Number of Unique Meshes: 76

Collision: (Yes automatically generated)

LODs: No

Vertex Count: 33 – 11108

Number of Materials and Material Instances: 68

Number of Textures: 108

Texture Resolutions: (1024×1024, 2048×2048)

唯一网格数:76

碰撞:(是自动生成的)

Lod:不

顶点数:33-11108

材质和材质实例数:68

纹理数量:108

纹理分辨率:(1024×1024,2048×2048)










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Story

The Crime Scene was inspired by a trip to Milano and walking into a fantastic place called LuBar and developing the idea of a café in a greenhouse with a spin of mystery.

Style

The style of this environment can be considered as semi-realistic to hyper-realistic.

Features:

  • Modular meshes: 17 modular building meshes to recreate a simple corridor and thecentral area.

  • Vegetation: 21 foliage meshes across 10 different species.

  • Props: 33 additional props created for the scene.

  • Materials: 7 materials including an advanced foliage material to access a Fresnel effect,boost emissive on the underside of the leaf and adjust lightmass intensity; a versatile props master material; a 2 layer blend material with normals and an additional color variation layer; and a simple decal and localized volume fog material.

Reviews

Uncle Fred

The good:

  • Full PBR props that offer good character.

  • Excellent use of UVs. No wasted space.

  • Architectural elements are realistic looking.

  • Interesting and efficient use of particles to create godrays.

  • Excellent example map.

  • Limited set of props, but that’s okay for a smaller pack.

The bad:

  • The plaster and floor materials use a complex blend PBR, but it doesn’t look nearly good enough to justify the complexity.

  • It would be nice if foliage props offered a Pivot Painter rigged version, much like Megascans.

  • Setting up lamp props with exposed light setting blueprints produces odd material assignments. This is a very rare bug I’ve only seen once before.”

CrashA51

Great Atmosphere, Robert Roeder’s work is amazing.”

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故事

犯罪现场的灵感来自于一次米兰之旅,走进一个叫做卢巴尔的奇妙地方,并在一个充满神秘色彩的温室里发展出一家咖啡馆的想法。

风格

这种环境的风格可以被认为是半现实到超现实。

特征:

  • 模块化网格:17个模块化建筑网格重建一个简单的走廊和中心区域.

  • 植被:21叶网格跨越10个不同的物种.

  • 道具:为场景创建的33个额外道具。

  • 材质:7种材质,包括用于访问菲涅耳效果的高级叶子材质、增强叶子底部的自发光和调整光照强度;多功能道具主材质;具有法线和附加颜色变化层的2层混合材质;以及简单的贴花和局部体积雾材质。

检讨报告

弗雷德叔叔

好的:

  • 完整的PBR道具,提供良好的性格。

  • 出色地使用Uv。 没有浪费的空间。

  • 建筑元素是现实的外观。

  • 有趣和有效地利用粒子来创建godrays。

  • 优秀的示例地图。

  • 有限的道具,但对于一个较小的包来说,这是可以的。

坏的:

  • 石膏和地板材料使用复杂的混合PBR,但它看起来不够好,不足以证明复杂性。

  • 如果叶子道具提供了一个枢轴画家操纵版本,就像Megascans一样,那将是很好的。

  • 使用暴露的灯光设置蓝图设置灯具道具会产生奇怪的材质分配。 这是我以前只见过一次的非常罕见的错误。”

CrashA51

伟大的氛围,罗伯特*罗德的工作是惊人的。”

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