




Features:
-
One driveable car included.
-
Runtime Mesh support
-
LOD support (with Runtime Mesh Component)
-
Highly performant at runtime.
-
Ultra Fast Setup.
-
Our Component Supports skeletal and static mesh based vehicle systems.
-
Supports high and low poly meshes.
-
The meshes can have any shape.
Deformable Mesh Tool:
-
Simplified Mesh Preparation: Easily prepare your static meshes for deformation without time-consuming setup.
-
Vertex Grouping: Automatically sorts vertices into groups to enhance performance and reduce CPU load.
-
Data Management: Create and manage deformation data assets effortlessly, enabling seamless integration with your vehicle systems.
Code Modules:
-
DeformableMeshComponent “Runtime”
-
DeformableMeshTool “Editor”
Number of Blueprints: 19
Number of C++ Classes: 13
Network Replicated: YES
Supported Development Platforms: (Win64)
Supported Target Build Platforms: (Win64)
特征:
-
包括一辆可驾驶的汽车。
-
运行时网格支持
-
LOD支持(带有运行时网格组件)
-
运行时的高性能。
-
超快的设置。
-
我们的组件 支持骨架和静态网格体 基于 车辆系统。
-
支持高和低聚网。
-
网格可以具有任何形状。
可变形网格工具:
-
简化网格准备: 轻松准备静态网格体进行变形,无需耗时的设置。
-
顶点分组: 自动将顶点排序为组,以提高性能并减少CPU负载。
-
数据管理: 轻松创建和管理变形数据资产,实现与车辆系统的无缝集成。
代码模块:
-
DeformableMeshComponent”运行时”
-
DeformableMeshTool”编辑器”
蓝图数目:19
C++类数:13
网络复制: 是的
支持的开发平台:(Win64)
支持的目标构建平台:(Win64)
Easy Static Mesh Deformation Component
The Easy Static Mesh Deformation Component plugin is the extension component for visual damage simulations for your existing vehicle systems. Easy to integrate through our component structure, just pull it in and get started. In addition to the component you get an editor utility with which you can easily prepare your static meshes for deformation. Our process saves you time-consuming setup of morphtargets or hours of preparation of skeletal meshes. You are also no longer forced to switch to skeletal meshes if you need deformation in your vehicle system and your system is static mesh based. Simply switch to us. With us you get the tool in your hand to easily upgrade your vehicle system with a simple damage system. In addition, with our deformation tool you are now able to deform even vehicle meshes that are high poly without having to accept a loss of performance.
Experience unparalleled ease of use and performance with the Easy Static Mesh Deformation Component.
Upgrade your vehicle systems now and streamline your development process!
Compatibility: Seamlessly integrates with plugins like “Chaos Vehicle” , “Advanced Vehicle System” and “FGear”.
Latest Version : Version 2.1.5🎉
Video Links:
Easy Static Mesh Deformation Component Under 5 Min Setup 🎬 (Skeletal and Static Mesh Based Vehicle UEChaos) (tutorial)(for version 1.x)
How to setup a deformable material 🎬 (tutorial)
Demo with Procedural Mesh method: Download 🕹️
Demo with RealTime Mesh method: Download 🕹️
Discord: Discord 🥰
Documentations : English 📖
Features:
-
One driveable car included.
-
Realtime Mesh support.
-
LOD support (with Realtime Mesh Component).
-
Highly performant at runtime.
-
Ultra Fast Setup.
-
Our Component Supports skeletal and static mesh based vehicle systems.
-
Supports high and low poly meshes.
-
The meshes can have any shape.
Deformable Mesh Tool:
-
Simplified Mesh Preparation: Easily prepare your static meshes for deformation without time-consuming setup.
-
Vertex Grouping: Automatically sorts vertices into groups to enhance performance and reduce CPU load.
-
Data Management: Create and manage deformation data assets effortlessly, enabling seamless integration with your vehicle systems.
Code Modules:
-
DeformableMeshComponent “Runtime”
-
DeformableMeshTool “Editor”
Number of Blueprints: 19
Number of C++ Classes: 15
Network Replicated: YES
Supported Development Platforms: (Win64)
Supported Target Build Platforms: (Win64)
易静态网格变形组件
Easy Static Mesh Deformation Component插件是现有车辆系统视觉损伤模拟的扩展组件。 通过我们的组件结构易于集成,只需将其拉入即可开始使用。 除了组件之外,您还可以获得一个编辑器实用程序,使用它可以轻松地准备静态网格体以进行变形。 我们的过程为您节省了耗时的morphtargets设置或骨架网格体的准备时间。 如果您需要在车辆系统中变形,并且系统是基于静态网格体的,您也不再被迫切换到骨架网格体。 只需切换到我们。 与我们一起,您得到的工具在您的手轻松升级您的车辆系统与一个简单的损坏系统。 此外,使用我们的变形工具,您现在可以变形甚至是高聚的车辆网格,而不必接受性能损失。
使用Easy Static Mesh变形组件,体验无与伦比的易用性和性能。
立即升级您的车辆系统并简化您的开发过程!
兼容性: 与”Chaos Vehicle”,”Advanced Vehicle System”和”FGear”等插件无缝集成。
最新版本 : 版本2.1.5🎉
视频链接:
示范表演 🎬
5分钟设置下的简单静态网格变形组件 ◦(Skeletal And Static Mesh Based Vehicle UEChaos)(tutorial)(适用于版本1。x)
如何设置可变形材料 🎬(教程)
程序网格演示 方法: 下载 🕹️
实时网格方法演示: 下载 🕹️
不和谐: 不和谐 🥰
文件 : 英语 📖
特征:
-
包括一辆可驾驶的汽车。
-
实时网格支持。
-
LOD支持(具有实时网格组件)。
-
运行时的高性能。
-
超快的设置。
-
我们的组件 支持骨架和静态网格体 基于 车辆系统。
-
支持高和低聚网。
-
网格可以具有任何形状。
可变形网格工具:
-
简化网格准备: 轻松准备静态网格体进行变形,无需耗时的设置。
-
顶点分组: 自动将顶点排序为组,以提高性能并减少CPU负载。
-
数据管理: 轻松创建和管理变形数据资产,实现与车辆系统的无缝集成。
代码模块:
-
DeformableMeshComponent”运行时”
-
DeformableMeshTool”编辑器”
蓝图数目:19
C++类数:15
网络复制: 是的
支持的开发平台:(Win64)
支持的目标构建平台:(Win64)

评论(0)