




Features:
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100% Blueprint-Based (No C++ coding knowledge is required!)
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Clean, Well-Commented Blueprints
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Modular, Parent-Based Architecture: Easily add new bosses in just 5-10 mins!
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Advanced Behavior Tree System
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Boss Phase System
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Boss Ability System
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Boss Custom Movement Modes in phases (Offensive, Defensive, Rounding, Custom)
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Boss Attack System
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Directional Hits
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Directional Dodges
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Custom Damage Event via Interface
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Boss Custom Action System (Like Dodge)
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Advanced Generic Projectile System
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Advanced Damaging System
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Two Player Characters, one for shooter style and one for RPG
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Pause Menu
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Main Menu, Lobby, Level Select
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Animation Templates
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Unreal Engine Mannequin is supported for both bosses and player characters
Number of Blueprints: 79
Number of Widget Blueprints: 10
Input: Keyboard
Supported Platforms: Windows
Supported Development Platforms: Yes
Windows: Yes
Mac: No
Documentation Link: Easy Boss AI Documentation (https://docs.google.com/document/d/1UOXLjARZ1jSDKhEsEn4yDBiOlDbBfjxlPY_60AmSXrw/edit?usp=sharing)
功能:
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100% 基于蓝图(无需 C++ 编码知识!)
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干净、注释良好的蓝图
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模块化、基于父级的架构:只需 5-10 秒即可轻松添加新 boss分钟!
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高级行为树系统
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Boss阶段系统
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Boss能力系统
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Boss自定义阶段移动模式(进攻、防御、回合、自定义)
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Boss攻击系统
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定向命中
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定向闪避
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通过界面自定义伤害事件
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Boss自定义动作系统(如闪避)
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高级通用弹丸系统
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高级伤害系统
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两名玩家角色,一名角色射击风格和 RPG 风格
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暂停菜单
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主菜单、大厅、关卡选择
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动画模板
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虚幻引擎人体模型支持 Boss 和玩家角色
蓝图数量: 79
小部件蓝图数量:10
输入:键盘
支持的平台:Windows
支持的开发平台:是
Windows:是
Mac:否
文档链接:Easy Boss AI 文档(https://docs.google.com/document/d/1UOXLjARZ1jSDKhEsEn4yDBiOlDbBfjxlPY_60AmSXrw/edit?usp=sharing)
💬DISCORD LINK: JOIN THE COMMUNITY IN DISCORD FOR FURTHER ASSISTANCE
📺OVERVIEW VIDEO: Easy Boss AI – Overview
📺BOSS FIGHTS FULL VIDEO: All boss fights
🎮PLAYABLE DEMO: Easy Boss AI Playable Demo V1.0.11
📧EMAIL: amirh.ebrahimi01@gmail.com
📄DOCUMENTATION: Easy Boss AI Documentation
Easy Boss AI is a powerful Gameplay System Template that lets you add brand-new boss fights, complete with phases, custom attacks, abilities, movement modes, and more, to your project in under 10 minutes. It’s fast, simple, and efficient. With this system, you can design and implement fully functional boss encounters for any game genre. Whether your project is a shooter, RPG, hack-and-slash, or something entirely different, the flexible architecture ensures smooth integration across all playstyles.
⚡ Note: This template is all about bosses. If your game needs them, this is the easiest way to create encounters that feel truly epic. To kick things off, the package also includes two fully implemented player characters—one built for shooter gameplay and one for RPG gameplay. You can use them as ready-made starting points, or quickly adapt the system to your own characters with minimal effort.
⚡ Disclaimer: This project uses certain free Epic Games assets strictly for demonstration purposes.
💬DISCORD 链接:加入 DISCORD 社区以获取更多信息协助
📺概述视频:Easy Boss AI -概览
📺BOSS 战斗完整视频:所有 boss战斗
🎮可玩演示:Easy Boss AI 试玩版 V1.0.11
📧电子邮件:amirh.ebrahimi01@gmail.com
📄文档:Easy Boss AI文档
Easy Boss AI是一个功能强大的游戏系统模板,可让您在 10 分钟内向您的项目添加全新的 Boss 战斗,包括阶段、自定义攻击、能力、移动模式等。它快速、简单且高效。借助此系统,您可以为任何游戏类型设计和实现功能齐全的 Boss 遭遇战。无论您的项目是射击游戏、RPG、砍杀,还是完全不同的游戏,灵活的架构都能确保所有游戏风格的顺利集成。
⚡ 注意:此模板全部与 Boss 相关。如果您的游戏需要它们,这是创造真正史诗般的遭遇的最简单方法。首先,该包还包括两个完全实现的玩家角色 – 一个为射击游戏构建,另一个为RPG游戏构建。您可以将它们用作现成的起点,或者以最小的努力快速使系统适应您自己的角色。
⚡免责声明:此项目仅将某些免费 Epic Games 资源用于演示目的。

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