




Features:
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Easily integrated into your project
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Easy to configure and use
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Multiplayer support
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Flexible settings for your project
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Free support in our discord server
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
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ASSoundSenseWaveBox(Type: Runtime)
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USSoundSenseSender(Type: Runtime)
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USSoundSenseReceiver(Type: Runtime)
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ASSoundSenseDirector(Type: Runtime)
Number of Blueprints: 4
Number of C++ Classes: 5
Network Replicated: Yes
Supported Development Platforms:
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Windows: Yes
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Mac: Yes
Supported Target Build Platforms: Win64, Mac, Linux
Documentation Link: Documentation, Discord
Example Project: Included
Important/Additional Notes:
特征:
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轻松集成到您的项目中
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易于配置和使用
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多人游戏支持
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灵活的项目设置
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在我们的不和谐服务器免费支持
代码模块:(请包括每个插件模块的完整列表及其模块类型(运行时,编辑器等)。))
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ASSoundSenseWaveBox(类型:运行时)
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USSoundSenseSender的(类型:运行时)
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USSoundSenseReceiver(类型:运行时)
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ASSoundSenseDirector(类型:运行时)
蓝图数目:4
C++类数:5
网络复制:是
支持的开发平台:
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Windows:是的
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Mac:是的
支持的目标构建平台: Win64,Mac,Linux
示例项目: 包括在内
重要/附加注意事项:
📙Documentation |📶Discord |💥BPS ASSETS
🔥Sound Sense PRO – Sound Propagation & Hearing Simulation for Stealth
Summary. Sound Sense PRO simulates how sound travels through a level: distance falloff, occlusion by materials, and transmission through openings (windows, doors). NPCs (or any actors) can “hear” sounds via a receiver component and react based on intensity and path. Works for single-player and multiplayer (server-side in MP).
👑Key Features:
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Sound Sense View
Visualizes wavefronts and a sound thread to the source. Color and vibration indicate distance/intensity. If the direct path is blocked, a curved thread shows the actual route. -
Per-Sound Intensity & Thresholds
Set how far each sound can travel. Material absorption is applied for walls and obstacles. Guards/NPCs can be configured to react only to loud enough sounds. -
Receivers on Any Actor
Add a lightweight sound receiver component to pawns or actors to detect sources and trigger your gameplay logic. -
Occlusion & Openings
Handles blocked lines and open paths (windows, doors, vents). NPCs can estimate not only that “a sound came” but also a plausible origin (e.g., an open window). -
Single-Player & Multiplayer
Efficient in SP. In MP, calculations run server-side for consistent behavior and sync. -
Integration
Complements 🔗NPC Eyes Sight System – PRO for stealth scenarios that combine light/shadow visibility with sound awareness.
📌About Our Plugins:
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7+ years of proven experience in Unreal Engine development.
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Regular updates and continuous improvements.
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Featured multiple times in Epic Games ShowCase.
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Free Discord support and active community.
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Many features implemented from developer feedback.
📃Note: The plugin’s price may increase as new features are added.
Disclaimer: Vibration effects do not work with Instance Static Mesh.
🎬演示视频
🔥声感亲声传播&隐形听觉模拟
摘要。 Sound Sense PRO模拟声音在关卡中的传播方式:距离衰减、材质遮挡以及通过开口(窗户、门)传输。 Npc(或任何演员)可以通过接收器组件”听到”声音,并根据强度和路径做出反应。 适用于单人游戏和多人游戏(MP中的服务器端)。
👑主要特点:
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声音感观
可视化波前和 声音线 到源头。 颜色和振动表示距离/强度。 如果直接路径被阻塞,弯曲的线程会显示实际路径。 -
每个声音强度和阈值
设置每个声音可以传播多远。 材料吸收适用于墙壁和障碍。 守卫/Npc可以配置为只对足够响亮的声音做出反应。 -
任何演员的接收者
添加一个轻量级 声音接收器组件 pawn或actor检测源并触发游戏逻辑。 -
闭塞&开口
处理阻塞的线路和打开的路径(窗户,门,通风口)。 Npc不仅可以估计”声音传来”,还可以估计一个似是而非的起源(例如,一个打开的窗口)。 -
单人及多人游戏
高效的SP。 在MP中,计算运行 服务器端 为了一致的行为和同步。 -
整合
补充/补充 🔗NPC视力系统-PRO 适用于将光/影可见性与声音感知相结合的隐形场景。
📌关于我们的插件:
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7+ 多年虚幻引擎开发经验。
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定期更新和持续改进。
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在史诗游戏展示中多次出现.
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免费的不和谐支持和活跃的社区.
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从开发人员反馈中实现的许多功能。
📃注: 插件的价格可能会随着新功能的增加而增加。
免责声明: 振动效果不适用于实例静态网格体。

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