Input: Keyboard, Mouse with controller support

Network Replicated: Yes

Windows: Yes

Number of Blueprints: 53

Static Meshes: 21

Skeletal Meshes: 13

Enums: 19

输入:键盘,鼠标与控制器支持

网络复制:是

Windows:是的

蓝图数目:53

静态网格:21

骨骼网格:13

枚举:19

Single-Player and Multiplayer Inventory System, with Craft, Save/Load, Shop, Document Reader, Storage, Inspect, Map, Controller support and HUD

  • Demo Showcase V1.3

  • Version 1.5 is out now! Key changes include:

  • Actor is fully hidden when interaction with the shop, save and storage box locally

  • bp_Files mouse stuck in the corner bug is now fixed

  • Interaction with typewriter (for saving) bug as client is fixed

Version 1.4 is out now. Here is a detailed list of updates and changes:Fixed equip spamming bug

Weapons now equip smoothly on the client side

Improved weapon switching responsiveness

Fixed item pickup spamming issue

Resolved bug with disabled items during pickup

Reworked interaction system for better reliability

Enhanced visual feedback for interactions

Fixed multiplayer interaction widget bug from inventory

Fixed reload lock issue on certain weapons

Resolved aiming bug affecting some weapons

Weapons can now spawn projectiles correctly

Projectiles now apply damage on impact

Fixed bolt-action firing issues

Auto-reload now triggers when out of ammo

Showcase map videos bug fixed

Version 1.3 is out now. Here is a detailed list of updates and changes:

  1. Weapon Blueprint receive a big update

  2. Shotgun weapon Type Added!

  3. variable ShotgunBulletCount added

  4. variable BulletSpreadRadius added

  5. shotgun perbullet reload fixed

  6. A Template Shotgun has been added!

  7. shooting algorithm improved

  8. Range Damage Added to weapon

  9. Range Damage can be changed by curve

  10. shooting bugs fixed

  11. categorized bp_weapon improved

  12. crosshair Can Be changed per weapon

  13. Crosshair Size in now dynamic

  14. the Bigger Crosshair Scale is ,the more inaccurate fire

  15. focus added to crosshair

  16. GunKick added to weapon

  17. gunkick can be changed by curve

  18. WeaponSway added

  19. WeaponSway can be changed by curve

  20. Save And load Bug fixed

  21. A Widget added for load with P Key

  22. adding free slot is not deployed by backpack

  • Version 1.2 is here with preset keybinding, minor bug fixes and visual upgrades.

  • Whats new for version 1.1 >> Minor bug fixes and Presets for Controller Buttons are now available!some visual improvements. Fixed the upgrade amount issue in which some figures weren’t shown accurately. Upgrade button inside the shop is fixed. Dedicated server for shop is now fixed.

  • Demo: Demo

  • Tutorial video: Tutorial

  • Showcase video: Showcase Video

Comprehensive Inventory System

 

Overview

Our advanced inventory system offers a robust and user-friendly solution for managing in-game items. Designed for seamless integration, this system can be attached to any actor, providing unparalleled flexibility and functionality.

Key Features

Customizable Slots

  • Flexible Slot Range: Configure inventory slots from 8 to 24, with the default maximum fitting perfectly on one page. Adjust the number of slots as per your requirements effortlessly.

Item Interaction

  • Diverse Interactions: Depending on the nature of the item, players can examine, use, drop, equip, unequip, and combine items (e.g., combining healing items or equipping body armor).

Controller Support

  • Console Compatibility: Fully supports console controllers, ensuring a smooth and intuitive user experience. Initial keybinding set will adjust configurations on all platforms.

 

Automatic Item Storage

  • Effortless Management: Items picked up are automatically stored. If an item already exists, it will stack, with adjustable stack limits. You can easily adjust the stacking option and remove it so each newly picked-up object takes up an individual slot.

Expandable Inventory

  • Backpack System: Increase inventory size by acquiring backpacks during gameplay. Developers can strategically place backpacks to enhance game progression.

Shortcut System

  • Tactical Shortcuts: Four dedicated slots in the inventory for quick access, providing tactical advantages tailored to player needs.

Keyboard Shortcuts

  • Easy Navigation: Use keyboard shortcuts (default Q and E) to navigate through the inventory tabs.

Item Information

  • Detailed Descriptions: Hovering over items displays their name and a short description for quick identification.

Multiplayer Support

  • Optimized Performance: Supports both solo and multiplayer modes, with network bandwidth and performance optimization. The system automatically adjusts settings based on offline or online play. For example, in offline gameplay, it allows the use of the pause menu but restricts this action for players in online gaming.

