




Features:
- Intelligent target searcher finds the best target to select. Easily switch targets. Sprite companion moves to show next best target. Target switches when the current enemy is defeated. Player can target even when not in battle to perform strafe moves.
- Player can swing their sword and block with their shield while moving. A jump strike and circle swing can also be used. Equip and unequip the sword and shield. Battle music will play when in combat.
- Player switches to a strafe mode when targeting. Project includes all strafe animations. Player will side hop, backflip or roll when the context sensitive action button is pressed.
- Lighting changes based on the time of day. Night time moves faster then day time. Background ambient music track changes based on time of day.
- Enemies will follow and shoot at the player when they are within range. Enemies have health and can be defeated when attacked. Enemy projectiles are physics based and will deflect off player shield.
- The directional stick can be used to play notes on an instrument. User can input 6 note songs in the player blueprint and custom events can be called when these notes are played on the instrument. Functioning Teleportation and Rain songs are included.
- Integer based health system is divided into quarters. Player can pick up health objects that the enemies drop to recover health.
- Displays player health with image icons. Button icons and a context-sensitive “action button”. Untarget progress bar.
Number of Blueprints: 9
Input: Gamepad, Keyboard, Mouse
Network Replicated: No
Supported Development Platforms: Windows 10
Supported Target Build Platforms: Windows (64bit)
Additional Notes: Full controls in the gallery.
Features:
- Intelligent target searcher finds the best target to select. Easily switch targets. Sprite companion moves to show next best target. Target switches when the current enemy is defeated. Player can target even when not in battle to perform strafe moves.
- Player can swing their sword and block with their shield while moving. A jump strike and circle swing can also be used. Equip and unequip the sword and shield. Battle music will play when in combat.
- Player switches to a strafe mode when targeting. Project includes all strafe animations. Player will side hop, backflip or roll when the context sensitive action button is pressed.
- Lighting changes based on the time of day. Night time moves faster then day time. Background ambient music track changes based on time of day.
- Enemies will follow and shoot at the player when they are within range. Enemies have health and can be defeated when attacked. Enemy projectiles are physics based and will deflect off player shield.
- The directional stick can be used to play notes on an instrument. User can input 6 note songs in the player blueprint and custom events can be called when these notes are played on the instrument. Functioning Teleportation and Rain songs are included.
- Integer based health system is divided into quarters. Player can pick up health objects that the enemies drop to recover health.
- Displays player health with image icons. Button icons and a context-sensitive “action button”. Untarget progress bar.
Number of Blueprints: 9
Input: Gamepad, Keyboard, Mouse
Network Replicated: No
Supported Development Platforms: Windows 10
Supported Target Build Platforms: Windows (64bit)
Additional Notes: Full controls in the gallery.
Video Link: https://youtu.be/IvUTwxE26Ew
Combat!
Engage enemies in battle! Use a variety of attacks to defeat foes while defending with your shield! Dodge, backflip and strafe to avoid attacks! Collect health pickups from fallen enemies to recover your health! Health and buttons displayed on the HUD.
Targeting!
Quickly lock on and switch targets in strafing mode! Focus on one enemy or easily battle multiple enemies by retargeting with a single button press and hold to untarget. Strafe even when enemies aren’t present. Fairy will move to indicate which enemy will be targeted next.
100% Blueprint!
Everything is blueprint programmed so you can easily prototype, debug and create without needing programming experience!
Included Extras!
Day night and instrument mechanics included! Experience an immersive atmosphere and change the weather by playing 6-note music on your flute! Easily add your own songs and set them to do whatever you need!
Video Link: https://youtu.be/IvUTwxE26Ew
Combat!
Engage enemies in battle! Use a variety of attacks to defeat foes while defending with your shield! Dodge, backflip and strafe to avoid attacks! Collect health pickups from fallen enemies to recover your health! Health and buttons displayed on the HUD.
Targeting!
Quickly lock on and switch targets in strafing mode! Focus on one enemy or easily battle multiple enemies by retargeting with a single button press and hold to untarget. Strafe even when enemies aren’t present. Fairy will move to indicate which enemy will be targeted next.
100% Blueprint!
Everything is blueprint programmed so you can easily prototype, debug and create without needing programming experience!
Included Extras!
Day night and instrument mechanics included! Experience an immersive atmosphere and change the weather by playing 6-note music on your flute! Easily add your own songs and set them to do whatever you need!

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