Features:

  • Blueprint Logic Translation – Convert visual Blueprint graphs to AI-readable structured text

  • Recursive Nested Analysis – Deep tracing of functions, macros, and collapsed graphs with adjustable depth

  • Flow Inspector Interface – Interactive navigation and targeted section copying for detailed analysis

  • Complete Data Type Support – All UE primitives, structs, containers, custom types, and mathematical expressions

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  • BP2AI (Editor)

Number of Blueprints:

0

Number of C++ Classes:

61 – Core Data Structures (12) | Handler Classes (18) | Formatter Classes (5) | Document Builder Classes (3) | Core Engine Classes (4) | Model Classes (3) | Utility Classes (6) | Helper Classes (4) | Widget/UI Classes (3) | Module/Command Classes (3)

Network Replicated: (Yes/No)

Supported Development Platforms:

  • Windows: Yes

  • Mac: No (let me know if you want to compile it for MacOS)

  • Linux: No (same if you can compile on Linux let me know)

Supported Target Build Platforms: Not applicable – Editor-only plugin used during development, does not affect packaged builds

Documentation Link:

https://www.a-maze.games/blog/bp2ai-translator-unreal-plugin

Important/Additional Notes:

Requires WebBrowserWidget (FlowInspector viewer) and EnhancedInput (Node support) plugins – usually turned on by default

Features:

  • Blueprint Logic Translation – Convert visual Blueprint graphs to AI-readable structured text

  • Recursive Nested Analysis – Deep tracing of functions, macros, and collapsed graphs with adjustable depth

  • Flow Inspector Interface – Interactive navigation and targeted section copying for detailed analysis

  • Complete Data Type Support – All UE primitives, structs, containers, custom types, and mathematical expressions

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  • BP2AI (Editor)

Number of Blueprints:

0

Number of C++ Classes:

61 – Core Data Structures (12) | Handler Classes (18) | Formatter Classes (5) | Document Builder Classes (3) | Core Engine Classes (4) | Model Classes (3) | Utility Classes (6) | Helper Classes (4) | Widget/UI Classes (3) | Module/Command Classes (3)

Network Replicated: (Yes/No)

Supported Development Platforms:

  • Windows: Yes

  • Mac: No (let me know if you want to compile it for MacOS)

  • Linux: No (same if you can compile on Linux let me know)

Supported Target Build Platforms: Not applicable – Editor-only plugin used during development, does not affect packaged builds

Documentation Link:

https://www.a-maze.games/blog/bp2ai-translator-unreal-plugin

Important/Additional Notes:

Requires WebBrowserWidget (FlowInspector viewer) and EnhancedInput (Node support) plugins – usually turned on by default

📺 SEE IT IN ACTION:

The limitation: AI can analyze text-based code but not visual Blueprint graphs.

BP2AI solution: Converts your Blueprint logic and data flow into AI-readable text, supercharging your Blueprint workflow with:

🔍 Instant Debugging Assistance → Identify bugs, logic inconsistencies, edge cases, and architectural flaws

📋 Automated Documentation → Generate technical docs and knowledge transfer materials in minutes

Guided C++ Migration → Get architectural recommendations and C++ code files while keeping full implementation control

This isn’t a “magic AI code generator” – it’s a precision translator that gives your favorite AI assistant complete Blueprint context. You control the prompts, decisions, and implementation – while saving hours of valuable development time.

🔧 TECHNICAL FEATURES & ACCURACY Complete Blueprint analysis with precise pin resolution and execution flow reconstruction:

🔍 Core Analysis Engine

Advanced recursive tracing system that performs deep static analysis of Blueprint execution and data flow paths with cycle detection and context-aware processing.

 

 Recursive Pin Resolution (level depth adjustable)

Multi-level & Nested Function/Macro Crawling 

✓ Complex Symbolic Expression Tracing

✓ Complete Data Flow Mapping

Execution Path Reconstruction

⚡ Flow & Control Structures 

Complete support for all Blueprint control flow patterns including branching, looping, sequencing, macros, and complex nested execution paths with accurate flow reconstruction.

 

 If/Then/Else Branching

 Switch Statements (Enum/String/Name/Int)

 Loop Constructs (For/ForEach/While)

 Execution Sequencing & Gates

 Macros (User & Engine) Pure & Impure Handling

 Collapsed Graphs

📊 Functions & Event Handling

Multi-level graph analysis supporting functions, custom events, Blueprint interfaces, comprehensive event binding, and delegate systems with complete hierarchy traversal.

