Number of Unique Meshes: 76
Collision: (Yes automatically generated)
LODs: No
Vertex Count: 33 – 11108
Number of Materials and Material Instances: 68
Number of Textures: 108
Texture Resolutions: (1024×1024, 2048×2048)
唯一网格数:76
碰撞:(是自动生成的)
Lod:不
顶点数:33-11108
材质和材质实例数:68
纹理数量:108
纹理分辨率:(1024×1024,2048×2048)
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Story
The Crime Scene was inspired by a trip to Milano and walking into a fantastic place called LuBar and developing the idea of a café in a greenhouse with a spin of mystery.
Style
The style of this environment can be considered as semi-realistic to hyper-realistic.
Features:
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Modular meshes: 17 modular building meshes to recreate a simple corridor and thecentral area.
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Vegetation: 21 foliage meshes across 10 different species.
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Props: 33 additional props created for the scene.
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Materials: 7 materials including an advanced foliage material to access a Fresnel effect,boost emissive on the underside of the leaf and adjust lightmass intensity; a versatile props master material; a 2 layer blend material with normals and an additional color variation layer; and a simple decal and localized volume fog material.
Reviews
Uncle Fred
“The good:
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Full PBR props that offer good character.
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Excellent use of UVs. No wasted space.
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Architectural elements are realistic looking.
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Interesting and efficient use of particles to create godrays.
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Excellent example map.
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Limited set of props, but that’s okay for a smaller pack.
The bad:
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The plaster and floor materials use a complex blend PBR, but it doesn’t look nearly good enough to justify the complexity.
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It would be nice if foliage props offered a Pivot Painter rigged version, much like Megascans.
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Setting up lamp props with exposed light setting blueprints produces odd material assignments. This is a very rare bug I’ve only seen once before.”
CrashA51
“Great Atmosphere, Robert Roeder’s work is amazing.”
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故事
犯罪现场的灵感来自于一次米兰之旅,走进一个叫做卢巴尔的奇妙地方,并在一个充满神秘色彩的温室里发展出一家咖啡馆的想法。
风格
这种环境的风格可以被认为是半现实到超现实。
特征:
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模块化网格:17个模块化建筑网格重建一个简单的走廊和中心区域.
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植被:21叶网格跨越10个不同的物种.
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道具:为场景创建的33个额外道具。
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材质:7种材质,包括用于访问菲涅耳效果的高级叶子材质、增强叶子底部的自发光和调整光照强度;多功能道具主材质;具有法线和附加颜色变化层的2层混合材质;以及简单的贴花和局部体积雾材质。
检讨报告
弗雷德叔叔
“好的:
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完整的PBR道具,提供良好的性格。
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出色地使用Uv。 没有浪费的空间。
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建筑元素是现实的外观。
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有趣和有效地利用粒子来创建godrays。
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优秀的示例地图。
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有限的道具,但对于一个较小的包来说,这是可以的。
坏的:
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石膏和地板材料使用复杂的混合PBR,但它看起来不够好,不足以证明复杂性。
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如果叶子道具提供了一个枢轴画家操纵版本,就像Megascans一样,那将是很好的。
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使用暴露的灯光设置蓝图设置灯具道具会产生奇怪的材质分配。 这是我以前只见过一次的非常罕见的错误。”
CrashA51
“伟大的氛围,罗伯特*罗德的工作是惊人的。”
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