




Animations:
- Idle: basic idle, battle idle, and transitions between the two
- Walk: based on battle idle, four-direction walks
- Jump: neutral, back, and forward jumps
- Dodge: back and forward dodges, with ground/air variants
- Attacks: 24 attack animations; 10 are chargeable and come with a variant with longer startup and a loop so the player can hold the button to charge the move
- Guard: guard animation and guard hit animation, each with ground/air variants
- Hitstun: Three ground stun animations, short, long, and knockout; air stun has two landing animations: a recovery roll, and a hard knockdown
- Taunt
Rigged to Epic skeleton: Yes
Number of Animations: 101 (including variants and animations split into parts)
Root Motion: Most ground animations have root motion; aerial animations do not, except for dodge and counter
Supported Development Platforms: Tested on Windows and MacOS
动画:
- 空闲:基本空闲,战斗空闲,以及两者之间的转换
- 步行:基于战斗空闲,四向步行
- 跳跃:中立,后退和前进跳跃
- 闪避:后退和前进闪避,带有地面/空中变体
- 攻击:24个攻击动画;10个是收费的,并有一个变种与更长的启动和一个循环,这样玩家可以按住按钮充电移动
- 守卫:守卫动画和守卫命中动画,每个都有地面/空中变体
- Hitstun:三个地面眩晕动画,短,长和淘汰赛;空中眩晕有两个着陆动画:恢复滚动和硬击倒
- 嘲讽
装备史诗骨架:是的
动画数量:101(包括变体和动画分成部分)
根运动:大多数地面动画都有根运动;空中动画没有,除了道奇和计数器
支持的开发平台:在Windows和MacOS上测试
This pack contains a variety of punches, kicks, and other animations made for fast-paced action gameplay.
Example gameplay video using these animations
The example gameplay demo can be downloaded here (Windows)
These animations are also included in my Stylish Combat Starter Kit
Note: The example gameplay is not included in this pack. Only the animations are.
Note: The run animation in the example gameplay is from the default Third Person Template.
Animations:
-
Idle: basic idle, battle idle, and transitions between the two
-
Walk: based on battle idle, four-direction walks
-
Jump: neutral, back, and forward jumps
-
Dodge: back and forward dodges, with ground/air variants
-
Attacks: 24 attack animations; 10 are chargeable and come with a variant with longer startup and a loop so the player can hold the button to charge the move
-
Guard: guard animation and guard hit animation, each with ground/air variants
-
Hitstun: Three ground stun animations, short, long, and knockout; air stun has two landing animations: a recovery roll, and a hard knockdown
-
Taunt
Rigged to Epic skeleton: Yes
Number of Animations: 101 (including variants and animations split into parts)
Root Motion: Most ground animations have root motion; aerial animations do not, except for dodge and counter
这个包包含各种拳打,踢,和其他动画为快节奏的动作游戏。
示例游戏演示可以下载 这里 (窗户)
这些动画也包含在我的 时尚战斗入门套件
注意:示例游戏玩法不包含在此包中。 只有动画是。
注意:示例游戏中的运行动画来自默认的第三人称模板。
动画:
-
空闲:基本空闲,战斗空闲,以及两者之间的转换
-
步行:基于战斗空闲,四向步行
-
跳跃:中立,向后和向前跳跃
-
闪避:后退和前进闪避,带有地面/空中变体
-
攻击:24个攻击动画;10个是收费的,并有一个变种与更长的启动和一个循环,这样玩家可以按住按钮充电移动
-
守卫:守卫动画和守卫命中动画,每个都有地面/空中变体
-
Hitstun:三个地面眩晕动画,短,长和淘汰赛;空中眩晕有两个着陆动画:恢复滚动和硬击倒
-
嘲讽
装备史诗骨架:是的
动画数量:101(包括变体和动画分成部分)
根运动:大多数地面动画都有根运动;空中动画没有,除了道奇和计数器

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