Features:

  •  The landscape auto-material comes with 10 layers and automatic slope variation
  • 30 static meshes for foliage/rocks/trees (all Nanite)
  • 5 geometry collections (destructible meshes)
  •  3 example maps, 2 with a surface area of 100 square km each, both of them are 4k resolution and the third is an Overview Map where you can visualize all the static meshes
  • Full dynamic lighting setup (Lumen)
  • 2 procedural foliage spawner (1 for trees and 1 for the rocks)
  •  all foliage come with color variation which can be adjusted together with other parameters such as wind strength, intensity etc., directly from the Material Instances or from Material Parameter Collection
  • Highly customizable and easy to use
  • 18 Blueprints
  • the pack also comes with all the sounds you can hear in the Videos and with a basic sparks VFX

Number of Unique Meshes: 30

Collision: Yes – automatically generated

LODs: all meshes are Nanite so LOD’s are not necessary

Number of Materials and Material Instances: 27

Number of Textures: 93

Texture Resolutions: most of the textures are 4k (4096 X 4096)

Supported Development Platforms:

Windows: Yes

Mac: Not tested

Documentation: Please read the description and watch the Videos from the beginning of the description

Important/Additional Notes: In order to use Procedural Foliage Spawners from this pack, you will have to go to Editor Preferences/Experimental and enable Procedural Foliage.

If you like this pack, feel free to write a review and rate it. This will keep me motivated to create better and better assets. Thank you!

特征:

  •  景观自动材料有10层和自动斜坡变化
  • 树叶/岩石/树木的30个静态网格(全纳米)
  • 5几何集合(可破坏网格)
  •  3个示例地图,2个每个表面积为100平方公里,它们都是4k分辨率,第三个是概述地图,您可以在其中可视化所有静态网格体
  • 全动态照明装置(流明)
  • 2个程序树叶产卵器(1个用于树木,1个用于岩石)
  •  所有树叶都有颜色变化,可以与其他参数如风强度、强度等一起调整。,直接从材质实例或从材质参数集合
  • 高度可定制和易于使用
  • 18蓝图
  • 该包还配备了所有的声音,你可以听到在视频和一个基本的火花特效

唯一网格数:30

碰撞:是-自动生成

所有的网格都是纳米,所以不需要LOD

材质和材质实例数:27

纹理数量:93

纹理分辨率:大多数纹理是4k(4096X4096)

支持的开发平台:

Windows:是的

Mac:未测试

文档:请阅读描述并从描述的开头观看视频

重要/附加说明:要使用此包中的程序化植物生成器,您必须转到编辑器首选项/实验性并启用程序化植物。

如果你喜欢这个包,随时写一个评论和评价它。 这将使我有动力创造更好更好的资产。 谢谢!

Example_Map_1 _Video, Example_Map_2_Video, Quick_Start_Video, Using_Automaterial_Layers_Video

Survival Interactable Procedural Nature Ecosystem is a special pack designed to help developers and game artists, procedurally create huge open-world landscapes, populated with choppable trees and rocks, ready to be mined by the player. This is why, this pack is perfect for any survival game but can also be used for any other type of game where procedural nature is required.

Using this pack, the player will be able to chop/cut any tree spawned by the trees procedural foliage spawner and also will be able to mine/break any rock spawned by the rock procedural spawner. The tree or rock become interactable, only after the player decide to interact with it and this is why everything is very well optimized and game ready even for huge landscapes with thousands and even hundreds of thousands of trees and rocks instances.

In order to interact with the trees or stones, you will have to use the character from this pack (which is a modified version of the first person character template ). If you want to use your own character, you will have to copy – paste the blueprints from my character to yours. With some basic knowledge of blueprints programming, you will be able to adapt your own character to cut trees and mine rocks. If you choose to do that, please use my character as an example and if you choose to use my character then everything should work out of the box. My character can be easily transformed from first person to third person or to any other type of character.

