Features:

  •  Meshes for creating various military hover vehicles
  • Two types of hover “pods” (“engines”)
  • PBR Materials
  •  Several material (texturing) versions for all meshes
  •  Customizable Master Material for easier customization and creating Your own visuals
  • Decals materials for numbers and signs
  • Several pre-configured hover vehicles prefabs
  • Additional meshes – barrels, platforms, pillars
  • Configurable optional lights under hover pads
  • Weapon / Gear auto-rotation feature (for demo purposes)
  • Vehicle Auto-Circling movement (for demo purposes)
  • Two pilotable configurations, for demo purposes, and immediate fun. Driving (with animated hover pods) and Shooting (laser bolt and missile).
  • Several demo maps, including “Playground” for testing provided drivable demo vehicles

Number of Unique Meshes: 46

Collision: Yes, hand-made and auto-created

Vertex Count: 60 – 42000

LODs: Yes

Number of Materials and Material Instances: 159

Number of Textures: 215

Texture Resolutions: 512 – 4096

Supported Development Platforms:

Windows: Yes

Mac: Not Tested

Documentation: Link Here. Also, Basic Help is provided in demo maps

Important/Additional Notes:

Sound effects (CC0) used for engines and missiles noises:

Kenney Free Assets

Features:

  •  Meshes for creating various military hover vehicles
  • Two types of hover “pods” (“engines”)
  • PBR Materials
  •  Several material (texturing) versions for all meshes
  •  Customizable Master Material for easier customization and creating Your own visuals
  • Decals materials for numbers and signs
  • Several pre-configured hover vehicles prefabs
  • Additional meshes – barrels, platforms, pillars
  • Configurable optional lights under hover pads
  • Weapon / Gear auto-rotation feature (for demo purposes)
  • Vehicle Auto-Circling movement (for demo purposes)
  • Two pilotable configurations, for demo purposes, and immediate fun. Driving (with animated hover pods) and Shooting (laser bolt and missile).
  • Several demo maps, including “Playground” for testing provided drivable demo vehicles

Number of Unique Meshes: 46

Collision: Yes, hand-made and auto-created

Vertex Count: 60 – 42000

LODs: Yes

Number of Materials and Material Instances: 159

Number of Textures: 215

Texture Resolutions: 512 – 4096

Supported Development Platforms:

Windows: Yes

Mac: Not Tested

Documentation: Link Here. Also, Basic Help is provided in demo maps

Important/Additional Notes:

Sound effects (CC0) used for engines and missiles noises:

Kenney Free Assets

Video Demo 1Video Demo 2Video Demo 3

This asset gives you collection of meshes with high quality PBR materials for creating a variety of military futuristic hover tanks and hover guns, radars, missile launchers and cargo crafts. Flexible configuration allows you to add Your own or 3rd party meshes as well. All is static meshes based, no skeletal meshes used.

Explore all the provided demo maps!

While asset is “props” category, there are also very convenient Blueprints provided, including customizable hovering components, vehicles auto-moving in circle (configure speed, radius), weapons auto-rotating. Also there are basic particles systems provided for hover effects, and configurable lights as well.

Even better! For immediate fun testing, there are two pilotable hovercrafts. Movement and rotation of vehicle, and aiming and shooting of weapons. Two camera views, option for mouse Y-invert provided as well.

Try map “MAP_Demo_Playground”!

Planned updates (beginning 2024):

> Different body version

> Destroyed vehicles versions

Video Demo 1Video Demo 2Video Demo 3

This asset gives you collection of meshes with high quality PBR materials for creating a variety of military futuristic hover tanks and hover guns, radars, missile launchers and cargo crafts. Flexible configuration allows you to add Your own or 3rd party meshes as well. All is static meshes based, no skeletal meshes used.

Explore all the provided demo maps!

While asset is “props” category, there are also very convenient Blueprints provided, including customizable hovering components, vehicles auto-moving in circle (configure speed, radius), weapons auto-rotating. Also there are basic particles systems provided for hover effects, and configurable lights as well.

Even better! For immediate fun testing, there are two pilotable hovercrafts. Movement and rotation of vehicle, and aiming and shooting of weapons. Two camera views, option for mouse Y-invert provided as well.

Try map “MAP_Demo_Playground”!

Planned updates (beginning 2024):

> Different body version

> Destroyed vehicles versions

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