




Features:
-
Animation trimming: Manual and pose-matched options.
-
Root bone modification. Lock: force multiple frames to inherit the translation/rotation of the root bone at a specified frame. Constrain: give the root bone another bone’s ground-projected position/rotation. Align with axis: aligns the root trajectory with a direction specified by given a locomotion angle. Trajectory smoothing: moving average, linear interp, or Savitzky-Golay.
-
Offset removal
-
Curve generation for root motion: Distance (Paragon/Lyra style), speed, velocity, and acceleration. Derivative-based curves can use either the finite-difference or Savitzky-Golay method of differentiation.
-
Animation-end blending: match the first and last pose of an animation to the same or another animation’s first/last pose.
-
IK-to-FK bone constraint.
Code Modules:
-
MotionCaptureTools
-
MotionCaptureToolsEditor
Number of Blueprints: 0
Number of C++ Classes: 20
Network Replicated: N/A. This plugin is editor-only.
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: Join Discord for direct support.
Features:
-
Animation trimming: Manual and pose-matched options.
-
Root bone modification. Lock: force multiple frames to inherit the translation/rotation of the root bone at a specified frame. Constrain: give the root bone another bone’s ground-projected position/rotation. Align with axis: aligns the root trajectory with a direction specified by given a locomotion angle. Trajectory smoothing: moving average, linear interp, or Savitzky-Golay.
-
Offset removal
-
Curve generation for root motion: Distance (Paragon/Lyra style), speed, velocity, and acceleration. Derivative-based curves can use either the finite-difference or Savitzky-Golay method of differentiation.
-
Animation-end blending: match the first and last pose of an animation to the same or another animation’s first/last pose.
-
IK-to-FK bone constraint.
Code Modules:
-
MotionCaptureTools
-
MotionCaptureToolsEditor
Number of Blueprints: 0
Number of C++ Classes: 20
Network Replicated: N/A. This plugin is editor-only.
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: Join Discord for direct support.
Check out my PROMOTIONAL VIDEO, and take a look at the documentation.
Join my Discord for early access to updates and access to direct support.
The MoCap Tools (MCT) plugin is designed with the express purpose of accelerating the animation-implementation workflow for character locomotion, particularly during the prototyping phase. Rather than needing to go back and forth between Unreal and animation software (Maya, Cascadeur, Blender, etc.), my plugin allows users to trim animations, modify the root bone of animations, generate root-motion curves, blend animation ends, and constrain IK bones — all within the Unreal editor.
Check out my PROMOTIONAL VIDEO, and take a look at the documentation.
Join my Discord for early access to updates and access to direct support.
The MoCap Tools (MCT) plugin is designed with the express purpose of accelerating the animation-implementation workflow for character locomotion, particularly during the prototyping phase. Rather than needing to go back and forth between Unreal and animation software (Maya, Cascadeur, Blender, etc.), my plugin allows users to trim animations, modify the root bone of animations, generate root-motion curves, blend animation ends, and constrain IK bones — all within the Unreal editor.

评论(0)