Number of Animations: 153

  • Locomotion
  • Interactive AFK Idle
  • Brake
  • Strafe
  • Light Attacks
  • Heavy Attacks
  • Blocks
  • Turn In Place
  • Crouch
  • Assassination
  • Hit Reacts

Number of Blueprints: 155

  • Actor Components
  • Blueprint Interfaces
  • Widget Blueprints
  • Behaviour Tree Nodes
  • Item Blueprints
  • Level Blueprints

Number of Sound FX: 37

  • Movement
  • Combat
  • Background Music

Number of Meshes: 76

  • Armor Sets
  • Weapons
  • Demo Arena Environment
  • General (Coins, Potions etc)

Collaborators:

  • Space.Bar.Anim – If you are looking for Animations check out Space’s Page! He assisted me with almost all the animations in this Pack!
  • Giorgigedianidze – If you are looking for Niagara VFX check out Giorgi’s Page! He assisted me with a lot of the VFX in the system

Input: Keyboard, Mouse, Gamepad! See description for more info

Network Replicated: Yes! See description for more info

See Tutorial Playlist on Discord after verification for Instructions on using the System

动画数量:153

  • 运动,运动
  • 交互式AFK空闲
  • 制动器,制动器
  • 斯特拉夫
  • 光攻击
  • 重攻击
  • 街区
  • 原地转
  • 克劳奇
  • 暗杀行动
  • 命中反应

蓝图数目:155

  • Actor组件
  • 蓝图接口
  • 小部件蓝图
  • 行为树节点
  • 项目蓝图
  • 关卡蓝图

音效数量:37

  • 运动
  • 战斗
  • 背景音乐

目数:76

  • 盔甲套装
  • 武器
  • 演示竞技场环境
  • 一般(硬币、药水等)

合作者:

  • 空间。酒吧。阿尼姆 -如果您正在寻找动画,请查看Space的页面! 他帮助我几乎所有的动画在这个包!
  • Giorgigedianidze -如果您正在寻找尼亚加拉特效,请查看Giorgi的页面! 他帮助我在系统中使用了很多特效

输入:键盘,鼠标,游戏手柄! 有关更多信息,请参阅说明

网络复制:是的! 有关更多信息,请参阅说明

有关使用系统的说明,请参阅验证后关于不和谐的教程播放列表










This system has undergone a massive update! WATCH THIS VIDEO: Update Video

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⚜️ Disclaimer ⚜️

This asset is part of a Bundle Package (Melee, Ranged, Magic), and this is the Melee portion of that bundle. I recommend checking out the full bundle before purchasing, but this asset can easily be combined with the Ranged & Magic Assets at a later date. There are tutorials to assist with combining, so feel free to start with Melee and add the others later.

In order to make combining the three assets easier, some Empty Magic and Ranged Blueprints and items inside the DataTables have been left in the system. These can be removed easily but are crucial if you plan on integrating the full bundle. Deleting or renaming these files will make future integration more difficult, as the combination tutorial relies on them being untouched.

For the full Flexible Combat System bundle, click here: FCS Bundle Asset

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⚜️ About the Flexible Combat System: Melee Edition ⚜️

The Melee System is a key part of the Flexible Combat System, designed with flexibility, simplicity, and a focus on customization. It provides everything you need to create a fully functional combat system, paired with detailed tutorials to show you how to tweak each feature to match your game’s vision.

With over 4000 hours of development time and $6000 invested, this system includes a vast array of features and artwork, aimed at delivering quality that can compete with some aspects of AAA systems. The core goal is flexibility and ease of use, with a clean layout to help developers quickly understand and modify the system.

Watch the videos linked below to get a full understanding of the system!

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⚔️ Video Information ⚔️

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⚔️ Gamepad Functionality ⚔️

The system fully supports Gamepad Input, complete with Radial Menus for navigation, key binding, Item and Attack selection. Additional features have been included to ensure gamepad controls are practical and user-friendly.

Watch the full video here: Gamepad Features (Not Updated)

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⚔️ Multiplayer Ready ⚔️

The system is built with multiplayer in mind, with everything fully replicated except for the Save System and Quests, which need to be adapted for each project’s specific needs (e.g., MMOs wouldn’t use replication for quests).

Check out my Multiplayer Features video here: Multiplayer Features

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⚔️ Single Player Ready ⚔️

Not interested in multiplayer? No worries! The asset works just as well for single-player games, and I’ve created a tutorial in my Discord to help you remove the multiplayer code if needed

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⚔️ Tutorials & Support ⚔️

To access all the tutorials and support, you must be verified on the Discord group, read more below!

This system includes a Guidelines Document to walk you through usage and direct you to the relevant tutorials. With over 30 tutorials available (and more in development), you’ll find guidance on every aspect of adapting the system to your project. There are also advanced videos, such as combining the system with ALS.

For personalized support and community discussions, the asset comes with access to a Discord role where you can ask me or other users for help.

Learn how to Verify here: Verification Tutorial

Join the Discord here: Discord

Once verified, you’ll gain full access to the tutorials and support channels.

Note: Please do not leave a review solely for verification, as it detracts from the reviews left by others. Thank you!

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⚔️ Reviews ⚔️

Matt Aspland

Virtus Learning HUB

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Why This Asset?

The Flexible Combat System: Melee Edition is a robust, well-documented, and versatile combat system that has been designed to be customizable, easy to understand, and adaptable for both single-player and multiplayer projects. Whether you’re creating a small indie game or working on a more ambitious project, this asset can compete with certain features seen in AAA systems while keeping everything developer-friendly.