Save and Load Functionality

  • Reliable Data Management: All crucial data is saved and can be loaded as needed. Save areas, represented by Typewriters, ensure secure game progress storage. Save areas can be easily changed, added, or removed.

  • Detailed Save Data: Save spots display character info, save count, game mode, current area, objective, and save date/time, ensuring comprehensive save/load management.

Additional Modules

File and Notes Management

  • Interactive Documents: Hovering over documents reveals notes, including where they were found and their headers, enhancing storytelling and gameplay immersion.

Shop/Marketplace

  • Dynamic Trading: Designated shop locations allow buying, selling, and upgrading items. Currency display and adjustable shop parameters ensure a tailored trading experience. Developers can easily change their prices and assign prices to new items. Items in shops are sorted into categories, including weapons (separated into pistols and rifles), armor, healing items, and miscellaneous. These categories can be renamed, removed, or added as needed.

Crafting System

  • Item Combination: Players can craft new items by combining existing ones. The crafting recipes and results are fully customizable.

Storage Solutions

  • Accessible Storage: Storage containers are provided for item management. Items can be accessed from any storage unit, with adjustable amounts and positions.

Examination Mode

In-Depth Item Inspection: Players can closely examine items with full control over rotation, flipping, and zooming, accompanied by detailed descriptions.

Map

*        The map is shown in the menu, displaying landmarks and points of interest. These can be customized and adjusted to fit developers’ needs. The map is deployed on a material, ensuring super high performance compared to traditional scene capture methods.

Widgets

  • Animated Widgets: A variety of animated widgets with distinctive aesthetics are included, with customizable health widget colors. All widgets come with animations for entering, exiting, hovering, and more.

Popups

  • Informative Popups: Contextual popups guide players through combining, selling, buying, dropping, and upgrading items, along with other essential gameplay information, such as full inventory.

Bonus Content

  • Essential Assets: The package includes crucial assets such as handguns, rifles, weapon crates, body armor, backpacks, ammo cartridges, herbs, and more. The weapon crate includes two animations: one for opening and one for closing. A HUD displays equipped weapons, ammo, and health after accessing the inventory page. The pack also includes a health and armor system.

With this comprehensive inventory system, developers have all the tools needed to create a dynamic, immersive, and efficient item management experience.

 

Other Projects

单人和多人库存系统,具有工艺,保存/加载,商店,文档阅读器,存储,检查,地图,控制器支持和HUD

  • 演示展示V1.3

  • 版本1.5现在出来了! 主要变化包括:

  • Actor在与商店交互时完全隐藏,本地保存和存储框

  • bp_Files鼠标卡在角落bug现已修复

  • 与打字机的交互(用于保存)错误作为客户端是固定的

1.4版现已推出。 以下是更新和更改的详细列表:固定设备垃圾邮件错误

武器现在在客户端顺利装备

改进的武器切换响应能力

修正物品取件垃圾邮件问题

解决了在取件过程中禁用项目的错误

重新设计的交互系统,提高可靠性

增强交互的视觉反馈

修复了库存中的多人交互小部件错误

修正了某些武器的重新加载锁定问题

解决了影响某些武器的瞄准错误

武器现在可以正确地生成射弹

射弹现在对撞击造成伤害

固定螺栓动作射击问题

自动重新加载现在触发时,没有弹药

展示地图视频错误修正

1.3版现已推出。 以下是更新和更改的详细列表:

  1. 武器蓝图收到大更新

  2. 霰弹枪武器类型添加!

  3. 变量ShotgunBulletCount添加

  4. 变量BulletSpreadRadius添加

  5. 散弹枪重装固定

  6. 一个模板猎枪已经添加!

  7. 射击算法改进

  8. 武器附加范围伤害

  9. 范围伤害可以通过曲线改变

  10. 修正射击错误

  11. 改进了分类bp_weapon

  12. 十字准线可以改变每个武器

  13. 现在动态的十字线尺寸

  14. 十字准线刻度越大,火灾越不准确

  15. 焦点添加到十字准线

  16. 冈基克加入武器

  17. gunkick可以通过曲线改变

  18. WeaponSway补充道

  19. WeaponSway可以通过曲线改变

  20. 保存和加载错误修正

  21. 用P键加载的小部件

  22. 添加免费插槽不是由背包部署的

  • 版本1.2在这里与预设键绑定,小错误修复和视觉升级。

  • 什么是新的版本1.1>>小错误修复和预设控制器按钮现在可用!一些视觉上的改进。 修正了升级金额的问题,其中一些数字没有准确显示. 商店内的升级按钮是固定的. 商店专用服务器现已修复。

