




Features: 26 unique effects. Easy scaling. All effects are looped! Looping time is 1 second. They have position of 0.0.90 on the demo scene.
Type of Emitters: CPU | Ribbon | Mesh Emitters
Number of Niagara Systems: 26
LODs: No
Number of Textures: 81
Number of Materials and Material Instances: 62
Number of Material Functions: 1
Number of Unique Meshes: 8
Number of Blueprints: 0
Supported Development Platforms: PC | Mobiles | Consoles | VR | WEB
Additional Notes: Distortion particles are enabled by default, but you can disable them in the Niagara systems for mobiles.
Features: 26 unique effects. Easy scaling. All effects are looped! Looping time is 1 second. They have position of 0.0.90 on the demo scene.
Type of Emitters: CPU | Ribbon | Mesh Emitters
Number of Niagara Systems: 26
LODs: No
Number of Textures: 81
Number of Materials and Material Instances: 62
Number of Material Functions: 1
Number of Unique Meshes: 8
Number of Blueprints: 0
Supported Development Platforms: PC | Mobiles | Consoles | VR | WEB
Additional Notes: Distortion particles are enabled by default, but you can disable them in the Niagara systems for mobiles.
The asset includes 26 unique aura effects from sci-fi to magic. You can find any element condition.
You can easily scale these Niagara effects using only 1 scaling value. You can check this in the end of showcase video.
My social networks:
YouTube | Second YouTube channel | Twitter | Artstation | Instagram | Discord (Support)
The asset includes 26 unique aura effects from sci-fi to magic. You can find any element condition.
You can easily scale these Niagara effects using only 1 scaling value. You can check this in the end of showcase video.
My social networks:
YouTube | Second YouTube channel | Twitter | Artstation | Instagram | Discord (Support)

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