You can use these Blue Prints to make snowfield,mud road or desert which can left trails.Snow will pile up on the edge of trail.

您可以使用这些蓝色印花制作雪地,泥路或沙漠,可以留下小径。雪会堆积在小路的边缘.

Number of Blueprints:12

Input: ( Keyboard,Mouse)

Network Replicated: (No)

Supported Development Platforms:windows 10

Windows: (Yes)

Mac: (Yes)

Documentation: Link (or a description of where users can find) the documentation

Important/Additional Notes:

蓝图数目:12

输入:(键盘,鼠标)

网络复制:(否)

支持的开发平台:windows10

视窗:(是)

Mac:(是)

文档:链接(或用户可以在哪里找到的描述)文档

重要/附加注意事项:

Email:2523355376@qq.com

video links:

bilibili: https://b23.tv/X04yxGh

youtube: https://youtu.be/rpcyDnITNDQ

Support landscape material.

If you want to use snow trails on your landscape you can use a SnowActor_Land who will follow player’s camera and only draw limited area around player’s pawn.

You can also create a SnowActor who will draw proven area with own render target,it’s useful for trails you don’t want fade by distance.It can use with Niagara.

Tow draw ways are supported:

Use a texture to draw trails which is useful for simple shapes such as sphere,box,or car.

Use a scene capture 2D which follows your actor to draw accurate trail with depth.Character’s footsteps and complex skeleton mesh with animation could draw their trails accurately by this way.

To save computing time

Drawers won’t draw until it’s moving

SnowActors will update only when draw information updated

Tessellation depend on distance.

A debug board Actor is equipped to show how height map are drawn.

You can modify banked shape and blur quality by material used to draw render target.

Snow quality is controllable,you can change render target size and capture orthogonal width,capture render target size.

The trail is drawn on the render target

Drawer: They are responsible for generating draw information telling the manager where to draw and what kind of the pattern.

Manager:He will distribute the collected draw information to the SnowActor who should draw each piece of in

formation.

Snowactor: The actor that actually draws the snow height map. It will draw the snow height map using the draw information told by the manager.

Email:2523355376@qq.com

视频链接:

bilibili:https://b23.tv/X04yxGh

youtube:https://youtu.be/rpcyDnITNDQ

支持景观材料。

如果你想在你的风景中使用雪迹,你可以使用一个雪地,他将跟随玩家的相机,只绘制有限的区域周围的玩家的棋子。

您还可以创建一个SnowActor,他将使用自己的渲染目标绘制经过验证的区域,这对于您不想褪色的路径非常有用distance.It 可以与Niagara一起使用。

支持牵引方式:

使用纹理绘制轨迹,这对于简单的形状(如球体,盒子或汽车)很有用。

使用一个场景捕捉2D跟随你的演员绘制准确的线索与深度。通过这种方式,角色的脚步和复杂的动画骨架网格可以准确地绘制他们的轨迹.

以节省计算时间

抽屉在移动之前是不会画的

只有当绘制信息更新时,SnowActors才会更新

镶嵌取决于距离。

调试板Actor用于显示高度图的绘制方式。

您可以通过用于绘制渲染目标的材质来修改板状形状和模糊质量。

雪质量是可控的,您可以更改渲染目标大小和捕获正交宽度,捕获渲染目标大小。

轨迹是在渲染目标上绘制的

抽屉:他们负责生成绘制信息,告诉经理在哪里绘制以及什么样的图案。

经理:他会把收集到的抽奖信息分发给雪工,雪工应该把每一块的抽奖信息都抽出来

编队。

Snowactor:实际绘制雪高图的actor。 它将使用经理告诉的绘制信息绘制雪高图。

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