Try the pack using this Playable Demo

Because of the smart setup, you can use this pack without the ability to interact with foliage and rocks. (if you choose this, you will have to delete from the character, the code responsible for interaction – chopping trees and mining rocks). This is why, this pack can be used for any type of outdoor environment (open world, small map, survival game, regular game, etc).

The pack come with a intelligent landscape auto material with 10 layers which will allow you to paint grass, stone, wet mud, forest floor, rocky ground etc. The first layer of the landscape auto material will automatically adapt and paint your landscape. It will work with any type of landscape you might have (heightmap import or created with Unreal Engine 5 sculpting tools, etc). The landscape auto material comes with automatic foliage (grass) and you can customize your landscape auto material, by changing more than 50 parameters: brightness, tiling, brightness variation, slope variation angle, specular amount and many others.

Using the Material Parameters Collection you can modify the wind speed and intensity of the foliage so everything is designed for speed and performance.

The pack comes with 2 example maps, each one having a surface area of 100 square km and 4k resolution heightmap. The heightmaps are created from Digital Elevation Models (with 1 meter horizontal precision) from a real-world terrain from USA. Because of this, the landscapes are perfect copies of a real world terrain, preserving the scales and everything.

During the gameplay, the trees can be cut by the player and after the tree falls, the player can further interact with it. Using procedural mesh, the cut tree can be sliced in any number of parts you choose. More than that, the slices can be picked up by the player, moved by the player and thrown away. While holding the slice, it can be move closer or further away from the player according to its needs. Also using the destructible mesh, the player can mine/break all the procedurally generated stones.

Instructions and commands:

  1. Left Mouse Button – hit tree or rock in the "cut mode" or picking up a cut tree/slice in "pickup mode"
  2. Middle Mouse Button Pressed (switching between cut mode and pickup mode)
  3. Middle Mouse Button Scroll – while in "pick up mode", the player can move closer or further away the picked up tree/slice
  4. Right Mouse Button – while in "pick up mode" , the player can throw away the holding tree/slice. By default, the "cut mode" is active!

Trees and Rocks have customizable health and every time the player hits a tree and a rock, a certain damage is applied to the tree/rock. When the Tree health reaches 0, the tree falls to the ground and it is considered cut. By default, both tree and rocks have Health equal with 8 and every time the player hits, a damage of 1 point is applied. So with the current setup, the player needs to apply 8 hits for a tree to fall down or to break a stone/rock. All these numbers can be modified according to your needs.

This product supports Lumen for versions 5.1 +. If You want to use the pack at it's full potential, I recommend using Lumen. In order to enable Lumen (if it is not already enabled) you should go to Project Settings/Engine/Rendering and make sure you have the following setup:

  1. Dynamic Global Illumination Method – LUMEN
  2. Reflection Method – LUMEN
  3. Shadow Map Method – Virtual Shadow Maps

Attention: This product is using World Partition to keep everything optimized. When you first open the demo map, the landscape regions will not be loaded and this is why you can not see the landscape inside the editor. In order to see the landscape, you will have to go to the World Partition Tab and select all the regions after that right click on the selection and press Load Regions from Selection. You have to do this only once per project. This is how Unreal Engine works…

示例_map_1_视频, 示例_map_2_video, 快速_start_video, 使用_自动材料_layers_video

Survival Interactable Procedural Nature Ecosystem是一个特殊的包,旨在帮助开发人员和游戏艺术家,程序地创建巨大的开放世界景观,填充有可砍的树木和岩石,准备由玩家开采。 这就是为什么,这个包是完美的任何生存游戏,但也可以用于任何其他类型的游戏,其中程序性质是必需的。

使用这个包,玩家将能够砍/砍任何由树木程序树叶产卵器产生的树,也将能够挖掘/打破任何岩石程序产卵器产生的岩石。 树或岩石成为可交互的,只有在玩家决定与它交互,这就是为什么一切都非常好的优化和游戏准备,即使是巨大的景观与数千甚至数十万树和岩石实例。