  • 示范: 示范

  • 教程视频: 教程

  • 展览短片: 展览短片

综合库存系统

 

概览

我们先进的库存系统提供了一个强大和用户友好的解决方案管理游戏内物品. 该系统专为无缝集成而设计,可连接到任何actor,提供无与伦比的灵活性和功能。

主要特点

可定制插槽

  • 灵活的插槽范围:配置库存插槽从8到24,默认最大适合完美的一页。 根据您的要求毫不费力地调整插槽的数量。

项目交互

  • 多元互动:根据物品的性质,玩家可以检查,使用,掉落,装备,卸载和组合物品(例如,组合治疗物品或装备防弹衣)。

控制器支持

  • 控制台兼容性:完全支持控制台控制器,确保流畅直观的用户体验。 初始键绑定集将调整所有平台上的配置.

 

自动物品储存

  • 轻松管理:取走的物品会自动储存。 如果一个项目已经存在,它将堆叠,具有可调整的堆叠限制。 您可以轻松调整堆叠选项并将其移除,以便每个新拾取的对象占用一个单独的插槽。

可扩展库存

  • 背包系统:通过在游戏过程中获取背包来增加库存大小。 开发人员可以战略性地放置背包以增强游戏进度。

快捷系统

  • 战术捷径:库存中有四个专用插槽,可快速访问,根据玩家需求提供战术优势。

键盘快捷键

  • 轻松导航:使用键盘快捷键(默认Q和E)在清单选项卡中导航。

项目资料

  • 详细描述:将鼠标悬停在项目上会显示其名称和简短描述,以便快速识别。

多人游戏支持

  • 优化性能:支持单人和多人模式,具有网络带宽和性能优化。 系统会根据离线或在线播放自动调整设置。 例如,在离线游戏中,它允许使用暂停菜单,但限制在线游戏中玩家的此操作。

保存和加载功能

  • 可靠的数据管理:所有关键数据被保存,并可以根据需要加载。 保存区域,由打字机代表,确保安全的游戏进度存储。 可以轻松更改、添加或删除保存区域。

  • 详细保存数据:保存点显示字符信息,保存计数,游戏模式,当前区域,目标和保存日期/时间,确保全面的保存/加载管理。

附加模块

档案及笔记管理

  • 交互式文档:将鼠标悬停在文档上会显示注释,包括它们被发现的位置和它们的标题,增强了故事讲述和游戏沉浸感。

商店/市场

  • 动态交易:指定的商店地点允许买卖和升级物品。 货币显示和可调节的商店参数确保了一个定制的交易经验. 开发人员可以轻松更改价格并为新项目分配价格。 商店里的物品被分类,包括武器(分为手枪和步枪)、盔甲、治疗物品和杂项。 可以根据需要重命名、删除或添加这些类别。

工艺系统

  • 项目组合:玩家可以通过结合现有的工艺新的项目。 各具特色的食谱和结果是完全可定制的。

存储解决方案

  • 可访问存储:为物品管理提供存储容器。 物品可以从任何存储单元访问,具有可调节的数量和位置。

考试模式

深入项目检查:玩家可以仔细检查项目完全控制旋转,翻转和缩放,并附有详细的描述。

地图

*地图是 菜单中显示, 显示地标和兴趣点. 这些可以是 定制化调整后 以满足开发人员的需求。 地图是 部署在材料上,确保 超高性能 相比于传统的场景捕捉方法。

小部件

  • 动画小部件:包括各种具有独特美学的动画小部件,具有可定制的健康小部件颜色。 所有小部件都带有用于进入,退出,悬停等的动画。

弹出窗口

  • 信息性弹出窗口:上下文弹出窗口引导玩家通过组合,销售,购买,丢弃和升级物品,以及其他基本的游戏信息,如完整的库存。

奖励内容

  • 基本资产:该软件包包括关键资产,如手枪,步枪,武器箱,防弹衣,背包,弹药筒,草药等。 武器箱包括两个动画:一个用于打开,一个用于关闭。 HUD在访问库存页面后显示装备的武器,弹药和健康。 该包还包括一个健康和装甲系统。

有了这个全面的库存系统,开发人员拥有创建动态、身临其境、高效的物品管理体验所需的所有工具。

 

其他项目

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