Blueprints: 9 (+6 Demo blueprints)
Maps: 8 Example maps, 1 overview
Models: 19 (6 Train, 2 mine cart, 2 coaster, 3 tracks & 6 demo models)
Number of Materials: 14
Do Materials derive from a Master Material with instances as variation: Yes
Number of Textures: 15 (4k for train, 1-2k for demo models)
Features
All blueprints commented and with helper comments on where to extend sections
Documentation provided for all major blueprints including detailed descriptions of every component, macro, function and variable
Train Carriage
Select a track in the world and the carriage (or entire train if parent) will snap to it
Customize entire look & feel all meshes can be swapped out
Highly configurable engine / physics: friction, gravity, mass, acceleration, deceleration as well as max speed, min speed
Collision filtering, E.g. ignore the player pawn
Customize the derail force, higher = more interesting crashes
Timed collision ignore list for each carriage
Parent carriages pass their settings down to the child (can be disabled)
Ability to specify how far apart child and parent carriages should be
Distance checks can be enabled and the child can disconnect from the parent if the distance is too great
By default all carriages come with the Lean Effect and the Roll Effect (the mine cart has a custom jump effect)
Lean Effect, ability for the carriage to lean on or out of a bend, creating a cartoon lean effect
Roll effect is used to derail a carriage if it goes around a bend that’s too sharp.
Events for post update to carriage as well as enter and leave each section of track
My original feature list is too long, check out the public documentation for more details and features.
蓝图:9(+6演示蓝图)
地图:8个示例地图,1个概述
型号:19(6辆火车,2辆矿车,2辆过山车,3条轨道和6个演示模型)
材料数量:14
材质是否派生自具有实例作为变体的主材质:是
纹理数量:15(火车4k,演示模型1-2k)
特征
所有蓝图都进行了注释,并附带有关在何处扩展部分的助手注释
为所有主要蓝图提供的文档,包括每个组件、宏、函数和变量的详细描述
火车车厢
选择一个轨道在世界和车厢(或整个火车,如果父母)将捕捉到它
自定义整个外观和感觉所有网格都可以交换
高度可配置的发动机/物理:摩擦,重力,质量,加速度,减速以及最大速度,最小速度
碰撞过滤,例如忽略玩家pawn
自定义脱轨力,更高=更有趣的崩溃
每个车厢的定时碰撞忽略列表
父车厢将其设置传递给孩子(可以禁用)
能够指定儿童和父母车厢应该相距多远
可以启用距离检查,如果距离太大,孩子可以与父母断开连接
默认情况下,所有车厢都带有倾斜效果和滚动效果(矿车有一个自定义跳跃效果)
精益效果,能够使马车靠在或出弯,创造一个卡通精益效果
滚动效果是用来使马车脱轨,如果它绕着一个太尖锐的弯曲。
事件后更新到运输以及进入和离开轨道的每个部分
我的原始功能列表太长,请查看公共文档以获取更多详细信息和功能。





Overview video: https://www.youtube.com/watch?v=HtADtIsoB1w
Documentation (features, overview and breakdown of all Blueprints): http://polygonjelly.com/products/unreal/trainandrail/docs/TrainAndRail.pdf
Product homepage: http://polygonjelly.com/products/unreal/trainandrail
Build complex or simple train tracks in minutes, then preview them instantly. Trains can be customized for any setup, look or feel.
Tracks are spline based, allowing you to setup complex meshes quickly. Also included is the terrain train track for quickly building tracks across uneven terrain. Track triggers allow you to have trains or carriages fire events in the game world. Use triggers to create junctions that change, or level crossing barriers that lower as a train approaches, or leaves.
The mine cart comes with a custom jump trigger that uses built-in events to extend the base carriage, allowing the mine cart to jump, rotate and scale into the air for comic effect. Each carriage can detect obstacles on the track and respond accordingly, some can stop and wait for it to move, others can ignore it and keep on going. End of track options give you the ability to define how the train or carriage responds to the end of the track; stop, reverse direction, derail, .., or add your own custom response.
The system comes with a pre built mine cart, modern train engine, and two example carriages.
The system is highly customizable and comes with documentation, examples and videos.
概览短片: https://www.youtube.com/watch?v=HtADtIsoB1w
文档(所有蓝图的功能、概述和细分): http://polygonjelly.com/products/unreal/trainandrail/docs/TrainAndRail.pdf
产品网页: http://polygonjelly.com/products/unreal/trainandrail
在几分钟内构建复杂或简单的火车轨道,然后立即预览它们。 火车可以定制任何设置,外观或感觉。
轨迹是基于样条的,允许您快速设置复杂的网格。 还包括地形火车轨道,用于在不平坦的地形上快速建造轨道。 轨道触发器允许您在游戏世界中有火车或车厢火灾事件。 使用触发器创建改变的路口,或在火车接近或离开时降低的平交道口障碍。
矿车带有一个自定义跳跃触发器,使用内置事件来扩展基础车厢,允许矿车跳跃,旋转和缩放到空中以获得漫画效果。 每辆马车都可以检测到轨道上的障碍物并做出相应的反应,有些可以停下来等待它移动,有些则可以忽略它并继续前进。 轨道末端选项使您能够定义火车或车厢如何响应轨道末端;停止,反向,脱轨,。.,或者添加您自己的自定义响应。
该系统配有一个预建的矿车,现代火车发动机和两个示例车厢。
该系统是高度可定制的,并附带文档,示例和视频。

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