Features: 26 unique effects. Easy scaling. All effects are looped! Looping time is 1 second. They have position of 0.0.90 on the demo scene.

Type of Emitters: CPU | Ribbon | Mesh Emitters

Number of Niagara Systems: 26

LODs: No

Number of Textures: 81

Number of Materials and Material Instances: 62

Number of Material Functions: 1

Number of Unique Meshes: 8

Number of Blueprints: 0

Supported Development Platforms: PC | Mobiles | Consoles | VR | WEB

Additional Notes: Distortion particles are enabled by default, but you can disable them in the Niagara systems for mobiles.

Features: 26 unique effects. Easy scaling. All effects are looped! Looping time is 1 second. They have position of 0.0.90 on the demo scene.

Type of Emitters: CPU | Ribbon | Mesh Emitters

Number of Niagara Systems: 26

LODs: No

Number of Textures: 81

Number of Materials and Material Instances: 62

Number of Material Functions: 1

Number of Unique Meshes: 8

Number of Blueprints: 0

Supported Development Platforms: PC | Mobiles | Consoles | VR | WEB

Additional Notes: Distortion particles are enabled by default, but you can disable them in the Niagara systems for mobiles.

The asset includes 26 unique aura effects from sci-fi to magic. You can find any element condition.

You can easily scale these Niagara effects using only 1 scaling value. You can check this in the end of showcase video.

SHOWCASE VIDEO

My social networks:

YouTube | Second YouTube channelTwitter | Artstation | Instagram | Discord (Support)

The asset includes 26 unique aura effects from sci-fi to magic. You can find any element condition.

You can easily scale these Niagara effects using only 1 scaling value. You can check this in the end of showcase video.

SHOWCASE VIDEO

My social networks:

YouTube | Second YouTube channelTwitter | Artstation | Instagram | Discord (Support)

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