

Requires:
- OnlineSubsystem
- OnlineSubsystemUtils
- OnlineSubsystemSteam
These should already come pre-installed with the engine and should be automatically enabled as soon as you enable the plugin within your project.
Plugin Contents
Number of C++ Classes: 2
Supported Target Build Platforms: Win64, Win32
To see all functions please see the documentation.
Disclaimer
This plugin does not have any association with VALVE. It only utilises the SteamAPI they provide for public use.
需要:
- 网上系统
- [医]在线
- N.在线,在线
这些应该已经预装在引擎中,并且应该在项目中启用插件后立即自动启用。
插件内容
C++类数:2
支持的目标构建平台:Win64、Win32
免责声明
这个插件与VALVE没有任何关联。 它只利用他们提供给公众使用的蒸汽。
A powerful Unreal Engine plugin that simplifies the process of managing your game’s Steam settings. With this tool, there’s no need to manually edit engine configuration files, allowing you to streamline development and focus on what matters most. Save time and keep your project on schedule for a timely release with this efficient, user-friendly solution. Please use the documentation as guidance.
Features:
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Automatically configures your project for use with the SteamAPI once enabled (Utilising the Spacewar AppID).
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Button inside the editor for easy access.
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Allows you to easily configure the values from within the editor.
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Instantly saves your configuration.
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Reads and sets the current values from your configuration making it super easy to implement into your current project.
一个强大的虚幻引擎插件,简化了管理游戏的蒸汽设置的过程。 使用此工具,您无需手动编辑引擎配置文件,从而简化开发并专注于最重要的事情。 使用这个高效、用户友好的解决方案,节省时间并使您的项目按计划及时发布。 请使用文档 作为指导。
特征:
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自动配置您的项目,以便在启用后与SteamAPI一起使用(使用Spacewar AppID)。
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按钮内的编辑器,方便访问。
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允许您从编辑器中轻松配置值。
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立即保存您的配置。
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从配置中读取和设置当前值,使其非常容易实现到当前项目中。

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