为了与树木或石头进行交互,您必须使用此包中的角色(这是第一人称角色模板的修改版本)。 如果你想使用你自己的角色,你将不得不复制粘贴蓝图从我的角色到你的。 通过一些蓝图编程的基本知识,您将能够调整自己的角色来砍伐树木和开采岩石。 如果您选择这样做,请使用我的角色作为一个例子,如果您选择使用我的角色,那么一切都应该开箱即用。 我的角色可以很容易地从第一人称转换为第三人称或任何其他类型的角色。

试试这个包 可玩演示

由于智能设置,您可以使用这个包没有能力与树叶和岩石交互。 (如果你选择这个,你将不得不从角色中删除,负责交互的代码-砍树和挖掘岩石)。 这就是为什么,这个包可以用于任何类型的户外环境(开放世界,小地图,生存游戏,常规游戏等)。

该包配备了一个智能景观汽车材料与10层,将允许您油漆草,石头,湿泥,森林地板,岩石地面等。 地形自动材质的第一层将自动适应并绘制您的地形。 它将适用于您可能拥有的任何类型的地形(高度图导入或使用虚幻引擎5雕刻工具创建等)。 地形自动材质附带自动植物(草),您可以通过更改50多个参数自定义地形自动材质:亮度,平铺,亮度变化,坡度变化角度,镜面数量和许多其他参数。

使用材质参数集合,您可以修改树叶的风速和强度,因此所有的设计都是为了速度和性能。

该包配有2个示例地图,每个地图的表面积为100平方公里和4k分辨率的高度图。 高度图是从美国真实地形的数字高程模型(水平精度为1米)创建的。 正因为如此,景观是真实世界地形的完美副本,保留了尺度和一切。

在游戏过程中,树木可以被玩家切割,在树木倒下后,玩家可以进一步与之互动。 使用程序网格,切割树可以在您选择的任何数量的部分中切片。 更重要的是,切片可以被玩家拿起,被玩家移动并扔掉。 在拿着切片的同时,它可以根据需要移动到玩家的更近或更远的地方。 同样使用可破坏网格,玩家可以挖掘/打破所有程序生成的石头。

指令和命令:

  1. 鼠标左键-在”切割模式”中击中树或岩石,或在”拾取模式”中拾取切割的树/切片
  2. 鼠标中键按下(剪切模式和拾取模式之间切换)
  3. 鼠标中键滚动-在”拾取模式”中,玩家可以靠近或远离拾取的树/切片
  4. 鼠标右键-在”拾取模式”中,玩家可以扔掉保持树/切片。 默认情况下,”剪切模式”处于活动状态!

树木和岩石具有可定制的健康,每次玩家击中树木和岩石时,都会对树木/岩石施加一定的伤害。 当树健康达到0时,树倒在地上,它被认为是切割。 默认情况下,树和岩石的生命值都等于8,玩家每次击中时都会受到1点的伤害。 因此,在当前的设置下,玩家需要为一棵树倒下或打破石头/岩石施加8次命中。 所有这些数字都可以根据您的需要进行修改。

本产品支持5.1+版本的流明. 如果你想在它的全部潜力使用包,我建议使用流明。 为了启用流明(如果它还没有启用),你应该去项目设置/引擎/渲染,并确保你有以下设置:

  1. 动态全局照明方法-流明
  2. 反射方法-流明
  3. 阴影贴图方法-虚拟阴影贴图

注意:本产品使用世界分区,以保持一切优化. 当您第一次打开演示地图时,地形区域将不会被加载,这就是为什么您无法在编辑器中看到地形的原因。 为了看到景观,你将不得不去世界分区选项卡,并选择所有的区域后,右键单击选择和按加载区域从选择。 每个项目只需执行一次此操作。 这就是虚幻引擎的工作原理。..

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