Number of Blueprints: 2 parent BPs, 17 child BPs, and several independent BPs. For example BP_Safe, which consists of: BP_DoorSafe, BP_wheel_Safe and BP_Handle.

Number of Meshes: 27

Input: Keyboard and Mouse, Gamepad, Touchscreen.

Network Replicated: No

Supported Development Platforms: Tested on Windows and Android

Number of Blueprints: 2 parent BPs, 17 child BPs, and several independent BPs. For example BP_Safe, which consists of: BP_DoorSafe, BP_wheel_Safe and BP_Handle.

Number of Meshes: 27

Input: Keyboard and Mouse, Gamepad, Touchscreen.

Network Replicated: No

Supported Development Platforms: Tested on Windows and Android

Video: Link

Demo: Link

Documentation: Link (Read the paragraph about known problems before you buy)

I make it intuitive to control the different physical objects. The controls are not conventional, but they open up almost limitless possibilities. Imagine you have a sticky finger and you can do whatever you want with that finger: Push, pull, lift, lower.

There are several examples of use in the asset, but you can come up with your own devices.

Video: Link

Demo: Link

Documentation: Link (Read the paragraph about known problems before you buy)

I make it intuitive to control the different physical objects. The controls are not conventional, but they open up almost limitless possibilities. Imagine you have a sticky finger and you can do whatever you want with that finger: Push, pull, lift, lower.

There are several examples of use in the asset, but you can come up with your own devices.

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