VIDEO PREVIEW

Runtime generation support for 4.25+!

FEATURES, INCLUDED GENERATORS, DOCUMENTATION & TUTORIALS

DISCORD SERVER (SUPPORT, DISCUSSION)

REVIEWS, QUESTIONS & ANSWERS (from UE Marketplace)

Included example generators:

  • Arrow Generator (2)

  • Axe Generator (2)

  • Book Generator (2)

  • Bow Generator (2)

  • Bucket Generator (2, Medieval & Simple Low Poly)

  • Candlestick Generator

  • Chest Generator

  • Clock Generator

  • Column Generator (2)

  • Fence Generator (2)

  • Glass Generator (2, Regular & For Drinks)

  • Grass Generator (2)

  • Gun Generator (2)

  • Hourglass Generator

  • Lamp Generator

  • Plant Generator (2)

  • Potion Generator

  • Rose Generator

  • Ruby Rose Generator

  • Scroll Generator (2)

  • Shield Generator (2)

  • Sword Generator (2)

  • Vase Generator

  • Well Generator (2)

  • Simple Generators: Tree, Bottle, Spyglass, Staff, Ladder

Example tutorial 1 | Example tutorial 2

… More tutorials are available in the documentation.

By default, it works best with non-organic shapes, but it’s possible to add custom nodes and extend the functionality or use your premade organic meshes as asset parts.

It can also be used to compose premade asset parts in random configurations.

Main features:

  • Possibility to create various types of asset generators

  • Runtime asset generation support (4.25+)

  • 30 example asset generators included (+ Example how-to maps)

  • Intuitive node-based system

  • Easy spline shape-based mesh generation nodes

  • A large set of exposed parameters for mesh generation rules

  • Custom parameter system with formulas, bool conditions, and more

  • Procedural surface-aligning mesh decals with atlasing support

  • HDRI lighting setup with many customization options

  • Set of example materials & textures included

  • Angle-based mesh smoothing (+ All Smooth & All Flat options)

  • Along-spline UV mapping (+ Planar & Tri-Planar options)

  • Vertex Color control for material colorization or texture masking

  • Node instancing & ‘variations’ system

  • Assets can be saved as regular Static Meshes & exported as .FBX or .OBJ

  • Full Blueprint project, clean & easy to extend

  • … More, all described in the documentation: https://goo.gl/Uedxpf

Besides the documentation, the project contains 30 example generators with comments and a few extra node-usage example levels.

Procedural Asset Creator on Orbital Market

视频预览

运行时生成支持4.25+!

功能,包括生成器,文档和教程

DISCORD服务器(支持,讨论)

评论,问题和答案(来自UE Marketplace)

包含示例生成器:

  • 箭头生成器(2)

  • 斧头发电机(2)

  • 图书生成器(2)

  • 弓形发生器(2)

  • 桶发生器(2,中世纪&简单低聚)

  • 烛台发生器

  • 胸部发生器

  • 时钟发生器

  • 列发生器(2)

  • 栅栏发生器(2)

  • 玻璃发生器(2,普通和饮料)

  • 草发生器(2)

  • 枪械发生器(2)

  • 沙漏发生器

  • 灯具发生器

  • 工厂发电机(2)

  • 药水发生器

  • 玫瑰发电机

  • 红宝石玫瑰发生器

  • 滚动发生器(2)

  • 屏蔽发生器(2)

  • 剑发生器(2)

  • 花瓶发生器

  • 井发生器(2)

  • 简单的发电机:树,瓶子,望远镜,工作人员,梯子

示例教程1 | 示例教程2

… 文档中提供了更多教程。

默认情况下,它最适合非有机形状,但可以添加自定义节点并扩展功能或将预制有机网格体用作资源部分。

它还可用于以随机配置组合预制资产部件。

主要特点:

  • 创建各种类型资产生成器的可能性

  • 运行时资源生成支持(4.25+)

  • 包括30个示例资产生成器(+示例操作地图)

  • 直观的基于节点的系统

  • 简单的基于样条形状的网格生成节点

  • 网格生成规则的大量公开参数集

  • 包含公式、bool条件等的自定义参数系统

  • 程序表面-使用地图集支持对齐网格贴花

  • 具有许多自定义选项的HDRI照明设置

  • 包括一组示例材料和纹理

  • 基于角度的网格平滑(+全部平滑和全部平坦选项)

  • 沿样条UV映射(+平面和三平面选项)

  • 用于材质着色或纹理遮罩的顶点颜色控制

  • 节点实例化&”变体”系统

  • 资产可以保存为常规静态网格和导出为.FBX或。反对

  • 完整的蓝图项目,清洁和易于扩展

  • …更多,都在文档中描述: https://goo.gl/Uedxpf

除了文档之外,该项目还包含30个带有注释的示例生成器和一些额外的节点使用示例级别。

轨道市场上的程序资产创造者

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。