Texture Sizes: 4096×4096, 2048×2048, 1024×1024, 512×512, 256×256
Scaled to Epic Skeleton: Yes
Collision:
- Pistol – Yes, custom
- Bullet – Yes, custom
- 9×19 Shell – Yes, custom
- Player (Mannequin Arms) – Yes, custom
- Objects on Demo level – Yes, custom
Vertex Count:
- Pistol – 7469
- Clip – 342
- Bullet – 12
- 9×19 Shell – 332
- Player (Mannequin Arms) – 11448
- Objects on Demo level – from 4 to 9749
Number of Meshes:
- 22 for objects on Demo level
- 1 for player (Mannequin Arms)
- 1 for pistol
- 1 for 9×19 Shell
- 1 for bullet
- 1 for static clip
- 1 for effects
Number of Materials and Material Instances: 35
- 2 for pistol (1 for clip)
- 1 for mount on pistol
- 4 for effects
- 1 for 9×19 Shell
- 1 for bullet
- 5 for player (Mannequin Arms)
- 21 for objects on Demo level
Number of Textures: 27
- 6 for pistol(3 for clip)
- 3 for mount on pistol
- 3 for 9×19 Case
- 4 for effects
- 9 for objects on Demo level
- 2 for player (Mannequin Arms)
Number of Audio Waves: 30
Number of Audio Cues: 8
纹理尺寸:4096×4096,2048×2048,1024×1024,512×512,256×256
缩放到史诗骨架:是的
碰撞:
- 手枪-是的,习惯
- 子弹-是的,习惯
- 9×19外壳-是的,定制
- 玩家(人体模型武器)-是的,自定义
- 演示级别的对象-是的,自定义
顶点计数:
- 手枪-7469
- 剪辑-342
- 子弹-12
- 9×19外壳-332
- 玩家(人体模型武器)-11448
- 演示级别的对象-从4到9749
网格数:
- 22对于演示级别的对象
- 1名球员(人体模型武器)
- 1支手枪
- 1为9×19外壳
- 1用于子弹
- 1用于静态剪辑
- 1对于效果
材质和材质实例数: 35
- 2支手枪(1支夹子)
- 1用于安装在手枪上
- 4对于效果
- 1为9×19外壳
- 1用于子弹
- 5对于玩家(人体模型武器)
- 21对于演示级别的对象
纹理数量: 27
- 6支手枪(3支夹子)
- 3用于安装手枪
- 3为9×19案件
- 4对于效果
- 9对于演示级别的对象
- 2名球员(人体模型武器)
音频波数: 30
音频提示数: 8
Ready to use in FPS projects. Pistol can be used with any set of arms but I included animations using the default UE4 FPS arms rigged to the Epic Skeleton for easy compatibility.
V1 (4.20)
V2 (4.21 – 4.23)
IMPORTANT: All pictures and information in descriptions about latest version.
14 character animations for FPS and TPS
- 3 shoots
- reload
- reload, when clip is empty
- equip/unequip
- walk animation
- sprint animation
- idle animation
- idle animation to AIM.
- jump idle
- jump end
- block idle
7 weapon animations:
- shoot
- last shot
- reload
- reload, when clip empty
- idle
- idle, when clip is empty
- equip
30 sounds:
- close shots
- echo to close shots
- dry shots
- reloading (clip in and clip out)
- slide back and return
- sounds for hands
- sounds for grab clip from packet
- echo to close shots (small to auto fire and long to one shot)
- shells on the floor
准备在FPS项目中使用。 手枪可以与任何一组武器一起使用,但我包括了动画使用默认的UE4FPS武器装备到史诗骨架,以方便兼容性。
V1(4.20)
V2(4.21-4.23)
重要提示:所有图片和信息的描述有关最新版本.
FPS和TPS的14个角色动画
- 3次射击
- 重新装填
- 重新加载,当clip为空时
- 装备/装备
- 步行动画
- 冲刺动画
- 空闲动画
- 空闲动画瞄准。
- 闲跳
- 跳转结束
- 阻止空闲
7武器动画:
- 射击,射击
- 最后一枪
- 重新装填
- 重新加载,当剪辑空
- 闲置
- 空闲,当clip为空时
- 装备
30声音:
- 近距离拍摄
- 回声关闭镜头
- 干镜头
- 重新加载(夹入和夹出)
- 向后滑动并返回
- 手的声音
- 从数据包抓取剪辑的声音
- 回声关闭镜头(小到自动射击和长到一个镜头)
- 地板上的贝壳
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