Demo Assets Included:
Animation and Visual FX : Paragon: Gideon Link
Weapon Sword: Infinity Blade Link
Number of Blueprints: 47 – 8 of them are component actors.
Input: Keyboard, Mouse
Network Replicated: No
Supported Development Platforms: Windows
Important/Additional Notes: Playable demo contents are not included. This system will be improved and updated as needed.
演示资产包括:
动画和视觉FX:Paragon:Gideon 连结
武器剑:无限之刃 连结
蓝图数量:47-其中8个是组件actor。
输入:键盘,鼠标
网络复制:没有
支持的开发平台:Windows
重要/附加说明:不包括可播放的演示内容。 该系统将根据需要进行改进和更新。
NEW SHOWCASE TRAILER | Content Showcase | Content Demo (Playable) | Demo (Sekiro Combat) | Video Sekiro Gameplay | Discord | Documentation
Combat Fury is a full-fledged combat system, including parrying, dodging, enemy AI and various combat mechanics that will help you design your combat system in a timely fashion.
Patch 1.2.2
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Fixed all known bugs.
Patch 1.2.1
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Reworked Lock On Component
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Fixed few bugs.
Update 1.2 Showcase Video
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Introducing Magic combat features, from projectiles, spell casting to AOE abilities.
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Added 2 combo types, buffered and non buffered combo style.
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Air combo ability with air launch attack.
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Introducing QTE Component for animation interactions, finishers/counters and world interaction.
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Damage overlay
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Enemies are able to finish/counter the player.
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Overall code clean up and bug fixes.
Features:
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Combo buffering
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Hitbox
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Hit reactions and block reactions (Directional) also, based on attack strength
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Finisher / Executions, Air /Jump finisher (Finishers supports characters with different skeleton)
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Counter attack mechanic
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Parry mechanic
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Lock on enemies – 3 types – Free look, Free pitch only, Lock control rotation
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Directional dodging and rolling system
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4 custom made dodging anims
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Levelling system – XP and skill points
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Skill system – Skill video preview (UI)
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Character stats – Lives count, HP, Stamina, and Fear (Posture)
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Melee weapon system – Support dual weapon state
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All combat mechanics are based on the current equipped weapon. All you need is just animations for your weapons state
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Enemy AI
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Boss AI
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Camera closeups for finishers, counter attacks and special attacks
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Example anims and VFX included
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… and more!
If you are looking for a reliable combat system for your project or for quick prototyping, this is the right system for you. It will save you a lot of time and on top of that, it will meet or exceed your expectation.
If you have more questions about this product please reach out.
新展览预告片 | 内容展示 | 内容演示(可播放) | 演示(Sekiro战斗) | 视频Sekiro游戏 | 不和谐 | 文件
战斗狂怒是一个成熟的战斗系统,包括招架,躲避,敌人的AI和各种战斗机制,将帮助您及时设计您的战斗系统。
补丁1.2.2
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修正了所有已知的错误。
补丁1.2.1
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组件上的返工锁
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修正了一些错误。
更新1.2 展览短片
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介绍魔法战斗功能,从射弹,法术施法到AOE能力.
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增加了2种组合类型,缓冲和非缓冲组合风格.
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空中连击能力与空中发射攻击.
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介绍用于动画交互、终结者/计数器和世界交互的QTE组件。
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损坏复盖
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敌人能够完成/反击玩家。
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整体代码清理和错误修复。
特征:
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组合缓冲
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N.弹匣
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命中反应和块反应(定向)也,基于攻击强度
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终结者/执行者,空中/跳跃终结者(终结者支持具有不同骨架的角色)
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反击机械师
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招架机械师
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锁定敌人-3种类型-免费的外观,自由间距,锁定控制旋转
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定向闪避和滚动系统
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4个定制的躲闪动物
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水平系统-XP和技能点
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技能系统-技能视频预览(UI)
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角色统计-生命值、HP、耐力和恐惧(姿势)
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近战武器系统-支持双武器状态
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所有战斗机制都基于当前装备的武器。 所有你需要的只是你的武器状态的动画
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敌人AI
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艾老板
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终结者,反击和特殊攻击的相机特写
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包括动画和特效示例
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… 还有更多!
如果您正在为您的项目或快速原型寻找一个可靠的战斗系统,这是正确的系统为您。 它会为你节省大量的时间,最重要的是,它会达到或超过你的期望。
如果您对此产品有更多问题,请联系。
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