Physically-Based Rendering: Yes

Texture Resolutions: 4К-1К

Number of Unique Meshes: 35

Number of Materials and Material Instances: 38

Number of Textures: 109

Collision: Yes, manually generated

Triangles Count: ~30000 to 100

LODs: 4-5 levels, manually generated

Intended Platform: PC, XBox, PS4, PS5, VR, Switch

Platforms Tested: PC, VR

Documentation: None needed

Physically-Based Rendering: Yes

Texture Resolutions: 4К-1К

Number of Unique Meshes: 35

Number of Materials and Material Instances: 38

Number of Textures: 109

Collision: Yes, manually generated

Triangles Count: ~30000 to 100

LODs: 4-5 levels, manually generated

Intended Platform: PC, XBox, PS4, PS5, VR, Switch

Platforms Tested: PC, VR

Documentation: None needed

Based on photoscans.All objects have manually adjusted LODs and collision meshes. Most of meshes come with 4k texture sets.

Include parallax and subsurface materials and simple wind.

Video: Link

Captured on UE5.

Based on photoscans.All objects have manually adjusted LODs and collision meshes. Most of meshes come with 4k texture sets.

Include parallax and subsurface materials and simple wind.

Video: Link

Captured on UE5.

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