




Features:
- Random Spawn AI in Radius
- Works in Singleplayer & Multiplayer
- You can put Multiple Spawn boxes in the World
- Customize Every Spawn box in the World
- Choose Spawn-Box or Spawn-Sphere
- Choose number of ai to spawn per Wave
- Choose Maximum number of AI at the same time in the World
- Choose spawn AI near the Character or Random in the World
- Choose Enemy run to Character or walk random around
- choose how long the AI stays on the point when it has reached its destination until it moves on
- Set Enemy Life
- Turn On/Off to choose enemy Life
- Choose Enemy Life Multiply after Round
- Set Up the walk speed & max walk speed for the AI
- choose whether you want to increase the walk speed after each round
- you can increase the walk Speed for the AI Every Round
- Choose Enemy Spawn Intensity
- Set Enemy Spawn Intensity Every Round
- Choose Enemy Spawn number per Players
- Delay for Spawn AI
- Delay for the Next Wave
- Wave system
- Max Waves or Unlimit
- you can increase the number of the AI every Wave
- Minimal Spawn distance to Character
- Maximum Spawn distance to Character
- Choose Max Random walk Distance of the AI in Open World.
- Choose The Object where to hit the spawn Line Trace
- you have a lot of boss attitudesyou can hire the boss live
- you can set the boss walk speed
- you can spawn the boss from a certain number of kills
- you can spawn the boss from a certain number of waves
- you can only spawn bosses in certain waves
- Include a Simple AI
Number of Blueprints: 10
Network Replicated: yes
Supported Development Platforms: Windows
Features:
- Random Spawn AI in Radius
- Works in Singleplayer & Multiplayer
- You can put Multiple Spawn boxes in the World
- Customize Every Spawn box in the World
- Choose Spawn-Box or Spawn-Sphere
- Choose number of ai to spawn per Wave
- Choose Maximum number of AI at the same time in the World
- Choose spawn AI near the Character or Random in the World
- Choose Enemy run to Character or walk random around
- choose how long the AI stays on the point when it has reached its destination until it moves on
- Set Enemy Life
- Turn On/Off to choose enemy Life
- Choose Enemy Life Multiply after Round
- Set Up the walk speed & max walk speed for the AI
- choose whether you want to increase the walk speed after each round
- you can increase the walk Speed for the AI Every Round
- Choose Enemy Spawn Intensity
- Set Enemy Spawn Intensity Every Round
- Choose Enemy Spawn number per Players
- Delay for Spawn AI
- Delay for the Next Wave
- Wave system
- Max Waves or Unlimit
- you can increase the number of the AI every Wave
- Minimal Spawn distance to Character
- Maximum Spawn distance to Character
- Choose Max Random walk Distance of the AI in Open World.
- Choose The Object where to hit the spawn Line Trace
- you have a lot of boss attitudesyou can hire the boss live
- you can set the boss walk speed
- you can spawn the boss from a certain number of kills
- you can spawn the boss from a certain number of waves
- you can only spawn bosses in certain waves
- Include a Simple AI
Number of Blueprints: 10
Network Replicated: yes
Supported Development Platforms: Windows
The world’s most comprehensive and best wave-based enemy spawning system, constantly adding new features
Update patch notes 2.0.2:
-
Even easier AI integration with the Blueprint “AIComponent”.
Features:
-
A defense mode has been added.
-
A BPC_Defense component has been added (to better integrate the defended object).
-
You can adjust the probability that enemies will attack the player or the defended object.
-
If the object is destroyed, all enemies die, and the defense can be restarted as soon as the player returns to the spawn box.
Optimization:
-
The blueprints have been slightly adjusted to improve performance.
-
Simple to use
-
Setup for Singleplayer & Multiplayer
-
Easy integration into any project
-
Only takes under 2 minutes to setup
-
Adjust each spawn box individually in a level
-
Easily reused across multiple projects
Video review: https://youtu.be/fyFpArkuoSg
Demo Project: https://www.mediafire.com/file/rjtdzlezl7hy8dr/Custom+Spawn+System+Demo+Projekt.rar/file
Setup tutorial: https://youtu.be/L6T0aaUPjwg
AI Integration: https://youtu.be/D5xFzKVxEh8
For further support or a bug report, simply send an email to:
Mira.maty@web.de
PLEASE leave a Review!!! Thanks!
The world’s most comprehensive and best wave-based enemy spawning system, constantly adding new features
Update patch notes 2.0.2:
-
Even easier AI integration with the Blueprint “AIComponent”.
Features:
-
A defense mode has been added.
-
A BPC_Defense component has been added (to better integrate the defended object).
-
You can adjust the probability that enemies will attack the player or the defended object.
-
If the object is destroyed, all enemies die, and the defense can be restarted as soon as the player returns to the spawn box.
Optimization:
-
The blueprints have been slightly adjusted to improve performance.
-
Simple to use
-
Setup for Singleplayer & Multiplayer
-
Easy integration into any project
-
Only takes under 2 minutes to setup
-
Adjust each spawn box individually in a level
-
Easily reused across multiple projects
Video review: https://youtu.be/fyFpArkuoSg
Demo Project: https://www.mediafire.com/file/rjtdzlezl7hy8dr/Custom+Spawn+System+Demo+Projekt.rar/file
Setup tutorial: https://youtu.be/L6T0aaUPjwg
AI Integration: https://youtu.be/D5xFzKVxEh8
For further support or a bug report, simply send an email to:
Mira.maty@web.de
PLEASE leave a Review!!! Thanks!

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