Provide example and logic for your own cover system.

为您自己的封面系统提供示例和逻辑。

Features:

  • 90%+ functionality put into an Actor Component.
  • Multiplayer support. Built and tested with the “Run as Server” mode.
  • Hard Cover system. You need to press a button.
  • Cover against any surface. No special “wall” materials required. BUT v5.1 you can set a trace channel.
  • Move from cover to cover, adjoined/curved/concave/hard angled walls.
  • 2 types of Cover movement: Fixed and Camera based.
  • 3 types of animation “categories:” None. Forward facing. Back facing.
  • Peek function. Used for simple cover fire.
  • Limit what objects you can enter cover.

Logic:

  • Moving back, or away from wall, auto uncovers you.
  • Auto crouch if wall is short. Based on wall height. Adjustable by a variable.
  • Cover to cover requires you going to edge of wall, then pressing cover.
  • Curved walls require a minimum size.
  • Cover fire was built as an example, and isn’t a fully built feature.

Number of Blueprints: 2 (Actor, Anim BP, and MCS Actor Component files)

Input: Keyboard + Mouse

Network Replicated: Yes. Client-Server tested.

Supported Development Platforms: Mac, Windows

Supported Target Build Platforms: Mac, Windows

特征:

  • 90%以上的功能放入Actor组件。
  • 多人游戏支持。 使用”以服务器身份运行”模式构建和测试。
  • 硬盖系统。 你需要按下一个按钮。
  • 复盖任何表面。 不需要特殊的”墙”材料。 但是v5.1你可以设置一个跟踪通道。
  • 从盖移动到盖,邻接/弯曲/凹/硬角度的墙壁。
  • 2种类型的封面运动:固定和相机基础。
  • 3种类型的动画 “类别:” 没有。 面向前方。 背对着。
  • Peek功能。 用于简单的盖火。
  • 限制您可以输入的对象cover。

逻辑推理:

  • 移动回来,或远离墙,自动发现你。
  • 如果墙短,自动蹲伏。 基于墙壁高度。 一个变量可调。
  • 复盖需要你去墙边,然后按复盖.
  • 弯曲的墙壁需要最小尺寸。
  • Cover fire是作为一个例子构建的,并不是一个完全构建的功能。

蓝图数量:2(Actor、Anim BP和MCS Actor组件文件)

输入:键盘+鼠标

网络复制:是的。 客户端-服务器测试。

支持的开发平台:Mac、Windows

支持的目标构建平台:Mac、Windows










Web page with video and documentation: http://www.meeksoft.com/mcs.html

Web site with detailed information and tutorials: http://www.meeksoft.com/mcs

Preview: MCS Preview V5.mp4

The entire purpose of MCS is to provide example and logic for your own cover system. We wanted a multiplayer cover system that didn’t require special “walls.”

You don’t need to migrate or use any in-cover animations! But you can. Only need the ActorComponent and 3 supporting files.

MCS demo has 3 animation sets.

For 0 in cover animations we use the free UE4 Animation Starter Pack. BUT turned 90 degrees, to face parallel with the wall. For front facing animations Mixamo. And for back facing Cover Animset Pro. Assets not incl.

Version 5.2

Consolidated all characters into one demo character. You can switch cover animations by pressing “Z”

Set movement based on “Camera” or “Fixed” movement.

V5.1: Setting trace channel, to limit what objects you can enter cover.

带有视频和文档的网页: http://www.meeksoft.com/mcs.html

提供详细资料及教程的网站: http://www.meeksoft.com/mcs

预览: MCS预览V5.mp4

MCS的全部目的是为您自己的封面系统提供示例和逻辑。 我们想要一个不需要特殊”墙”的多人复盖系统。”

您不需要迁移或使用任何封面动画! 但你可以。 只需要ActorComponent和3个支持文件。

MCS演示有3个动画集.

对于封面动画中的0,我们使用免费的UE4动画初学者包。 但转了90度,以与墙面平行。 对于正面动画Mixamo。 而对于背对 封面动画专业. 不包括资产。

版本5.2

将所有字符合并为一个演示字符。 您可以通过按”Z”切换封面动画

基于”相机”或”固定”移动设置移动。

V5.1:设置跟踪通道,以限制您可以进入的对象复盖。

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。