Features:
- Complete helicopter 3D model 70k polygons 4 lods (lod 3= 7k vertices) 4096×4096 Textures (diffuse normal, glossiness, opacity)
- All helicopter parts separated in single static meshes with re-centered pivot and custom collision (4 lods for big parts, and 2 lods for the rotors)
- Dynamic material instance to change helicopter exteriors and interiors color, add camouflage pattern
- Wind BP to simulate wind zones, drag and drop inside the map
- All logic is based on timers (not on event tick)
- Basic autopilot: Keep position, Keep Yaw, Keep horizontal Speed, Keep Vertical Speed, Avoidance
- Helicopter is a Pawn Class so can be possessed by anyone
- Auto rotation system when engines are off like in real helicopters
- Movement is based on UE Physics and physical constraints are used for the animation and for collisions with objects.
- Ground Hover FX, Destruction effect
- Clean and commented Blueprints
- Demo level with sample auto material
- Pilot Animation Blueprint (on Epic skeleton)
- The Helicopter BP can be used as master Blueprint to make any other Helicopter just changing the static meshes or adding a features inside a child Blueprint you can quickly create.
Number of Blueprints: 3
Input: Gamepad, Keyboard, Mouse
Network Replicated: No
Supported Development Platforms: Windows 64 bits
Supported Target Build Platforms: Windows 64 bits
Documentation: See Above
Important/Additional Notes: The helicopter model depicted in the template is purely fictional
特征:
- 完整的直升机3d模型70k多边形4个lod(lod3=7k顶点)4096×4096纹理(漫反射法线,光泽度,不透明度)
- 所有直升机部件在单个静态网格中分离,具有重新居中的枢轴和自定义碰撞(大型部件为4个lod,转子为2个lod)
- 动态材质实例改变直升机外观和内部颜色,添加迷彩图案
- 风BP模拟风区,在地图内拖放
- 所有的逻辑都是基于定时器(而不是事件蜱)
- 基本自动驾驶仪:保持位置,保持偏航,保持水平速度,保持垂直速度,避让
- 直升机是一个典当类,所以任何人都可以拥有
- 发动机关闭时的自动旋转系统,就像真正的直升机一样
- 移动基于UE物理,物理约束用于动画和与对象的碰撞。
- 地面悬停FX,破坏效果
- 清洁和注释蓝图
- 演示水平与样品自动材料
- 飞行员动画蓝图(史诗骨架)
- 直升机BP可用作主蓝图,使任何其他直升机只需更改静态网格体或在您可以快速创建的子蓝图中添加要素。
蓝图数目: 3
输入:游戏手柄,键盘,鼠标
网络复制:没有
支持的开发平台:Windows64位
支持的目标构建平台:Windows64位
文件:见上文
重要/附加注意事项: 模板中描绘的直升机模型纯属虚构
UPDATED TO UE 5
- Drivable Physic based helicopter – Pawn Class, made with static meshes and constraints (not rigged and not using skeletal meshes).
- Basic autopilot (keep altitude, vertical speed, horizontal speed, yaw, position and using an avoidance system that relies on a real time predicted location based on current flight parameters
- Autorotation effect like in real helicopters
- Ground effect FX and physics, the hovering force changes according to the distance of the below terrain and also an FX for simulating the turbulence is activated
- Wind Zone Blueprint: To add some wind areas with customizable settings
- Basic AI: You can have an helicopter following the player, going to a location you can set (landing it's still WIP) or just being inactive or standind by over a location (NEW)
更新至UE5
- 可驾驶物理直升机 -Pawn类,由静态网格体和约束(未装配且未使用骨架网格体).
- 基本自动驾驶仪 (保持高度,垂直速度,水平速度,偏航,位置,并使用基于当前飞行参数的实时预测位置的避让系统
- 自动旋转 效果就像在真正的直升机
- 地面效应 FX和物理,悬停力根据下面地形的距离而变化,并且还激活了模拟湍流的FX
- 风区蓝图: 添加一些具有可自定义设置的风区
- 基本AI: 你可以有一架直升机跟随玩家,前往你可以设置的位置(着陆它仍然在制品),或者只是处于非活动状态或在某个位置待命 (新)
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