List of Features:
- A spawn and de-spawn system perfect for open world or co-op games.
- Everything is done server side and is designed from the ground up for multiplayer games.
- Also works with dedicated servers.
- Example AI. (Friendly and basic zombie AI)
- Well documented Blueprints and easy to expand upon with your own variables and or settings.
Documentation: Available via videos:
- Trailer.
- Performance comparison.
- Overview.
- Usage example.
- Hosting/Joining setup isn't included in the pack.
FAQ:
My AI spawns at 0,0,0 and doesn't move?
Behavior toolkit help/tutorial.
Support discord: https://discord.gg/kdqVrWZ
Number of Blueprints: 4 (Plus a few for the example AI and other.)
Input: Keybourd, Mouse
Network Replicated: Yes
Supported Development Platforms: Windows
功能一览表:
- 一个产卵和去产卵系统完美的开放世界或合作游戏.
- 一切都是服务器端完成的,是为多人游戏从头开始设计的.
- 也适用于专用服务器。
- 例AI。 (友好和基本的僵尸AI)
- 有据可查的蓝图,易于使用您自己的变量或设置进行扩展。
文档:可通过视频获取:
常见问题:
支持不和谐: https://discord.gg/kdqVrWZ
蓝图数量:4(加上一些例子AI和其他。)
输入:Keybourd,鼠标
网络复制: 是的
支持的开发平台: 窗户
If you are working on a single player open world game I suggest you get the single player pack instead.
The Open World AI Spawn system re-designed for multiplayer experiences!
All the spawn and de-spawn logic is taken care off server side so there’s no extra work for the clients.
This package contains a very accessible spawn system that you can easily combine with your own AI.
The spawn system makes sure that when there are no players around, there’s no AI around.
It also allows you to spawn different groups of AI and add randomization. It’s been made 100% in Blueprints and it’s easy to read/expand upon.
If you are working on an open world game, or a game with bigger levels this system will probably help a lot in performance. It will also help you save time by quickly setting up spawn points.
This package contains some basic AI in there mostly done for demonstration purposes. (Done in Blueprint)
AI included in this package:
- Roaming AI (Walk around to random locations within a set area)
- Stationary AI (example: vendors)
- Path AI + Path system (An easy to use path system so you can set-up AI paths in a matter of seconds)
- All AI can be friendly or Zombie.
Download a playable demo here: https://goo.gl/obPrtB
(Intentionally kept some spawn distances smaller so you get to see the AI spawn)
(Hosting and joining should be done from the same computer)
如果你正在做一个单人开放世界游戏,我建议你得到 单人包代替.
开放世界AI产卵系统重新设计的多人游戏体验!
所有的生成和取消生成逻辑都是在服务器端处理的,所以客户端没有额外的工作。
这个软件包包含一个非常容易访问的产卵系统,您可以很容易地与您自己的AI结合。
产卵系统确保当周围没有玩家时,周围没有AI。
它还允许您生成不同的AI组并添加随机化。 它是在蓝图中100%制作的,很容易阅读/扩展。
如果你正在开发一个开放的世界游戏,或者一个级别更大的游戏,这个系统可能会对性能有很大的帮助。 它还可以通过快速设置产卵点来帮助您节省时间。
这个软件包包含了一些基本的AI在那里主要做演示的目的。 (在蓝图中完成)
AI包含在这个包中:
- 漫游AI(走动到设定区域内的随机位置)
- 固定AI(例如:供应商)
- 路径AI+路径系统(一个易于使用的路径系统,因此您可以在几秒钟内设置AI路径)
- 所有AI都可以是友好的或僵尸的。
在这里下载可玩的演示: https://goo.gl/obPrtB
(故意保持一些产卵距离较小,所以你可以看到AI产卵)
(托管和加入应该从同一台计算机完成)
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