




Physically-Based Rendering: Yes
Texture Resolutions: 4К-1К
Number of Unique Meshes: 35
Number of Materials and Material Instances: 38
Number of Textures: 109
Collision: Yes, manually generated
Triangles Count: ~30000 to 100
LODs: 4-5 levels, manually generated
Intended Platform: PC, XBox, PS4, PS5, VR, Switch
Platforms Tested: PC, VR
Documentation: None needed
Physically-Based Rendering: Yes
Texture Resolutions: 4К-1К
Number of Unique Meshes: 35
Number of Materials and Material Instances: 38
Number of Textures: 109
Collision: Yes, manually generated
Triangles Count: ~30000 to 100
LODs: 4-5 levels, manually generated
Intended Platform: PC, XBox, PS4, PS5, VR, Switch
Platforms Tested: PC, VR
Documentation: None needed
Based on photoscans.All objects have manually adjusted LODs and collision meshes. Most of meshes come with 4k texture sets.
Include parallax and subsurface materials and simple wind.
Video: Link
Captured on UE5.
Based on photoscans.All objects have manually adjusted LODs and collision meshes. Most of meshes come with 4k texture sets.
Include parallax and subsurface materials and simple wind.
Video: Link
Captured on UE5.

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