Features:
- Fully Replicated Components
- Dynamic And Fully Customizable Markers With Widget Pool
- Easy-To-Use Component-Based
- Different Type Of Interactions, Results, and Network Handling Based On Your Needs
Input: Keyboard, Mouse
Network Replicated: YES
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: Link
Important/Additional Notes: Assets Are Not Included That Are Shown In The Video And In-Game Pictures.
- The Enhanced Input Plugin provided by Epic Games is required in order to asset work as in the demo.
特征:
- 完全复制的组件
- 动态和完全可定制的标记与小部件池
- 易于使用的基于组件的
- 根据您的需求进行不同类型的交互、结果和网络处理
输入:键盘,鼠标
网络复制: 是的
支持的开发平台:
Windows:是的
Mac:是的
文件: 连结
重要/附加说明:不包括视频和游戏内图片中显示的资产。
- Epic Games提供的增强输入插件 是 需要 为了资产工作在演示中。
Showcase | Playable Demo | Documentation
Ultimate Interaction Manager is a component-based, replicated interaction manager and it will allow you to convert any actor into an intractable. There are a lot of settings to customize for your needs. Automatically added dynamic markers with a widget pool, customizable icons, and a point of interest system.
Different types of interaction handling will allow you to create any type of interaction for any actor and any kind of situation. There are callbacks for interaction targets to handle interaction results at runtime.
The interaction system is completely replicated on the server side with multiple network handling methods. The only thing you have to do is replicate the cosmetics for the interaction target.
The components are well written and fully commented on. If you have further questions, feel free to join the discord channel.
终极互动管理器 是一个基于组件的复制交互管理器,它允许您将任何actor转换为棘手的actor。 有很多设置可以根据您的需求进行自定义。 自动添加动态标记与小部件池,可定制的图标和兴趣点系统。
不同类型的交互处理将允许您为任何actor和任何类型的情况创建任何类型的交互。 有交互目标的回调,以便在运行时处理交互结果。
交互系统在服务器端完全复制,具有多种网络处理方式。 你唯一要做的就是为交互目标复制化妆品。
这些组件写得很好,并得到了充分的评论。 如果您还有其他问题,请随时加入 不和谐频道.
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