Features:

  • 160 unique nanite-ready flower/plant meshes consisting of 3 different species of flower, both flowering and non-flowering
  • Optimized 2k textures & materials: no transparency used to greatly improve nanite performance, one instanced material per mesh type, and one master material for all flowers/plants
  • Sample scene with pre-set foliage types of all meshes including an original example ground material (grass)
  • Simple wind built into material with distance-based WPO enabled for high performance

Number of Unique Meshes:

  • 160

Collision:

  • Yes, automatic

Vertex Count:

  • High variation, with Nanite vertices ranging from 1k to 89k

LODs:

  • No (Nanite)

Number of Materials and Material Instances:

  • For flowers/plants: 1 Master Material, 9 Material Instances
  • For fallen petals: 9 Material Instances
  • For example landscape: 1 Master Material, 1 Material Instance
  • Total: 2 Master Materials, 19 Material Instances

Number of Textures:

  • For flowers/plants: 26 texture sheets
  • For example ground material: 2 texture sheets

Texture Resolutions:

  • 4096×4096: 1 (Ground material)
  • 2048×2048: 24
  • 128×128: 2

Supported Development Platforms:

  • Windows: Yes
  • Mac: No (Untested)

Features:

  • 160 unique nanite-ready flower/plant meshes consisting of 3 different species of flower, both flowering and non-flowering
  • Optimized 2k textures & materials: no transparency used to greatly improve nanite performance, one instanced material per mesh type, and one master material for all flowers/plants
  • Sample scene with pre-set foliage types of all meshes including an original example ground material (grass)
  • Simple wind built into material with distance-based WPO enabled for high performance

Number of Unique Meshes:

  • 160

Collision:

  • Yes, automatic

Vertex Count:

  • High variation, with Nanite vertices ranging from 1k to 89k

LODs:

  • No (Nanite)

Number of Materials and Material Instances:

  • For flowers/plants: 1 Master Material, 9 Material Instances
  • For fallen petals: 9 Material Instances
  • For example landscape: 1 Master Material, 1 Material Instance
  • Total: 2 Master Materials, 19 Material Instances

Number of Textures:

  • For flowers/plants: 26 texture sheets
  • For example ground material: 2 texture sheets

Texture Resolutions:

  • 4096×4096: 1 (Ground material)
  • 2048×2048: 24
  • 128×128: 2

Supported Development Platforms:

  • Windows: Yes
  • Mac: No (Untested)

Video Showcase: https://www.youtube.com/watch?v=sCazWJKmzvs

This pack contains 160 unique game-ready & scientifically accurate flower/plant meshes made for use in Unreal 5 with Nanite and Lumen. The assets consist of flowering and non-flowering plants made from 3 different species of flowers including naturally occurring color variations:

  • Impatiens (Impatiens walleriana)

  • SuperCal Petchoa (Petunia x Calibrachoa SuperCal Petchoa Series)

  • Vinca/Periwinkle (Catharanthus roseus)

Each species of flower has 3 color variations and a non-flowering version, built into varying shapes ranging from single-stem flowers to large clusters for ground cover, as well as 3D fallen petal meshes (not decals). The textures were created using real-world photographs of the plants and hand-modeled based on real-world reference, with extra care used to keep them scientifically accurate. Additional color variations were created by recoloring the original textures to match real-world color variations of those flowers.

All of the meshes were made from the ground up to be used with Nanite: no texture transparency is used, meaning the flowers are fully modeled and offer both high-fidelity and high-performance when using Nanite. No photogrammetry was used in their creation, allowing the textures to be intentionally laid-out and optimized at 2k resolution. All of the plant materials are instanced from a single master, further increasing performance without sacrificing visual quality. The materials include a simple wind, using distance-based WPO to add believable movement to the flowers without sacrificing performance.

Mesh makeup:

  • Impatiens:

  • Red, Pink, White, Non-flowering

  • 3 single stem mesh variations, 7 cluster mesh variations, 4 fallen petal mesh variations for each flowering color (52 total)

  • SuperCal Petchoa:

  • Red, White, Yellow, Non-flowering

  • 3 single stem mesh variations, 8 cluster mesh variations, 4 fallen petal mesh variations for each flowering color (56 total)

  • Vinca/Periwinkle:

  • White, Pink), Red, Non-flowering

  • 3 single stem mesh variations, 7 cluster mesh variations, 4 fallen petal mesh variations for each flowering color (52 total)

Video Showcase: https://www.youtube.com/watch?v=sCazWJKmzvs

This pack contains 160 unique game-ready & scientifically accurate flower/plant meshes made for use in Unreal 5 with Nanite and Lumen. The assets consist of flowering and non-flowering plants made from 3 different species of flowers including naturally occurring color variations:

  • Impatiens (Impatiens walleriana)

  • SuperCal Petchoa (Petunia x Calibrachoa SuperCal Petchoa Series)

  • Vinca/Periwinkle (Catharanthus roseus)

Each species of flower has 3 color variations and a non-flowering version, built into varying shapes ranging from single-stem flowers to large clusters for ground cover, as well as 3D fallen petal meshes (not decals). The textures were created using real-world photographs of the plants and hand-modeled based on real-world reference, with extra care used to keep them scientifically accurate. Additional color variations were created by recoloring the original textures to match real-world color variations of those flowers.

All of the meshes were made from the ground up to be used with Nanite: no texture transparency is used, meaning the flowers are fully modeled and offer both high-fidelity and high-performance when using Nanite. No photogrammetry was used in their creation, allowing the textures to be intentionally laid-out and optimized at 2k resolution. All of the plant materials are instanced from a single master, further increasing performance without sacrificing visual quality. The materials include a simple wind, using distance-based WPO to add believable movement to the flowers without sacrificing performance.

Mesh makeup:

  • Impatiens:

  • Red, Pink, White, Non-flowering

  • 3 single stem mesh variations, 7 cluster mesh variations, 4 fallen petal mesh variations for each flowering color (52 total)

  • SuperCal Petchoa:

  • Red, White, Yellow, Non-flowering

  • 3 single stem mesh variations, 8 cluster mesh variations, 4 fallen petal mesh variations for each flowering color (56 total)

  • Vinca/Periwinkle:

  • White, Pink), Red, Non-flowering

  • 3 single stem mesh variations, 7 cluster mesh variations, 4 fallen petal mesh variations for each flowering color (52 total)

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