Features:

  • Blueprint Logic Translation – Convert visual Blueprint graphs to AI-readable structured text

  • Recursive Nested Analysis – Deep tracing of functions, macros, and collapsed graphs with adjustable depth

  • Flow Inspector Interface – Interactive navigation and targeted section copying for detailed analysis

  • Complete Data Type Support – All UE primitives, structs, containers, custom types, and mathematical expressions

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  • BP2AI (Editor)

Number of Blueprints:

0

Number of C++ Classes:

61 – Core Data Structures (12) | Handler Classes (18) | Formatter Classes (5) | Document Builder Classes (3) | Core Engine Classes (4) | Model Classes (3) | Utility Classes (6) | Helper Classes (4) | Widget/UI Classes (3) | Module/Command Classes (3)

Network Replicated: (Yes/No)

Supported Development Platforms:

  • Windows: Yes

  • Mac: No (let me know if you want to compile it for MacOS)

  • Linux: No (same if you can compile on Linux let me know)

Supported Target Build Platforms: Not applicable – Editor-only plugin used during development, does not affect packaged builds

Documentation Link:

https://www.a-maze.games/blog/bp2ai-translator-unreal-plugin

Important/Additional Notes:

Requires WebBrowserWidget (FlowInspector viewer) and EnhancedInput (Node support) plugins – usually turned on by default

Features:

  • Blueprint Logic Translation – Convert visual Blueprint graphs to AI-readable structured text

  • Recursive Nested Analysis – Deep tracing of functions, macros, and collapsed graphs with adjustable depth

  • Flow Inspector Interface – Interactive navigation and targeted section copying for detailed analysis

  • Complete Data Type Support – All UE primitives, structs, containers, custom types, and mathematical expressions

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  • BP2AI (Editor)

Number of Blueprints:

0

Number of C++ Classes:

61 – Core Data Structures (12) | Handler Classes (18) | Formatter Classes (5) | Document Builder Classes (3) | Core Engine Classes (4) | Model Classes (3) | Utility Classes (6) | Helper Classes (4) | Widget/UI Classes (3) | Module/Command Classes (3)

Network Replicated: (Yes/No)

Supported Development Platforms:

  • Windows: Yes

  • Mac: No (let me know if you want to compile it for MacOS)

  • Linux: No (same if you can compile on Linux let me know)

Supported Target Build Platforms: Not applicable – Editor-only plugin used during development, does not affect packaged builds

Documentation Link:

https://www.a-maze.games/blog/bp2ai-translator-unreal-plugin

Important/Additional Notes:

Requires WebBrowserWidget (FlowInspector viewer) and EnhancedInput (Node support) plugins – usually turned on by default

📺 SEE IT IN ACTION:

The limitation: AI can analyze text-based code but not visual Blueprint graphs.

BP2AI solution: Converts your Blueprint logic and data flow into AI-readable text, supercharging your Blueprint workflow with:

🔍 Instant Debugging Assistance → Identify bugs, logic inconsistencies, edge cases, and architectural flaws

📋 Automated Documentation → Generate technical docs and knowledge transfer materials in minutes

⚡ Guided C++ Migration → Get architectural recommendations and C++ code files while keeping full implementation control

This isn’t a “magic AI code generator” – it’s a precision translator that gives your favorite AI assistant complete Blueprint context. You control the prompts, decisions, and implementation – while saving hours of valuable development time.

🔧 TECHNICAL FEATURES & ACCURACY Complete Blueprint analysis with precise pin resolution and execution flow reconstruction:

🔍 Core Analysis Engine

Advanced recursive tracing system that performs deep static analysis of Blueprint execution and data flow paths with cycle detection and context-aware processing.

 

✓ Recursive Pin Resolution (level depth adjustable)

✓ Multi-level & Nested Function/Macro Crawling 

✓ Complex Symbolic Expression Tracing

✓ Complete Data Flow Mapping

✓ Execution Path Reconstruction

⚡ Flow & Control Structures 

Complete support for all Blueprint control flow patterns including branching, looping, sequencing, macros, and complex nested execution paths with accurate flow reconstruction.

 

✓ If/Then/Else Branching

✓ Switch Statements (Enum/String/Name/Int)

✓ Loop Constructs (For/ForEach/While)

✓ Execution Sequencing & Gates

✓ Macros (User & Engine) Pure & Impure Handling

✓ Collapsed Graphs

📊 Functions & Event Handling

Multi-level graph analysis supporting functions, custom events, Blueprint interfaces, comprehensive event binding, and delegate systems with complete hierarchy traversal.

