Features:

  • Easily integrated into your project

  • Easy to configure and use

  • Multiplayer support

  • Flexible settings for your project

  • Free support in our discord server

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  • ASSoundSenseWaveBox(Type: Runtime)

  • USSoundSenseSender(Type: Runtime)

  • USSoundSenseReceiver(Type: Runtime)

  • ASSoundSenseDirector(Type: Runtime)

Number of Blueprints: 4

Number of C++ Classes: 5

Network Replicated: Yes

Supported Development Platforms:

  • Windows: Yes

  • Mac: Yes

Supported Target Build Platforms: Win64, Mac, Linux

Documentation Link: Documentation, Discord

Example Project: Included

Important/Additional Notes:

特征:

  • 轻松集成到您的项目中

  • 易于配置和使用

  • 多人游戏支持

  • 灵活的项目设置

  • 在我们的不和谐服务器免费支持

代码模块:(请包括每个插件模块的完整列表及其模块类型(运行时,编辑器等)。))

  • ASSoundSenseWaveBox(类型:运行时)

  • USSoundSenseSender的(类型:运行时)

  • USSoundSenseReceiver(类型:运行时)

  • ASSoundSenseDirector(类型:运行时)

蓝图数目:4

C++类数:5

网络复制:是

支持的开发平台:

  • Windows:是的

  • Mac:是的

支持的目标构建平台: Win64,Mac,Linux

文档链接: 文件, 不和谐

示例项目: 包括在内

重要/附加注意事项:

🎬DEMO VIDEO

📙Documentation |📶Discord |💥BPS ASSETS

🔥Sound Sense PRO – Sound Propagation & Hearing Simulation for Stealth

Summary. Sound Sense PRO simulates how sound travels through a level: distance falloff, occlusion by materials, and transmission through openings (windows, doors). NPCs (or any actors) can “hear” sounds via a receiver component and react based on intensity and path. Works for single-player and multiplayer (server-side in MP).

👑Key Features:

  • Sound Sense View
    Visualizes wavefronts and a sound thread to the source. Color and vibration indicate distance/intensity. If the direct path is blocked, a curved thread shows the actual route.

  • Per-Sound Intensity & Thresholds
    Set how far each sound can travel. Material absorption is applied for walls and obstacles. Guards/NPCs can be configured to react only to loud enough sounds.

  • Receivers on Any Actor
    Add a lightweight sound receiver component to pawns or actors to detect sources and trigger your gameplay logic.

  • Occlusion & Openings
    Handles blocked lines and open paths (windows, doors, vents). NPCs can estimate not only that “a sound came” but also a plausible origin (e.g., an open window).

  • Single-Player & Multiplayer
    Efficient in SP. In MP, calculations run server-side for consistent behavior and sync.

  • Integration
    Complements
    🔗NPC Eyes Sight System – PRO for stealth scenarios that combine light/shadow visibility with sound awareness.


📌
About Our Plugins:

  • 7+ years of proven experience in Unreal Engine development.

  • Regular updates and continuous improvements.

  • Featured multiple times in Epic Games ShowCase.

  • Free Discord support and active community.

  • Many features implemented from developer feedback.

📃Note: The plugin’s price may increase as new features are added.

Disclaimer: Vibration effects do not work with Instance Static Mesh.

🎬演示视频

📙文件 |📶不和谐 |💥BPS资产

🔥声感亲声传播&隐形听觉模拟

摘要。 Sound Sense PRO模拟声音在关卡中的传播方式:距离衰减、材质遮挡以及通过开口(窗户、门)传输。 Npc(或任何演员)可以通过接收器组件”听到”声音,并根据强度和路径做出反应。 适用于单人游戏和多人游戏(MP中的服务器端)。

👑主要特点:

  • 声音感观
    可视化波前和 声音线 到源头。 颜色和振动表示距离/强度。 如果直接路径被阻塞,弯曲的线程会显示实际路径。

  • 每个声音强度和阈值
    设置每个声音可以传播多远。 材料吸收适用于墙壁和障碍。 守卫/Npc可以配置为只对足够响亮的声音做出反应。

  • 任何演员的接收者
    添加一个轻量级 声音接收器组件 pawn或actor检测源并触发游戏逻辑。

  • 闭塞&开口
    处理阻塞的线路和打开的路径(窗户,门,通风口)。 Npc不仅可以估计”声音传来”,还可以估计一个似是而非的起源(例如,一个打开的窗口)。

  • 单人及多人游戏
    高效的SP。 在MP中,计算运行 服务器端 为了一致的行为和同步。

  • 整合
    补充/补充
    🔗NPC视力系统-PRO 适用于将光/影可见性与声音感知相结合的隐形场景。


📌
关于我们的插件:

  • 7+ 多年虚幻引擎开发经验。

  • 定期更新和持续改进。

  • 在史诗游戏展示中多次出现.

  • 免费的不和谐支持和活跃的社区.

  • 从开发人员反馈中实现的许多功能。

📃注: 插件的价格可能会随着新功能的增加而增加。

免责声明: 振动效果不适用于实例静态网格体。

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