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⚔️ Primary Features ⚔️

  • Melee Combat (Dual Wield, 2H, 1 Handed Left, 1 Handed Right, Fists, 1 Hand Shield, Shield, Spears)

  • 6 Attack Variations (4 Light, 2 Heavy)

  • Parry & Block Break included

  • Stealth System

  • Inventory System

  • Dialogue System

  • Quest System

  • Input Buffer System

  • Trading System

  • Dynamic Equipment System

  • Targeting System

  • Combat Text

  • Assassinations

  • Levelling Up System

  • Storage & Looting System

  • Stats System

  • Full Set of Animations

  • Melee Armor Set

  • Full set of Icons for each Item

  • Static & Skeletal Meshes for each item

  • Advanced AI

  • Sound FX

  • Music

  • Multi Slot, Thumbnail and Save details Save System

  • Companions

  • Animal Enemy AI

  • Crafting

  • Resource Collection

  • Keybinding Control Menu

  • Sound Menu

  • World Map

  • Minimap

  • Compass

  • Character Creator

  • Action Bar (3 types)

  • Enhanced Input Action Mapping

  • Throwing Weapons

这个系统经历了一次大规模的更新! 观看此视频: 更新视频

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⚜️ 免责声明 ⚜️

此资产是 捆绑包 (近战,远程,魔法),这是 近战,近战 那束的一部分。 我建议在购买之前查看完整的捆绑包,但这个资产可以很容易地与 远程及魔法资产 在以后的日子里。 有教程可以帮助组合,所以随时从近战开始,然后添加其他。

为了使三种资产的组合更容易,一些 空魔法和远程蓝图 数据表中的项已留在系统中。 这些可以轻松删除,但如果您计划集成完整的捆绑包,则至关重要。 删除或重命名这些文件将使未来的集成更加困难,因为组合教程依赖于它们不受影响。

对于完整的灵活战斗系统包,请点击这里: Fcs捆绑资产

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⚜️ 关于灵活的战斗系统:近战版 ⚜️

近战系统灵活的战斗系统,设计灵活,简单,并专注于定制。 它提供了创建功能齐全的战斗系统所需的一切,与 详细教程 向您展示如何调整每个功能以匹配您的游戏愿景。

超过4000小时 发展时间及 $6000 投资,这个系统包括大量的功能和艺术品,旨在提供质量,可以与某些方面的竞争。 AAA系统. 核心目标是灵活性和易用性,以干净的布局帮助开发人员快速理解和修改系统。

观看下面链接的视频,以获得一个完整的了解系统!

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⚔️ 视频信息 ⚔️

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⚔️ 游戏手柄功能 ⚔️

该系统完全支持 游戏手柄输入,完成与 径向菜单 用于导航,键绑定,项目和攻击选择。 还包含了其他功能,以确保gamepad控件实用且用户友好。

在这里观看完整视频: 游戏手柄功能 (未更新)

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⚔️ 多人游戏准备 ⚔️

该系统是用 多人游戏 记住,除了 保存系统任务,需要根据每个项目的具体需要进行调整(例如,MMOs不会在任务中使用复制)。

查看我的 多人游戏功能 这里的视频: 多人游戏功能

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⚔️ 单人游戏准备就绪 ⚔️

对多人游戏不感兴趣? 别担心! 该资产同样适用于 单人游戏 游戏,我在我的不和谐中创建了一个教程来帮助你 删除多人游戏代码 如有需要

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⚔️ 教程及支援 ⚔️

访问所有教程和支持, 您必须在Discord组上进行验证, 阅读下面更多!

这个系统包括一个 指引文件 引导您完成使用并引导您进入相关教程。 与 超过30个教程 可用(以及更多在开发中),您将找到有关使系统适应您的项目的各个方面的指导。 还有高级视频,例如将系统与 ALS.

对于个性化的支持和社区讨论,该资产可以访问 不和谐的角色 在那里你可以向我或其他用户寻求帮助。

了解如何在此验证: 验证教程

加入这里的不和谐: 不和谐

一旦验证,您将获得完全访问教程和支持渠道。

注意:请不要只为核实而留下评论,因为它会减损其他人留下的评论。 谢谢!

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⚔️ 检讨报告 ⚔️

马特*阿斯普兰

虚拟学习中心

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为什么这个资产?

灵活的战斗系统:近战版 是一个强大的,有据可查的,多功能的战斗系统,被设计为可定制,易于理解,并适应单人游戏和多人游戏项目。 无论您是在创建小型独立游戏还是在进行更雄心勃勃的项目,这些资产都可以与AAA系统中看到的某些功能竞争,同时保持一切开发人员友好。

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主要特点

  • 近战(双持,2H,左1手,右1手,拳头,1手盾,盾牌,长矛)

  • 6攻击变化(4轻,2重)

  • 招架&块休息包括在内

  • 隐形系统

  • 存货系统

  • 对话系统

  • 任务系统

  • 输入缓冲系统

  • 交易系统

  • 动态设备系统

  • 瞄准系统

  • 战斗文本

  • 暗杀行动

  • 调平系统

  • 储存及抢劫系统

  • 统计系统

  • 全套动画

  • 近战护甲套装

  • 每个项目的全套图标

  • 每个项目的静态和骨架网格

  • 高级人工智能

  • 声音FX

  • 音乐

  • 多插槽,缩略图和保存详细信息保存系统

  • 同伴

  • 动物敌人AI

  • 手工制作

  • 资源收集

  • 键绑定控制菜单

  • 声音菜单

  • 世界地图

  • 小地图

  • 指南针

  • 角色创造者

  • 操作栏(3种类型)

  • 增强的输入动作映射

  • 投掷武器

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