化样条速度、车辆转向目标、避让痕迹、产卵痕迹、传送箭头和车辆计数。
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演示城市&道路创造者集成 -包括三个预建城市的演示级别,展示不同的交通布局(欧洲,美国,英国)。 与……无缝集成 道路创造者专业 等基于样条的或景观的道路。
包包括创建交通系统所需的一切:
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12辆可驾驶汽车,可与交通系统分开使用
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12静态汽车网格
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Bp_停车 在大型停车场或路边分布静态汽车网格
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Bp_路 创建多车道道路样条以供汽车跟随
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BP_Intersection 创建各种类型的交叉路口:信号化、全程停止、优先级
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BP_Vehicle_Manager 生成车辆并将其保持在玩家位置附近
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BP_Change_Lane,BP_Do_Not_Change_Lane,BP_Road_Switcher,BP_Stop_Here 用于交通流量控制
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BP_Roadside_Parking 使车辆能够驶入和驶出停车场
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BP_Day_Night_Cycle 控制全天的交通量和灯光
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道路创造者最小 -一套蓝图和资产来建造各种道路。 这是非常简化的版本 道路创造者专业 (较少的道具,道路部分,更简单的材料),并用于演示目的。
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欧盟及美国基本路标 -来自北美和欧洲的74个最受欢迎的标志
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演示级别 在三个城市有工作交通

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