




Features:
- 160 unique nanite-ready flower/plant meshes consisting of 3 different species of flower, both flowering and non-flowering
- Optimized 2k textures & materials: no transparency used to greatly improve nanite performance, one instanced material per mesh type, and one master material for all flowers/plants
- Sample scene with pre-set foliage types of all meshes including an original example ground material (grass)
- Simple wind built into material with distance-based WPO enabled for high performance
Number of Unique Meshes:
- 160
Collision:
- Yes, automatic
Vertex Count:
- High variation, with Nanite vertices ranging from 1k to 89k
LODs:
- No (Nanite)
Number of Materials and Material Instances:
- For flowers/plants: 1 Master Material, 9 Material Instances
- For fallen petals: 9 Material Instances
- For example landscape: 1 Master Material, 1 Material Instance
- Total: 2 Master Materials, 19 Material Instances
Number of Textures:
- For flowers/plants: 26 texture sheets
- For example ground material: 2 texture sheets
Texture Resolutions:
- 4096×4096: 1 (Ground material)
- 2048×2048: 24
- 128×128: 2
Supported Development Platforms:
- Windows: Yes
- Mac: No (Untested)
Features:
- 160 unique nanite-ready flower/plant meshes consisting of 3 different species of flower, both flowering and non-flowering
- Optimized 2k textures & materials: no transparency used to greatly improve nanite performance, one instanced material per mesh type, and one master material for all flowers/plants
- Sample scene with pre-set foliage types of all meshes including an original example ground material (grass)
- Simple wind built into material with distance-based WPO enabled for high performance
Number of Unique Meshes:
- 160
Collision:
- Yes, automatic
Vertex Count:
- High variation, with Nanite vertices ranging from 1k to 89k
LODs:
- No (Nanite)
Number of Materials and Material Instances:
- For flowers/plants: 1 Master Material, 9 Material Instances
- For fallen petals: 9 Material Instances
- For example landscape: 1 Master Material, 1 Material Instance
- Total: 2 Master Materials, 19 Material Instances
Number of Textures:
- For flowers/plants: 26 texture sheets
- For example ground material: 2 texture sheets
Texture Resolutions:
- 4096×4096: 1 (Ground material)
- 2048×2048: 24
- 128×128: 2
Supported Development Platforms:
- Windows: Yes
- Mac: No (Untested)
Video Showcase: https://www.youtube.com/watch?v=sCazWJKmzvs
This pack contains 160 unique game-ready & scientifically accurate flower/plant meshes made for use in Unreal 5 with Nanite and Lumen. The assets consist of flowering and non-flowering plants made from 3 different species of flowers including naturally occurring color variations:
-
Impatiens (Impatiens walleriana)
-
SuperCal Petchoa (Petunia x Calibrachoa SuperCal Petchoa Series)
-
Vinca/Periwinkle (Catharanthus roseus)
Each species of flower has 3 color variations and a non-flowering version, built into varying shapes ranging from single-stem flowers to large clusters for ground cover, as well as 3D fallen petal meshes (not decals). The textures were created using real-world photographs of the plants and hand-modeled based on real-world reference, with extra care used to keep them scientifically accurate. Additional color variations were created by recoloring the original textures to match real-world color variations of those flowers.
All of the meshes were made from the ground up to be used with Nanite: no texture transparency is used, meaning the flowers are fully modeled and offer both high-fidelity and high-performance when using Nanite. No photogrammetry was used in their creation, allowing the textures to be intentionally laid-out and optimized at 2k resolution. All of the plant materials are instanced from a single master, further increasing performance without sacrificing visual quality. The materials include a simple wind, using distance-based WPO to add believable movement to the flowers without sacrificing performance.
Mesh makeup:
-
Impatiens:
-
Red, Pink, White, Non-flowering
-
3 single stem mesh variations, 7 cluster mesh variations, 4 fallen petal mesh variations for each flowering color (52 total)
-
SuperCal Petchoa:
-
Red, White, Yellow, Non-flowering
-
3 single stem mesh variations, 8 cluster mesh variations, 4 fallen petal mesh variations for each flowering color (56 total)
-
Vinca/Periwinkle:
-
White, Pink), Red, Non-flowering
-
3 single stem mesh variations, 7 cluster mesh variations, 4 fallen petal mesh variations for each flowering color (52 total)
Video Showcase: https://www.youtube.com/watch?v=sCazWJKmzvs
This pack contains 160 unique game-ready & scientifically accurate flower/plant meshes made for use in Unreal 5 with Nanite and Lumen. The assets consist of flowering and non-flowering plants made from 3 different species of flowers including naturally occurring color variations:
-
Impatiens (Impatiens walleriana)
-
SuperCal Petchoa (Petunia x Calibrachoa SuperCal Petchoa Series)
-
Vinca/Periwinkle (Catharanthus roseus)
Each species of flower has 3 color variations and a non-flowering version, built into varying shapes ranging from single-stem flowers to large clusters for ground cover, as well as 3D fallen petal meshes (not decals). The textures were created using real-world photographs of the plants and hand-modeled based on real-world reference, with extra care used to keep them scientifically accurate. Additional color variations were created by recoloring the original textures to match real-world color variations of those flowers.
All of the meshes were made from the ground up to be used with Nanite: no texture transparency is used, meaning the flowers are fully modeled and offer both high-fidelity and high-performance when using Nanite. No photogrammetry was used in their creation, allowing the textures to be intentionally laid-out and optimized at 2k resolution. All of the plant materials are instanced from a single master, further increasing performance without sacrificing visual quality. The materials include a simple wind, using distance-based WPO to add believable movement to the flowers without sacrificing performance.
Mesh makeup:
-
Impatiens:
-
Red, Pink, White, Non-flowering
-
3 single stem mesh variations, 7 cluster mesh variations, 4 fallen petal mesh variations for each flowering color (52 total)
-
SuperCal Petchoa:
-
Red, White, Yellow, Non-flowering
-
3 single stem mesh variations, 8 cluster mesh variations, 4 fallen petal mesh variations for each flowering color (56 total)
-
Vinca/Periwinkle:
-
White, Pink), Red, Non-flowering
-
3 single stem mesh variations, 7 cluster mesh variations, 4 fallen petal mesh variations for each flowering color (52 total)

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