 

 Functions, Parent Function & Custom Events

 Blueprint Interfaces & Multi-Graph Dependencies

 Event Binding & Delegates

 Timeline Integration

 Input Events (Standard & Enhanced)

 Component & Actor Events

🔢 Data Types & Math 

Comprehensive support for all Unreal Engine data types, containers, mathematical expressions, logical operations, and type conversions with accurate symbolic representation.

 

 All UE Primitive Types

 Core UE Structs (Vector, Rotator, etc.)

 Containers (Arrays, Maps, Sets)

 Custom Structs, GameplayTags & DataTables 

 Mathematical Expressions

 Logical & Comparison Operators

✅ PERFECT FOR:

  • Debugging complex nested systems

  • Code review and quality assurance workflows

  • Consistent technical documentation

  • Blueprint to C++ migrations 

  • Legacy system analysis and maintenance

  • Understanding inherited or complex Blueprint logic

❌ NOT FOR:

  • One-click Blueprint node generation

  • Black box “magic fix” solutions

  • Automated decision-making workflows

  • Non-Blueprint graph types (Animation, Material, PCG, Niagara)

📺 SEE IT IN ACTION:

The limitation: AI can analyze text-based code but not visual Blueprint graphs.

BP2AI solution: Converts your Blueprint logic and data flow into AI-readable text, supercharging your Blueprint workflow with:

🔍 Instant Debugging Assistance → Identify bugs, logic inconsistencies, edge cases, and architectural flaws

📋 Automated Documentation → Generate technical docs and knowledge transfer materials in minutes

Guided C++ Migration → Get architectural recommendations and C++ code files while keeping full implementation control

This isn’t a “magic AI code generator” – it’s a precision translator that gives your favorite AI assistant complete Blueprint context. You control the prompts, decisions, and implementation – while saving hours of valuable development time.

🔧 TECHNICAL FEATURES & ACCURACY Complete Blueprint analysis with precise pin resolution and execution flow reconstruction:

🔍 Core Analysis Engine

Advanced recursive tracing system that performs deep static analysis of Blueprint execution and data flow paths with cycle detection and context-aware processing.

 

 Recursive Pin Resolution (level depth adjustable)

Multi-level & Nested Function/Macro Crawling 

✓ Complex Symbolic Expression Tracing

✓ Complete Data Flow Mapping

Execution Path Reconstruction

⚡ Flow & Control Structures 

Complete support for all Blueprint control flow patterns including branching, looping, sequencing, macros, and complex nested execution paths with accurate flow reconstruction.

 

 If/Then/Else Branching

 Switch Statements (Enum/String/Name/Int)

 Loop Constructs (For/ForEach/While)

 Execution Sequencing & Gates

 Macros (User & Engine) Pure & Impure Handling

 Collapsed Graphs

📊 Functions & Event Handling

Multi-level graph analysis supporting functions, custom events, Blueprint interfaces, comprehensive event binding, and delegate systems with complete hierarchy traversal.

 

 Functions, Parent Function & Custom Events

 Blueprint Interfaces & Multi-Graph Dependencies

 Event Binding & Delegates

 Timeline Integration

 Input Events (Standard & Enhanced)

 Component & Actor Events

🔢 Data Types & Math 

Comprehensive support for all Unreal Engine data types, containers, mathematical expressions, logical operations, and type conversions with accurate symbolic representation.

 

 All UE Primitive Types

 Core UE Structs (Vector, Rotator, etc.)

 Containers (Arrays, Maps, Sets)

 Custom Structs, GameplayTags & DataTables 

 Mathematical Expressions

 Logical & Comparison Operators

✅ PERFECT FOR:

  • Debugging complex nested systems

  • Code review and quality assurance workflows

  • Consistent technical documentation

  • Blueprint to C++ migrations 

  • Legacy system analysis and maintenance

  • Understanding inherited or complex Blueprint logic

❌ NOT FOR:

  • One-click Blueprint node generation

  • Black box “magic fix” solutions

  • Automated decision-making workflows

  • Non-Blueprint graph types (Animation, Material, PCG, Niagara)

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