 

✓ Functions, Parent Function & Custom Events

✓ Blueprint Interfaces & Multi-Graph Dependencies

✓ Event Binding & Delegates

✓ Timeline Integration

✓ Input Events (Standard & Enhanced)

✓ Component & Actor Events

🔢 Data Types & Math 

Comprehensive support for all Unreal Engine data types, containers, mathematical expressions, logical operations, and type conversions with accurate symbolic representation.

 

✓ All UE Primitive Types

✓ Core UE Structs (Vector, Rotator, etc.)

✓ Containers (Arrays, Maps, Sets)

✓ Custom Structs, GameplayTags & DataTables 

✓ Mathematical Expressions

✓ Logical & Comparison Operators

✅ PERFECT FOR:

  • Debugging complex nested systems

  • Code review and quality assurance workflows

  • Consistent technical documentation

  • Blueprint to C++ migrations 

  • Legacy system analysis and maintenance

  • Understanding inherited or complex Blueprint logic

❌ NOT FOR:

  • One-click Blueprint node generation

  • Black box “magic fix” solutions

  • Automated decision-making workflows

  • Non-Blueprint graph types (Animation, Material, PCG, Niagara)

📺 SEE IT IN ACTION:

The limitation: AI can analyze text-based code but not visual Blueprint graphs.

BP2AI solution: Converts your Blueprint logic and data flow into AI-readable text, supercharging your Blueprint workflow with:

🔍 Instant Debugging Assistance → Identify bugs, logic inconsistencies, edge cases, and architectural flaws

📋 Automated Documentation → Generate technical docs and knowledge transfer materials in minutes

⚡ Guided C++ Migration → Get architectural recommendations and C++ code files while keeping full implementation control

This isn’t a “magic AI code generator” – it’s a precision translator that gives your favorite AI assistant complete Blueprint context. You control the prompts, decisions, and implementation – while saving hours of valuable development time.

🔧 TECHNICAL FEATURES & ACCURACY Complete Blueprint analysis with precise pin resolution and execution flow reconstruction:

🔍 Core Analysis Engine

Advanced recursive tracing system that performs deep static analysis of Blueprint execution and data flow paths with cycle detection and context-aware processing.

 

✓ Recursive Pin Resolution (level depth adjustable)

✓ Multi-level & Nested Function/Macro Crawling 

✓ Complex Symbolic Expression Tracing

✓ Complete Data Flow Mapping

✓ Execution Path Reconstruction

⚡ Flow & Control Structures 

Complete support for all Blueprint control flow patterns including branching, looping, sequencing, macros, and complex nested execution paths with accurate flow reconstruction.

 

✓ If/Then/Else Branching

✓ Switch Statements (Enum/String/Name/Int)

✓ Loop Constructs (For/ForEach/While)

✓ Execution Sequencing & Gates

✓ Macros (User & Engine) Pure & Impure Handling

✓ Collapsed Graphs

📊 Functions & Event Handling

Multi-level graph analysis supporting functions, custom events, Blueprint interfaces, comprehensive event binding, and delegate systems with complete hierarchy traversal.

 

✓ Functions, Parent Function & Custom Events

✓ Blueprint Interfaces & Multi-Graph Dependencies

✓ Event Binding & Delegates

✓ Timeline Integration

✓ Input Events (Standard & Enhanced)

✓ Component & Actor Events

🔢 Data Types & Math 

Comprehensive support for all Unreal Engine data types, containers, mathematical expressions, logical operations, and type conversions with accurate symbolic representation.

 

✓ All UE Primitive Types

✓ Core UE Structs (Vector, Rotator, etc.)

✓ Containers (Arrays, Maps, Sets)

✓ Custom Structs, GameplayTags & DataTables 

✓ Mathematical Expressions

✓ Logical & Comparison Operators

✅ PERFECT FOR:

  • Debugging complex nested systems

  • Code review and quality assurance workflows

  • Consistent technical documentation

  • Blueprint to C++ migrations 

  • Legacy system analysis and maintenance

  • Understanding inherited or complex Blueprint logic

❌ NOT FOR:

  • One-click Blueprint node generation

  • Black box “magic fix” solutions

  • Automated decision-making workflows

  • Non-Blueprint graph types (Animation, Material, PCG, Niagara)

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