Demo Assets Included:

Animation and Visual FX : Paragon: Gideon Link

Weapon Sword: Infinity Blade Link

Number of Blueprints: 47 – 8 of them are component actors.

Input: Keyboard, Mouse

Network Replicated: No

Supported Development Platforms: Windows

Important/Additional Notes: Playable demo contents are not included. This system will be improved and updated as needed.

演示资产包括:

动画和视觉FX:Paragon:Gideon 连结

武器剑:无限之刃 连结

蓝图数量:47-其中8个是组件actor。

输入:键盘,鼠标

网络复制:没有

支持的开发平台:Windows

重要/附加说明:不包括可播放的演示内容。 该系统将根据需要进行改进和更新。










NEW SHOWCASE TRAILER | Content Showcase | Content Demo (Playable) | Demo (Sekiro Combat) | Video Sekiro Gameplay | Discord | Documentation

Combat Fury is a full-fledged combat system, including parrying, dodging, enemy AI and various combat mechanics that will help you design your combat system in a timely fashion.

Patch 1.2.2

  • Fixed all known bugs.

Patch 1.2.1

  • Reworked Lock On Component

  • Fixed few bugs.

Update 1.2 Showcase Video

  • Introducing Magic combat features, from projectiles, spell casting to AOE abilities.

  • Added 2 combo types, buffered and non buffered combo style.

  • Air combo ability with air launch attack.

  • Introducing QTE Component for animation interactions, finishers/counters and world interaction.

  • Damage overlay

  • Enemies are able to finish/counter the player.

  • Overall code clean up and bug fixes.

Features:

  • Combo buffering

  • Hitbox

  • Hit reactions and block reactions (Directional) also, based on attack strength

  • Finisher / Executions, Air /Jump finisher (Finishers supports characters with different skeleton)

  • Counter attack mechanic

  • Parry mechanic

  • Lock on enemies – 3 types – Free look, Free pitch only, Lock control rotation

  • Directional dodging and rolling system

  • 4 custom made dodging anims

  • Levelling system – XP and skill points

  • Skill system – Skill video preview (UI)

  • Character stats – Lives count, HP, Stamina, and Fear (Posture)

  • Melee weapon system – Support dual weapon state

  • All combat mechanics are based on the current equipped weapon. All you need is just animations for your weapons state

  • Enemy AI

  • Boss AI

  • Camera closeups for finishers, counter attacks and special attacks

  • Example anims and VFX included

  • … and more!

If you are looking for a reliable combat system for your project or for quick prototyping, this is the right system for you. It will save you a lot of time and on top of that, it will meet or exceed your expectation.

If you have more questions about this product please reach out.

新展览预告片 | 内容展示 | 内容演示(可播放) | 演示(Sekiro战斗) | 视频Sekiro游戏 | 不和谐 | 文件

战斗狂怒是一个成熟的战斗系统,包括招架,躲避,敌人的AI和各种战斗机制,将帮助您及时设计您的战斗系统。

补丁1.2.2

  • 修正了所有已知的错误。

补丁1.2.1

  • 组件上的返工锁

  • 修正了一些错误。

更新1.2 展览短片

  • 介绍魔法战斗功能,从射弹,法术施法到AOE能力.

  • 增加了2种组合类型,缓冲和非缓冲组合风格.

  • 空中连击能力与空中发射攻击.

  • 介绍用于动画交互、终结者/计数器和世界交互的QTE组件。

  • 损坏复盖

  • 敌人能够完成/反击玩家。

  • 整体代码清理和错误修复。

特征:

  • 组合缓冲

  • N.弹匣

  • 命中反应和块反应(定向)也,基于攻击强度

  • 终结者/执行者,空中/跳跃终结者(终结者支持具有不同骨架的角色)

  • 反击机械师

  • 招架机械师

  • 锁定敌人-3种类型-免费的外观,自由间距,锁定控制旋转

  • 定向闪避和滚动系统

  • 4个定制的躲闪动物

  • 水平系统-XP和技能点

  • 技能系统-技能视频预览(UI)

  • 角色统计-生命值、HP、耐力和恐惧(姿势)

  • 近战武器系统-支持双武器状态

  • 所有战斗机制都基于当前装备的武器。 所有你需要的只是你的武器状态的动画

  • 敌人AI

  • 艾老板

  • 终结者,反击和特殊攻击的相机特写

  • 包括动画和特效示例

  • … 还有更多!

如果您正在为您的项目或快速原型寻找一个可靠的战斗系统,这是正确的系统为您。 它会为你节省大量的时间,最重要的是,它会达到或超过你的期望。

如果您对此产品有更多问题,请联系。

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